Its just like that when its set to 0 by defualt its like saying this unit won't ever have speed.
Thanks, but umm where is the motion buffer located?
Umm that might of been confusing so this is what I meant to say. When a unit like follows another unit or attacks another unit they stop at a...
Ya is there anyways to raise the lightning to the right height if the target unit on a higher terrain or on a bridge doodad that raises.
Is there anyway to shrink the shadow of an item?
Also does anyone know which shadow texture does the item use?
Umm I don't feel comfortable to put my map on the web yet. So here's a bit more detail explanation as soon as the ability is added it is used. I...
From what I can tell as soon as the other ability is added after the 1st one is remove it is used. The same thing with the other ability. That's...
Well it works xD, but like the main problem is still there. The spell keeps repeating itself for no reason.
function Trig_KunaiDropHiraishin_Conditions takes nothing returns boolean
return GetSpellAbilityId() == 'A003'
Also does anyone know how big can the map be to be able to still be played on battle.net
Thank you BlinkBoy I guess this means 3dsmax5 will be too outdated for starcraft II? Also anyone knows the maximum size of a custom map can be?
As the title says.
Well I been trying forever to get my 3dsmax 5 to work on my Vista laptop and its not going well.. I keep getting error 436:4:1 while trying to...
I had 3dsmax 5, but it wouldn't work on my new computer because it had vista or something like that..
Well I got my 1st problem, but the 2nd one is still not fixed. The model I tested to try and grab was too small for it to run out of memory.
Hey I got 2 problems with this.
1) It only exports a certain part of my model
2) When I try to use the GRAB program after I copy it to listener...
I can't even when I deleted it. Folders still try to be open with mago's what I want is it to have the default again like either explore or just...
How can I completely remove Magols Model Editor because after I did file extension, when I try click certain folders the folders get an error...
Hello the tool War3 Model Editor - The Hive Workshop - A Warcraft III Modding Site
is causing me a problem
The problem is everytime I double...
Err only the creator of the thread it was me and D.I.Y. who made the map(i started it at first but that doesn't matter_ Anyways ya he got banned...
The one color texture is only for that certain area even though its bugs people the color is the most accurate thing we have to the real type of...
Worked thanks + rep
My hero won't level any further then 5. He stops gaining exp after reaching level 5 also the max level is 45 in the gameplay constants so does...
Naruto: Konoha's Last Stand Forum has been made sign up and see wats going to be planned
Konoha Last Stand
also i was bored today so I tried...
Ok me and D.I.Y. remade the terrain so here's a sneak preview shot
And here's a Sasori(on the right) model am working on based on...
Heaven and Earth Bridge
Umm can't you just make a copy of the 1st campaign map and delete all the triggers and remake the terrain so you don't gotta re-import everything
And before any arguments come Yes this is my map Naruto: Konoha's Last Stand but now Me and D.I.Y.-Death are both working on it
Just change the Art-Fixed Rotation
If I can get alot of work done on it I say around January - March
Ya he spent alot of time on it so am not surprise of the quality of his map but with that much quality, size will may be a problem in the end
Seen that video I spoke with the creator I can see its gonna be a good map but the sad thing its only based on the gaara rescue arc and that it...
Ok I think I found the problem its the loop I don't know why but it won't start the loop because I tried it without the loop by repeating the loop...
Everything works intil the where the loop is suppose to begin
function Trig_C4_Conditions takes nothing returns boolean
Does anyone have the button manager(icon maker) from wc3campaigns since the site is down I can't download it
Well its not finish by a long shot so Idk what's the final size will be but the map size is epic
Small Demo Video
Not all the things you see in the video will be final
I wanna scale down units to a small scale but when they try to attack each other they can't move close enough to hit each other that will make it...
If you want it for more player then just do this
Player - Player 1 (Red) Presses the Up Arrow key
Player - Player 2 (Blue)...
My vista say won't run the download execute program
Ya that's basically the idea
I need a way to set the cool down on one spell to a spell that replaces it or has the cool down still when it comes back
I tried enabling and...
Sorry about that I meant like it just plain won't activate
Is there a way to set a condition where you gotta be within a certain range of a point or unit?
For some reason my spells all of sudden don't function right anymore not even simple codes like
if udg_iteminteger == 1 then
How can I set a loop to exit when a unit moves?
hmm idk xD am not good with GUI but maybe you could try make it all seperate triggers for each player?
Like I said earlier you can't use the same variables for different things that happens at the same time you gotta change the array numbers
You need to set dying unit to a variable and then when you revive use
Hero - Instantly revive (Variable) at Hero_reviving, Show revival graphics
Make it like this a different for each player
Unit - A unit Dies
((Triggering unit) is A...
Separate names with a comma.