You don't need the "Do Nothing" triggers, if nothing is there, thats what it does...
Your 2nd if item is level bla bla
should be in the "Else" of...
The gold thing in island def isn't a gold mine, it's a building with a certain classification.
Then there is an auto cast skill that can be used...
What terrain tiles are you using? are those the imported ones as well?
Did you want 1 item % bonus per stat, or 1 per character?
What I made tries to remove the stat if:
1 they get a better % bonus item, it removes...
Do a search in the spells section, a lot of the things you want are already made and you can put them into your map.
the level system is, Helm -...
The easy way to check the item % bonus value is change the item levels of the items
level 5 for 5%
level 25 for 25%
(Hold shift and click on the...
The downside is your making it really confusing, and longer to create. only 1 trigger runs at a time and so as long as you have no waits, if you...
you used the jass commands, use the trigger commands, I put them in the jass box so they would show up.
In your item drop trigger, there isn't...
Use the trigger command
(I Put it in jass so it would show the command)
Put your triggers between those so we can see how they are set up, they...
how would I use that ID with GUI? is there some custom script? are you talking about the ID i get form ctrl + D?
Your not giving gold, your setting their gold to 5, there is another trigger to add 5 to their gold
If you want to trigger a passive skill, you base it off an aura, and remove the effect of the aura.
Then you need a Damage Detection System...
It wouldn't work because each song is more than likely a different length,
with 2 variables
music1 is 40 seconds...
I tried that with the item skill, and it didn't trigger it.
It stops my unit when i sell to the invis unit, and that system would also mess up my stores.
Is there a way to detect when I use an item skill...
Thoes require a nearby unit to purchase. (units trained does not, but it stops the unit)
I can't seem to get stuff to trigger off the turn on/off skills,
I'm trying to remove and put back the skill, so I get it back as off.
set each hero they pick to a variable array
set tempint = random number 1-8
set herosave[tempint] as demigod.
I can't change the order ID on berserk, only the string.
Is there something similar that I could use that isn't an ability?
Can I give a unit an...
Is there another skill like Beserk? all the others are turn on/off skills.
I need 2-3 buttons on my hero, that I can detect when they are hit and don't stop him when moving or autoattacking and show no animation.
If it's just for terrain and you don't intend to have it chopped, make it a Doodad.
If it's an imported model, you need to do it in these steps:...
Could do it easier with 2 triggers,
Unit - A unit Finishes construction
I have not created the trigger yet, I'm asking how i can stop a loop if I achieve what I wanted during. It could happen on first loop and if it...
This is a tutorial on how: http://www.hiveworkshop.com/forums/general-mapping-tutorials-278/hero-passive-transformation-198482/
I want to create a trigger that loops 8 times, OR until condition is met.
Does using Skip remaining actions stop a loop?
Is it possible to detect:
When you click on a spell that needs a target
All your chars boxes go black except 1, cancel button
Can I detect if...
Watch out, thats the txt i got, it also changed the water depth to something different (Lets units walk under water)
Make sure these are you...
Your map MUST be a multiple of 32, so 32x32, 32x64...
the gray/white boxes means alpha doesn't it? (and there is a 1px transparent on right side)
If my multiboard system can't be fixed I'm going to use images.
I'm making an image in photoshop,
Even though pic is 64x64 - and size in game is...
Giving the NPC's the normal auto castable version would be fine wouldn't it?
You just use the triggered version for the players.
It's a TD, and you can't build next to the road because of all the doodads?
Yes, you'll have to make multiple versions of the unit
(or make it a hero so you can adjust stats)
You might be able to disable the hero icon...
Add Condition -
((Triggering unit) is A structure) Equal to (==) False
to your 2nd trigger
increase the sight range of the unit your controling.
Thats map edge behind the island, not much I can do about that. I was going for Rocky hill is why is jagged. You mean the yellow shurbs? Are...
So, I have to destroy one with the same name in order to create a new one?
No I don't have one named CS2 because I thought I was making CS2 so I...
No, I don't have anything called CS2, I was shortening the name for the in game created ones.
Exactly as I said above.
When you create the housing complex, is it also entering brcorner?
Custom script: set gg_trg_CS2 = CreateTrigger()
Gives me the error, It says "Undeclaared Variable gg_trg_CS2"
Leaks cause lag, it's not a leak.
post the rebuild trigger, and the one it's activating on accident.
You need Gather (Wisp Gold and Lumber)
and Classify it as a worker.
Well, i need to add events to the newly created trigger, and I need to know how to refer back to that trigger
the name I want it to have is CS2...
There is a list of skies you can pick from in File > Prefrences > Visual Tab
They talked about it here, I'm pretty sure it's just removing the buff though....
Is WC3 Miss a system of some kind?
You'll have to trigger bash and other things that trigger damage.
How you do that is, if they don't miss,...
I get an error when trying to save, it says this line is bad.
Custom script: set gg_trg_CS2 = CreateTrigger()
Also, how do i refer to the newly...
Separate names with a comma.