Unit Spawn Init
Destructible - Gate (Diagonal 1) 3003 <gen> dies
Set Loc = (Center of...
When was the last Triggers and Scripts mini contest? A year ago?
Unless someone is really determined to make it happen it is doubtful if we will...
I totaly agree.
But whitespace would be more readable.
Maybe a new language - the combination of brainfuck and whitespace.
Every working block...
What does that have to do with jass/gui ?
Those do not apply to jass... so it is as useless as saying "In Python the "int" type is from - infinity...
What do infinite integers have to do with infinite loops?
Integers are "a bit" larger.
Yes it is "error prone", but it also is a hash table(even though the simplest possible).
Why wouldn;t hey :P
And if they do, they can just sync the values from this function before they do the actual bounce.
Would checking that, take you longer than posting here.
Just to be precise:
(Issued order) Equal to (Order(unimmolation))
There isn't the slightest chance for that to happen. I much more enjoyed spending a day with a friend.
I was just wondering how good is the...
For some more personal knowledge:
Wouldn't that still create 16 boolexp? I mean, the Condition function creates a boolexp from a function....
Using immolation is a valid way.
But keep in mind that to detect deactivation you need to use orders.
You hide a spell book you disable it as an...
With Blizzard that can take a while :D
For instance Diablo 3, SC2
There always is a way. But you have given too little input. Elaborate please( the description of what you want to do).
That ain't a standart function. Thus I presumed you use World Editor Unlimited.
Please explain why...
Using WEU is not a good idea - it tends to corrupt maps. Also the special WEU triggers(and events) are buggy.
With both events almost the same...
Alt button is there for a reason.
Pressing F9 is not quick.
This is my suggestion.
scope AutoCastSystem initializer I
private function C3 takes nothing returns boolean
What about the "alt" button... displaying a perfectly good health bar, right above the hero.
Check first sentence.
One hero unit per spell...
That is taken care by PUI( or in this case the Pui macro):
A:set ACS[dat.caster] = dat
A2:local ACS dat = ACS[GetTriggerUnit()]
But there is no...
I fail to see any relation to the topic, except you expressing your personal opinion and then going off topic(more like spamming).
This seems rather pointless, but nevertheless i will tell you how to do it.
You go in game. select a hero or whatever, the important part is that...
(Player group((Triggering player))) = GetForceOfPlayer(GetTriggerPlayer())
And then quote my previous 2 posts.
1 group is created and then ultimately destroyed by the custom script.
and then you can kiss your trigger goodbie as you will be adding a player to a null group(force).
Only one group(force) is created and one is...
Or explained even simpler:
Does not copy the group. It just makes udg_temp_group point the same group(handle, object)...
Most probably he is refering to leaks as the bugs caused due to the un-MUI-ness result from the wait.
True, if you use initializer, but it is not obligatory to do so.
There is no need for triggers to be global. True that WE automatically...
public function InitTrig takes nothing returns nothing
local trigger t = CreateTrigger( )
call TriggerAddCondition( t,...
Yes it does.
(Ability being cast) Equal to (==) |cffadff2fTree Blink|r (Demon Tree)
Well, I read it somewhere and anturally assumed it was true.
Never really tested it ;)
First of all that is a force.
There is no point in destroying all players force as that will result in a game crash. If you are using a local...
Yeap, a trade system.
And some more: inventory system, skill system, attribute system, combat system, a Large-do-it-for-you spell system :P
I can't seem to find the big difficulty.
P.s. You are thinkingg too much inside the box, who said anything about targeting something with an...
A harvesting system: a system similar to Blizzard's lumber harvesting system, not neccessary about lumber - any destructible could do( strone,...
So we should limit the Spells and Systems Mini Contest to spells...
But indeed a good idea is required for a systems contest.
That was not an entry, as stated.
Meh, will try finishing my spells but now it is time for more EvE, so expect them after a mount or two.
Jassers can fix all thier leaks and inefficiencies. So if they don't that is a sign of slappy work. While with GUI you can't take care of all...
Thanks. What I have in mind is not that hard... Now I feel kinda down :D
As usual I will be trying to make it as hard as posible, while keeping...
This should probably answer question 1.
About knowledge, you shall see ;)
Knowledge and psionic :P
That is an emulated OOP. vJass(Jass Helper) can't possibly modify wc3 to understand a better language it only converts what you have written into...
GUI is a flexible term, as GUI is masked Jass, it is by no means limited when compared with Jass, as there are custom scripts. Anything done in...
I should not ignore doodads :)
Object editor -> Units -> Combat
There are two attacks per hero. Make attack one melee and attack two ranged. Than give your item an ability...
A quick improvement:
Unit - A unit Starts the effect of an ability
That is just one example. The most comman case would be that the passive improves the active one, passively.
I just poked in the outlet for...
I haven't tested the spell at all, but I fail to see the connection between electricity and the slow. I think you should remake that...
There already is a default unit movement speed that can be fetched - GetUnitDefaultMoveSpeed(), also available in GUI.
But that is irrelevent. You...
Separate names with a comma.