Finally got another copy, time to start
so...guess I'll start working on these? Cityscape?
Nutrition: Your need to eat. If this gets low, your...
I'm going to start the moment I find a warcraft III version with hashtables (I lost my copy)
also screw ralle
i might continue with it (WC3 too).
I need help with JASS scripting (I can do quite a lot with GUI), though.
The heirless king had died of unknown causes. The royal court has been thrown into disarray. Everyone is scrambling for the throne, doing anything...
OOC: I see. You should make a list of things that are in this RP (Fireballs and rock manipulation) and those that are not. A brief description of...
OOC: Should I revert it?
"No, Rhyme. All we know are what Avythir did, the book he read, the theory about the blodarjvin and the fact that any duke or heir in his right...
The map would be about building a fortress and defending it from the other teams' fortresses. Player fortresses will span multiple levels and...
EDIT: The map is perfect! There are no bugs.
It does not work properly.
The entire map is buggy. You can create militia but cannot turn them back into peasants.
Faster as in game speed or easier to reference?
#1: They are the same trigger at different stages of completion.
#2: That will remove the MUI aspect of it.
#5: Why? Does...
You should fix the map and add tips (and stop using WCIII abilities).
What is this guide about/why would I need this?
This guide is about giving items of the same type different bonuses. In other words, it teaches...
DM: Next to a slab, there was a world. The world was filled to the brim with water, save for a few pocket of earth. On the earth were trees...
I think this might what you might be looking for.
BTW TA OP
Math - Random is probably what you are looking for.
Handles might come in handy too (they can convert strings/units into numbers).
P.S. What are...
Something that makes the map crash upon opening it using WE.
EDIT: So you want them to spawn at the 'spawn location'? Well, make them spawn at their 'spawn location', not their...
The trees are being annoying. They keep blocking your sight!
Custom script: call RemoveLocation()
I think I got most of the leaks.
Except that it will break the 'Explode Mortars' spell.
EDIT: I'm out.
Not sure why it does that. The only JASS in my map are anti-leaks.
There should be some 'vision tower items' scattered around the map. Keep searching.
Vision is a huge theme/resource in this map. There is an item...
Technically my entry is done, but I kind of want to add more items/gamemodes.
It is a game involving firing mortars directly at your target...
Main map structure done. Mortars (which act more like rockets) are pretty much done.
NOTE: iseedeadpeople is enabled.
I did this:
and when I manually tested the map, I got this:
On a side note, how do I test for empty slot players?
Here is the...
Do regions leak?
I'm thinking of a single player ORPG with random terrain generation.
No posts yet!
DM: Once upon a time, there was a slab of material where nothing has happened. However, as players fill this thread, the slab will slowly turn...
I am not sure whether this is the right section, but the Blank Slate Experiment has roleplay elements but is neither strictly roleplay or related...
#1: No sig. Remove sig.
I am going to update the tutorial so that whizzy animations fit in more nicely.
There you go.
However, you make a good point. Maybe I will create a tutorial on how and when to use a custom script sooner or later.
Custom script: set udg_global_variable = JASSFunctionReturn()
How hard is that?
Since it can be done on a hashtable without key caps, I have decided that this tutorial will use hashtables once more!
Doesn't this tutorial exist in the JASS section, then?
Still, how is this GUI?
If this is so, wouldn't a more useful tutorial be "How and when to use a custom script"?
But if GetLocalPlayer does not exist in the GUI section, what is this tutorial doing in the GUI section?
Why are you using so many custom scripts in this GUI tutorial?
Map uploaded. Also, I added a new section to the tutorial on how to use the system, just to make the tutorial feel complete.
Arrays cap at 8192. The cap of units are 1080x12=12960, which is bigger than 8192.
I don't believe that the number of keys in a hashtable caps....
#1: Can arrays use handles as keys? That is why I used a hashtable.
Hope it hadn't been done before! If it had been done before, I will feel so stupid for going all the way to the Hashtables page in hope that...
How to create a level-up system
Why create a level-up system?
A level-up system would let non-heroes level up. It is very useful to make units...
Separate names with a comma.