Thanks, that's exactly what I was looking for ! repreprep
in my map I wanted to integrate 2 timers which alternate between one another.
1. So basically: The first timer counts towards the...
Yeah I did not forget your suggestion! I still need to work my head around it though ^^'
Ill Try that :D
Ah I see what you mean. What I meant was: I always would like to spawn 3 structures (in any case) so lets say, if it detects a higher cliff level...
I noticed that, because I already hosted on BNET and there it always worked properly, at least the random spawn aspect. But thanks for mentioning...
Sounds weird, but I understand...guess its the waiting game again...sigh
mhh interesting Ill need to have a look into that, kinda hard for me to understand, but I will try!
Unfortunately didn't help :(
Just out of curiousity , how do i properly set up the integer (Integer_Artifact) or can I just use it without set-up?
Always, I think it has to do with my integer, I guess its not set up properly (Integer_Artifact)
Hey man, I now tried your trigger suggestion, but something weird happens: After the timer expires it spawns 1 Shrine, then the next time 2, then...
Wow thanks, I didn't even realize I could simplify this whole thing via interger loop...thanks man !
I made this trigger
Time - CountdownTimer_Artifact expires
It always displays 2's! Interesting, I thought only the level 2 cliffs I made are cliff level 2 (logically) but it seems like the generel cliff...
Thanks! Ill have a look
Sorry, my bad : how do I go about creating text displaying the cliff levels? I have no clue :c
Thanks for the advice. Anyways it unfortunately doesnt spawn any items :thinking: And how do I go about creating text displaying the cliff levels?
Is there a way to detect cliff levels, so that basically my items spawn in a random point on the map, when the cliff level is 0, so that...
Thanks, awesome Ill have a look at it :)!
Thanks for your help :)
To the MUI issue, there is currently only one other hero with a feral spirit based ability (without any triggers...
Thanks for the help but Iam not quite sure how to connect both of the triggers :/
Untitled Trigger 001
Unit - A unit Spawns a...
How can I add a periodic timer to this trigger ? o-o sorry I have no clue
I tried to make a trigger, in which the summoned unit follows the summoner and attacks nearby enemies.
This is what I came up with (I know the...
Sorry Iam dumb, I just looked under orders with no target...my bad, sorry guys!
Sorry, I guess iam blind, I just see Orc Shaman-Bloodlust :/
I want an ai controlled unit to cast lightning shield, but there is no order ID for the ability in the GUI "Order Unit to..." category....
I found the problem...the items I wanted the ai to collect where of the type "power up"...with normal items the trigger works fine, with power ups...
Thanks for your help mate! I implemented your advice, but unfortunately the game still crashes as soon as the Ai collects an item. Maybe I really...
You mean like this?
Untitled Trigger 001
Time - Every 1.00 seconds of game time
In my map I tried to integrate an very simple AI, which basically just walks around the map and collects items, but also defends itself when...
Thanks for your hard work O-O! Appreciated man.
I made this really really bad taunt ability
Unit - A unit Starts the effect of an ability
In my map I have permanent floating texts at the hero picking area to indicate the heroes strenghts and so on. Is this kind of floating text...
I managed to find a work around based on this idea, thank you :)
I have an old trigger, which amplifies movement speed whenever a hero levels up, but since it was to static the way I did it I wanted...
Thanks that fixed it :)! Awesome.
Can somebody help me: Why does this dummy trigger doesn't work ? :thinking:
Unit - A unit Starts the effect of an...
Is there a way to pause an unit but keeping the buff it has active, so it expires while the unit is still paused (not pausing the buff expiration)
Thanks for explaining!
I have another completely different question: How could I integrate a text message, that says that said player, who...
I have a big unit (increased default size through tigger, depending on the units level), that can use Mirror Image. The copies that are created...
Thanks for this solution! Can you explain to me why the integer goes from 1 to 24? :thinking:
in my map I want to reveal a player if his gold exceeds/reaches 400, till it is less than 400 again.
I figured out the following as...
I need a trigger, which makes a player lose 40% of his current gold after his hero dies.
Unit - A unit...
So I came up with this:
Time - Every 0.45 seconds of game time
Thanks, you guys really helped me out a lot!
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