Yes. Since Reforged came out. I think it has something to do with their new minimap icon APIs.
Yeah. Sorry for not making myself clear. As a Dota player, I quite miss that model.
You are right. When I say Reforged, both SD and HD models are included. And most of time I mean specifically SD-graphic Reforged, because not many...
Because I can't find it in Reforged.
Even SC2 has this MafurionNoStag model which Reforged doesn't have because of its bug.
As far as I've tested, you cannot do it with unitweaponrealfield. Try it.
Computer players always have their script running which can't be turned off. This is one of many annoying features of warcraft 3.
There should be a callback function as the parameter of the Missile function, triggered as the missile hits the target.
Don't you think it'll be cool to align the story of war3 to that of wow?
Since we now have WOW-style models, not having WOW lore is like body...
That's because of internal mechanism of the game itselt, not because of the maps or the campaign. They never change.
I have reported it 5 months ago.
Lua maps load much faster than JASS ones. So it is probably because war3 transpile JASS to Lua, and the process takes time.
Yes you are right. But it is verbose, because you can overload operators in Lua.
It doesn't work.
Posting it a third time:
In Lua, GetEventTriggerId() doesn't equal to any EVENT_XXXX (i.e. EVENT_PLAYER_UNIT_PICKUP_ITEM,...
I've tested this new 1.31.1 PTR. They start at 1.
I've test that, at least, level fields fo BlzSetAbility****LevelField functions are now properly 1-indexed. FINALLY FIXED!
Still can't campare...
Person3: I'm sorry, Pete. I can't watch you do this.
in non-PTR 1.31, this is still not fixed: ability level begins from 0 in the BlzGetAbility*LevelField, but begins from 1 in the...
I want to ask this question again, more explicitly:
How do you use GetTriggerEventId() for comparison in Blizzard's Lua?
Not happy. It has been one month since 1.31 PTR was out and they fix nothing!
They simply waited for 30 days and then announced it live.
In lua, I cannot compare GetTriggerEventId() with any EVENT_XXX. All return false. I think it is because of inheritance.
I've finally figured this out!!!
For guys whose maps written in JASS without GUI, if you want to change the language to Lua, besides from...
From new Orb of Fire Bug See:1.31ptr orb bug?,
I guess that, inside the game different types of regenerations (item, unit, ability) are...
A WE Bug in Lua mode:
√ Trigger Editor -> "New Trigger Script", one should write in Lua, not JASS.
√ During the saving process, WE checks syntax...
Not compile. Error message emits when choose the map, a typical complie error behavior.
Update: Use the tool and it shows [ATTACH].
Need a syntax checker for Lua.
Now I have a 13000 lines of lua converted from JASS and it just doesn't compile.
(If you know YDWE), It works in...
No. It only supports 1.20 - 1.27a, and no plan for higher version supporting in the future.
Oh, my mistake.
BTW, do you know any syntax checker/compiler/helper for war3 lua just like the JASSHelper?
What are difference between names of functions in Lua with ones in JASS?
I just found ConditionalTriggerExecute. In JASS, it is simply...
There are options in the configurations.
(Many functions/add-ons may not work in English mode)
GetAttacker has been buggy since 1.24e. Many crashes occur at this native. Someone please check the internal implementation of GetAttacker.
If I want a dialog display for a specific player, I have DialogDisplay(player ,dialog ,boolean).
But for frames, I only have...
That's ROC/TFT version switch button. I copy and paste it.
Thank you, TriggerHappy.
Is there a document of .fdf files about basic types (e.g. "FRAME", "TEXT", "GLUEBUTTON"...) and fields (e.g. UseActiveContext, DecorateFileNames,...
Minimize issue is not on the same map.
It happens on official campaigns as well. And so do the "crash on exit" issue.
I don't think they are map...
In 1.31 PTR, the game will crash on exit, after playing a map for a long time.
Also, the game will lose response and not be able to awake again,...
We need script debugging tools, and the display of fatal error stack tree tracing and runtime error information.
A Bug found in Campaign!
In 1.31 ROC Nightelf Campaign Chapter2, Tyrand has no inventory. This doesn't appear in 1.30.4.
Yes. Without it, I can't even get the name/tip of an ability.
Blizzard please fix this ASAP, in case this bug would become a feature in the next version for campatibility!
Most Maps must exclude DotA, one of the most famous maps on war3.
function V08 takes unit Z77,unit X77,integer V58,real P08 returns nothing
1. Cannot convert ability to integer.
2. Cannot get/set bufftip or bufftooltip, even if buff extends ability.
3. Still no way to capture...
Bugs in 1.31 PTR:
[|jass]BlzGetUnitWeaponRealField[/|jass] dosen't work whatever the field is. I haven't tested other types of field.
The same situation when closing a leaderboard.
BTW, I have posted this issue so many times in this forum. (Since 5 months ago, 3-4 times) Maybe...
Try window mode and turn vsync off.
However, they forget to provide a way to obtain the id of an ability.
And after massive field apis provided, still no way to get orderid...
This is definitely a huge bug.
Hoping blizzard could see this and the parameter ordering bug of BlzGroupAddGroupFast.
I have never used before....
Separate names with a comma.