you mean it doesn't reduce damage? you should find another ability that reduces damage then
yeah but the caster must move and when the target move out of range
i meant when the player moves the unit, and yes, player stops the caster, or else how would you stop it ? it is kinda like channeling but when you...
i think thats the casting time of the ability, you have to change it to 0
1000, 70/100 = 700, 700 / 50 = 350, 350, 20/100 = 70
yeah same answer :3
i want a damage spell not a healing spell O.O, so instead of target is full of hp, it should be Target dies.
Caster is out of mana
Alright, i have been trying to make this spell for like 2 months ? i posted 2 threads about it and no offense to the people who tried to help me...
no offense but if you want a spell not to be too hard, you are very limited and instead of trying to make it, i think you should import some from...
ask the admins to move this thread
oh..... no wonder
you mean the ability on the top or the cooldown group?
can you show me the item stats of claw of attack +12? i shall copy the stats
yeah, i changed the actively used to true but the trigger can't seem to detect it,
i used " unit uses a item" as a event O:
wait what? what do i edit in the (object editor) items editor
how do i make a item that can be used so that a trigger can detect
that the item is being used?
order the unit to attack something ? i guess ?
you mean on hive? you type [/hidden*][*hidden] without the *
and here are all the codes http://www.hiveworkshop.com/forums/misc.php?do=bbcode
Hello! Thanks, and here is your first rep
the trigger was turned of before it could display the update message and before the quest was complete
unit acquires a item
item being maniluplated equals to (item)
quest is turned on
then post it O:
um, no but the save/load system i got seems very easy and i could understand the triggers,
SaveLoad Save All
Player - Player 1...
i already have a save/load system,but the problem is how do i make the save/load system detect the invisible inventory and save it then load it so...
and how would you want us to guide you through it ?
if there isn't any tutorials that guide that, you could pick out pieces of all of the...
is it possible to convert jass to gui ? and yup, i want it gui
yeah but no event ?
no, this is not a stupid question by a stupid person.....
how do i do this with triggers ??
something like casting war stomp...
i think this is easier, condition being that the units must be premade
Untitled Trigger 001
Time - Every 0.01 seconds of game...
now my problem is that, how do i save/load this inventory system O:
Spell name : Arrow Barrage
Number of levels : 10
Mana cost and cooldown : 70 mana,20 second cooldown
Hero/unit ability : Hero Ability
not bugs but some grammar error :o,at radiant village, bob should be saying can you troll them back not can you trolling them back and at the...
you create a trigger, and the event would be a unit spawns a summoned unit
then place the condition as summoned unit equals to (your unit name)...
weird,after i edited that, i got bunch of script errors
dont really understand but okay......
edit: oh they conflict ?
i want it gui, AoE = 300 and aint the others suppose to be configurable?
i need a spell where a archer shoots arrows into the air and then after a few seconds, the arrows land at a target location and before it lands,...
Map Size: 160x160
Tileset: Sunken Ruins
Races: Human vs Undead
can i request another spell ?
not sure, but did you import the DISBTN icon ?
attach it to your post, then copy the url or upload it to the pastebin then copying the url
to fix this, you use variables for the integers, make two variable for each integer A you want to run :3
does not work either....
there you go, a test map,
how to use, buy the helm of valor and you will be moved to the "arena"
how to check, make the player forces , make...
can use object editor but trigger method =
event = a unit gains a item
condition = item being manipulated equals to sword
action hero - add 3...
else means that when the conditions of If are not met, the else trigger runs
condition should be (found in item type comparison)
item type of item being manipulated equals to (item)
here you go, a test map :3
how to use, you take the assasssin blade and buy the gem +1 then the assasin blade will become +1, then if you buy...
Separate names with a comma.