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  1. IcemanBo

    Memory Leaks

    C0Memory leaks For a quick lookup on most important actions, read Things That Leak. Introduction Object Leaks Reference Leaks Miscellaneous Conclusion C1Introduction If your computer's memory keeps occupied with stuff you already lost access to, it's called memory leak. It slows down the...
  2. D4RK_G4ND4LF


    Trackables I've seen many people who belive that one can't use trackables in GUI so here is a tutorial which shows how it is done. What are trackables? Trackables are models which can be placed on the map and are used to detect click- or mouse-hover-events. They can't be moved or...
  3. Chaosy


    GetLocalPlayer By Chaosy Introduction I made this tutorial since I think way to few people know that this exist in GUI, so I want to show you how to use "GetLocalPlayer" in GUI. What is needed? Decent knowlege of GUI triggering Very basic jass knowledge A few moments of your time...
  4. deathismyfriend

    Things You Should Know When Using Triggers / GUI

    Things You Should Know When Using Triggers / GUI An easy guide for GUIers to be able to learn from, from beginner to advanced levels. There is also a list of helpful tutorials at the bottom of the tutorial. If you don't understand something feel free to post and I will help when i can...
  5. Dat-C3

    Ever wanted to change life without needing to glitch it through abilities?

    This way can only change life by percentages however it is quite cool. I don't think it works for structures though, more precisely it doesn't work for when they upgrade. First you learn more about player handicap then you switch the target unit to another player.. preferably a neutral...
  6. Donach

    GUI Equipment Manager - up to 11 items at once

    GUI Equipment Manager by Donach Difficulty - Easy/Medium What does it basically do? This EM replaces usual way of items giving you bonuses. It's optimized for 1 unit only at a time for each player. - I could also make it working for more number of units, if there will be enough interest for it...