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  1. bruunk

    New to local variables, need help with points in MUI loop

    Hi, I'm really struggling with this. I've tried quite a few ways of doing it and I'm sure that this is one of the best ways that I can accomplish (I don't know jass) but I can't for the life of me understand what is going wrong. Here is the trigger: FrozenMaw Copy Events Unit - A...
  2. bruunk

    [General] Is there a way to hide the "Attack Ground" button for artillery units

    I want to hide the "attack ground" button from my units and have instead a custom ability that will essentially act as a replacement for "attack ground". The only real difference is that I am using "Channel" with "Unique Cast" checked. It's not mandatory to have, but if it is possible it would...
  3. bruunk

    [General] Dummy Unit that has Neutral Building Minimap Icon

    Hello, I'm trying to mark certain locations with the Neutral Building Minimap Icon using dummy units, though for some reason the Icon shows up during the loading screen, but it does not show on the player's in-game minimap. The unit has: Neutral Building - Shows Minimap Icon = True Stats -...
  4. bruunk

    [Trigger] Integer/Real Variable Size Issues

    I'm faced with an issue I didn't think possible, so I'm not sure why exactly it's occurring but this is what I have so far. My issue is involving a respawn system, where a unit dies, wait X seconds, you get the idea. However, I noticed that when I tested the respawn it worked, but when I tried...
  5. bruunk

    [General] Tavern Revive Hero costing no gold?

    I'm trying to make it so you can buy your hero back when they die from a tavern, but for whatever reason it does not cost the player anything. I've looked at the gameplay constants and there's nothing set to zero that says "Hero Revive Cost" or anything like that (Except for lumber, but I don't...
  6. bruunk

    [Trigger] Workaround for "Order Unit to (Ability)" stopping unit

    I want a seamless ability that is toggled on and off, it is based on Immolation for the toggleability and Berserk for the buffs that it gives. I do not want to use item buffs because they don't give the damage amp that berserk offers, as it is necessary for this ability. Is there a way that the...
  7. bruunk

    [Solved] Is it possible to trigger transform abilities on heroes

    I want to make a hero that is all about shifting forms. They will have 4 forms total, one of which is the default. I started out by making custom versions of bear form, crow form, metamorphosis and burrow with the idea that I would just make each one transform the hero into one of the other...
  8. bruunk

    [Solved] Does this leak? (Convert player to player group)

    Hi, I just want to make sure this doesn't leak a player group. If it leaks how would I clear it? Not sure if it's a big deal anyways but I'm sure it's better to make sure it's clean. And to be clear, I am clearing the point. It's the player group I'm concerned with as it says "Convert player to...
  9. bruunk

    [Trigger] Gargoyle Stone Form trigger troubles

    Hello, I'm trying to make a trigger that will cause all gargoyles on my map to cast stone form when the sun comes up and return to gargoyle form when the moon comes up. However, I've been having some serious troubles trying to get it to work properly. Here's what I have set up; the gargoyles...
  10. bruunk

    [Solved] Need help with tweaked respawn system

    I'm wondering if someone can help me with my tweaked respawn system, it needs to be specifically made to maintain what I already had implemented before recently made changes (due to adding bribe's unit indexer into the level and no longer being able to use "Set custom value [+1]"). The reason I...
  11. bruunk

    [Solved] Want input on how to do a stacking spell

    Hi, I'm trying to make a spell that essentially will add +1 to a stack every time the unit is attacked by the Hero. What I'm looking to make is almost like Shadow Demon's shadow poison spell from Dota, though it will not be added through a spell but rather an auto attack. It will be able to be...
  12. bruunk

    [Solved] Info on what types of slows stack with themself

    Hi, I want to make a spell that has a short cooldown and will slow the target slightly, allowing the player to spam out slows and gradually make the target enemy very slow. I know that slow poison has a field for this, I've never tested it but I was thinking about using that but I want to know...
  13. bruunk

    [Solved] Difficulty understanding loop + random integers

    Hi, I want to make a simple drop system where every time a unit dies there is a small chance to get 1 of many items at random. The items will be non-recurring (only drop once per game). I don't want them to drop in a linear format, and I think that's what I'm having the most trouble...
  14. bruunk

    [Solved] Do I need to destroy this group to remove leaks?

    Hi, I'm just wondering if my unit group is stored in a variable do I still need to use the "BJ_wantdestroygroup" function. This is the trigger I'm curious about: SS SoulGroupCheck Events Time - Every 1.33 seconds of game time Conditions Actions Unit Group - Pick...
  15. bruunk

    [Trigger] Need help inverting Backstab Trigger

    Hi, I want to make a skill like Rikis Backstab from dota 2, but instead of the back it would do the effect if the attacking unit is striking from the front. What I know so far is to have a damage detection trigger, condition "if unit has buff", then I have this Then - Actions Set...
  16. bruunk

    Negative "Art - Pitch angle (Degrees)" field

    I was looking at this great tutorial here about manipulating special effects and I really wanted to implement one of these things into my map. The instructions are simple and I followed them but it simply did nothing. I was wondering if I was missing something or perhaps if this is no longer...
  17. bruunk

    How to make inverted backstab?

    Hi, I want to make a skill like Rikis Backstab from dota 2, but instead of the back it would do the effect if the attacking unit is striking from the front. What I know so far is to have a damage detection trigger, condition "if unit has buff", then I have this Then - Actions Set...
  18. bruunk

    How to make a projectile curve on X & Y axis?

    I want to create a spell that will work like firebolt, but it will also shoot 2 lesser firebolts that will arc towards the target, so 3 projectiles total: Target -->.......O Projectiles ->.( | ) Caster -->.......X These fireballs dont need to do damage themselves it just needs to look...
  19. bruunk

    [Solved] Does this leak? (Region centered at 'point' condition)

    I have a feeling that this might be leaking, but am not sure and cannot find any info on it. I know the points leak, I have a trigger running every .2 seconds, setting 'Point[22]' and clearing it 0.198 seconds later. More what I'm wondering about is the region itself. Does the region clear after...
  20. bruunk

    [Solved] Need help with conflicting ability trigger

    So I'm making a spell where, every 4 attacks the hero attacking will be given the barrage skill and it will be taken away after shooting. I'm currently using integers to count the attacks in a trigger and it works for the most part, however, I'm using Bribes damage engine to detect when the...
  21. bruunk

    [Solved] Need help with custom poison cloud ability

    So I have been trying to get this ability to work for a couple of days now. I cannot figure out a few things and it's possible that I'm going at it the wrong way. The goal of the ability is to have a cloud of poisonous smoke. While units are within the radius they have a chance to miss and take...
  22. bruunk

    Simple Damage Detection system

    I've recently been looking into damage engines because I want to include spells in my map that trigger when a unit attacks but do not wish to use the GUI version which triggers before the actual attack goes off, to avoid exploits. However, when I look into these damage engines, they are vastly...
  23. bruunk

    [Trigger] Triggered damage not giving bounty gold

    Can someone tell me why this doesn't give any gold when a unit is killed by this method, despite it clearly saying "The source unit gets credit for kills resulting from this damage" please? This is the trigger: SC SkyBarrage Events Unit - A unit Starts the effect of an ability...
  24. bruunk

    [Solved] Is it possible to make a spell like "Lock on" from the Cyclone in SC2?

    I have a hero in an RPG I'm making that would make the most sense to have this ability where she can continue to attack a target as she runs without having to do the normal "take a few steps, turn back, shoot, repeat" kind of thing most ranged heroes do in this sort of game. She would run...
  25. bruunk

    [Solved] Inconsistent trigger that once worked perfectly

    Hi, I recently asked for help on these forums to ask for a way to call for variables in a randomized checklist format. I've since made 2 changes and am faced with a trigger that is, for reasons that I cannot identify; inconsistent. The changes are turning "Take the Questionnaire" (the thing...
  26. bruunk

    [Solved] A way to call upon independent variables based on the player triggering the event?

    Hi all, I'm finding myself caught up in all sorts of mathematic problems lately, something I'm not the greatest at solving on my own. I want to have a trigger that will go something like this: Event triggered by "Player (X) presses a button for a dialog box" (The dialog box will have multiple...
  27. bruunk

    [Solved] A way to randomize variables in a checklist format?

    Hi, I've recently gotten myself into a very complicated thing. What I'm looking to do is have, for instance, 15 different variables that all have unique info stored in them and randomly give 1 of the 15 variables to a player. However, the tricky part (for me at least) is that I do not want an...
  28. bruunk

    [Spell] Neutral Hostile units don't respond to dummycasters damage

    Hi, So, for instance, I have a spell that will summon 3 dummycasters and shoot out what's basically carrion swarm(which uses point targeting). However, and I have found this to happen with most dummycaster abilities, if used on neutral hostile units the damage will affect them but they will not...
  29. bruunk

    Is there a way to raise a dummycasters height?

    I have a custom spell that will shoot out a bunch of arrows, but the only problem now is that the arrows spawn on the ground I have tried setting the dummy unit's move type to "fly" and its height/height minimum to 150, and still the arrows spawn on the floor. I've tried making an action in...
  30. bruunk

    [Solved] One aura with multiple effects?

    Hi, I'm just trying to make one rather powerful aura that will basically give the effects of Devotion aura, Brilliance aura, and War drums. The way I have it now is the hero will level up devotion aura and then triggers will grant the other 2. My problem now is that if I try to make the extra...
  31. bruunk

    Is there a way to change the direction of special effects attatched to a unit?

    I've been trying to add custom triggers to a basic spell just to change up the look to it, however I'm not having any luck with one particular thing- the angle, or direction, of the spawned special effect. I'm trying to use the Special Effect - Change Pitch/Yaw/Roll functions but no matter...
  32. bruunk

    [Trigger] How to cancel a custom ability trigger on cancelling/moving?

    I apologize if this has a million other threads solving this problem but I couldn't find them. I was wondering how to cancel a triggers functions once a unit moves, eg. stops casting/channeling the ability. Right now I have a custom "starfall" ability where if the unit casting cancels the...
  33. bruunk

    Need help with "Special Effect - Set Color Of"

    Hi, I am trying to a simple re-color of an ability's effect (Breath of Fire) where the ability instead of being the default orange-ish red color, would instead be a bluish-purple color. I have set up a trigger in the GUI that I assumed would change the color as the name suggests, but the effect...
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