Why are custom models such a pain?
Correct me if I'm wrong but to implement this guy as a working unit I need to do a few things.
I create a new unit, with an actor attached to it that references the new model I make which refers to the footman.m3. Ok.
Then I have to create a new weapon...
How is the item/ingredient bar made in Aiur chef?
I've opened the map but cant seem to find any triggers that fire when a unit picks up an item.
Did they use a custom UI?
Those things are a nightmare. I hope this is one area blizzard plans to improve because I don't even bother messing with it anymore. I just make the game FFA and set alliances via triggers.
I'm trying to work on a turn based game but am struggling to decide whether or not the gameplay will be fun. I don't have a good quality video at the moment but the combat would be akin to -> http://www.youtube.com/watch?v=WkBJWibmmsE
-Any general thoughts on this?
-Would it need to be PvP...
How do you change the size of text in a dialog label?
Is there a hidden text tag somewhere I'm missing?
And bonus question, how do you make new text styles?
I really like this concept I hope you finish working on it. I am not sure on what the current progress is but it looks like you're re-working the mesh from what I read in some posts. Keep it up though! I know I will use it in my map!
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