Couple of notes:
1. As of now, enabling wurst script just makes the map unsavelable. Any plans to make this fully functioning?
2. This is sort...
Edit: now supporting Map for Value-To-Value situations!
I'm considering now that I've done all this work, making a simple hashtable struct to go along with this.
Gonna call it map
Probably also gonna...
Should I call this Array<T>? Would that be a better name?
Also, there's another reason to do it this way. It grants mobility by it being a class...
** APPROPRIATELY RENAMED Array<T>
Disclaimer: If you're looking for the full featured, fully developed version, please use Vector<T> Developed by...
You would have to leave most of the civilized continents. You'd have to survive out on the cold of Canada where anarchy is still possible....
Hey man, its either risk out in the wild or accept enslavement from the mechanisms in place by our System of Big Government and Corporate...
Hey m8 profit means life. Unless you find it more suitable to say "FUCK YOU MODERN SOCIETY!" and go live in the wild then yeah.
Oh i think ik the problem. I've been using an older vjass *facepalms*
Man VJASS has improved since i've touched, I actually went back to normal...
Which is why bribe is a God amongst us.
In other news, anyone want to make a Jass based language based on C# as a model with backwards...
It would if you use the old way of DDS where you simply turn a boolean off for spell damage psuedocode:
//the following code prevents spell...
So this allows for legacy spells, ie firebolt, to be used in such a system without recoding?
Use the import manager and set the path to one that mirrors the path in the mpq. If there are any syntax errors, your map will crash.
You are all missing the point.
Maybe this will make it more clear:
function doNothing takes unit u returns unit
function doNothing takes unit u returns unit
function doNothing00 takes unit u returns unit
Actually, he didn't bring it up, I didn't. I brought up the idea of structs being implemented with hashtable.
That set aside, who the fuck codes...
That. Would be. Fucking. Brilliant. Seriously man, This should be implemented!
Also, no one answered my question,
can we have:
Couple of questions:
Can we finally just call functions that are declared in before?
function doNothing takes nothing returns nothing
Please get a replay if you can
Edit: Tried what i said, I couldn't replicate your error. :/
Also it'd help if you'd be a little more clear. From what you've told me, All I'm getting is that they did attack once, then suddenly the AI for...
IT's true, you cannot LAN this way. I'm sorry. Its only good through bnet.
Edit: An it's not completely pointless, you can test features of your...
Hmmmm.... Looking into it myself it is possible to "confuse" the ai by blocking the ramp and attacking from a corner. Is this what you meant?
Also, what game mode? Classic or Complete Co-op?
So let me see if I understand your bug/compaint report:
- sometimes units stand and don't attack you
> If I'm not correct, I've already...
Actually wierd, blinking still seems broken.... could have sworn i had that fixed. I'll fix it soon. EDIT: Yeah I was making some changes one time...
The gambling thing was intentional. There is such a thing as a bad gamble.
Also, have you got any of the updates? Blinking has been fixed, and...
Thank you so much for your review
Thanx mate! Which map you talking about?
This shows much promise. I'll have to download it and put it on my bot. I'll have to host it with my palls sometime.
Random... but useful. Thanks! Will fix in the next update
excuse my ignorance, but all is needed for a DDS sys that detects the difference between spells and physical damage is a wrapper damage function....
You are correct this library is worthless on numbers of BigInt datatype but I've tested it on any large standard integers. And you're also right,...
Just a nice little library I cooked up that can convert a number of base a to a number of base b where the bases can be anything you want from...
A possible work around might be to wrap the item create function in a library, so that you now use the library's item creation function when...
- This requires vJASS (go figure)
- You require W.E. with vJASS injector code to use this system (like This one)
Q: is it magic?
what do you honestly have against it. It's just an example of how to make a template class in vJASS.
Updated with change:
-Players now vote to allow professions or not at the start
Hoping for approval!
Sorry for the long wait, I've been very...
WOL was meh. HOTS was horrible. LOTV will not likely be much better. That's just how I feel.
Thanks, good deal. Also thanks for the info.
Right, but this tutorial was inspired by THAT very tutorial not working for me. Plus, this is a different method.
Edit: And my way doesn't...
Running War3 in Multi Instance
WarCraft3 TFT (duh)
Put your changelog into a hidden
-fixed bug where unit got stuck
-added new hero: Lich King
Map looks unfinished. This shouldn't be approved.
You can host the map through EntGaming. It is available.
Wrote you a library that does the same thing but much simpler and easier to understand.
library PlayerNames //Written by...
Separate names with a comma.