Im working on a RPG but im VERY bad a terrian and i was wondering if somone could help me it.. if ur interested i can get u of outline of what i would like.
this is my simple way. you have to downlaod a model.
[under abilitys] take an orb, like orb of fire and change the fire orb model to the weapon model you want to use. make the weapon item and give them the abity you just created. it apears in their right hand (default) if u want it to appear in...
is there a way to change the crit stirke text (the one that flaots up ingame when you get a cirt *the numbers)
i have an skill called Backstab, and i based it of cirt strike, but insted of the numbers that flaot up u want "Backstabed" to float up
hm... also, is there away to take away the lvl requirement for new skills after you've pickd them. like normaly after you pick lvl one you can only pick that skill again after you hit lvl 3.
and one more thing, can you make it so a skill doesn't show up on your skill graph thingy (you know...
1. multiple Skills?
Is it possible to make it so if you level up you can pick 5 spells insted of just one?
2. Lumber Icon?
i changed the lumber Icon, the one that shows up on the top right next to the gold, but at the vendors when you need to buy something that requires lumber, it still...
alright, in my map i have classes, and alrdy made varible for them and when they enter game they get assigned classes. and i wanna make it so only certain classes can buy certain items. so for example i made all melee wepaons Misc. and heres my code that doest work..
Events
.Unit - a...
well. the effect decreases attack speed and does damg over time. thats basicly what i want it to do but to a unit and a clickable spell. so its like firebolt or icebolt but with liquid fire effects
I need help with fixing my trigger for a menu box that lets u pick a hero. here the trigger
Events
-Map initialization
Actions
-Dialog - Change the title of Select to "Select a Hero"
-Dialog - Create a dialog button for Slect labelled "Warrior"
Set Warrior =...
How i made a pic for my rpgs map preview but i dont know how to put it in lol :P
also what are the we requirements for the cuztom load screen and how do i put one in?
thanks in advnaced. much apprecation
can you cancel an anction thats part of the trigger?
like if person buys X, increase Y skill by one and say "You have learned bah"
But if Y skill lvl is 5 and person buys again. DONT say "you have learned bah" and say "Your skill is at the amx lvl
(all one trigger)
thats the only way...
:( it doesn't work with my current trigger.
my trigger says only sell skill to melee tpye heros and if their not send messange.
*mvn* i got it to work. thanks alot!
-If Level of yyy ability for triggering unit equal to 0 then add ability yyy to triggering unit. Else, Increase level of yyy ability for triggering uni
what kind of comparasons ar those ? :oops: lol sorry i kinda noob at this.
i got it so you can buys skills from a vender. but i dont know how to do it so if u buy it agian, you get lvl2 of the skill. can somone please help me.
I need help with my trigger. its not workinng
Events-
Unit – a unit sells an item (form shop)
Conditions-
(item-type of (sold items)) equal to “Learn Bloodlust”
Actions-
Item – Remove (sold items)
If (all conditions are ture) then do (then actions) else do (else actions)
If...
Events-
Unit – a unit sells an item (form shop)
Conditions-
(item-type of (sold items)) equal to “Learn Bloodlust”
Actions-
Item – Remove (sold items)
If (all conditions are ture) then do (then actions) else do (else actions)
If – conditions
-*HeroType* [(player number of...
2 parts..
1. How do u make it so the weapon apears in the left hand? the way i got it, it only appears in the right hand.
2. Can someone tell me how to make it so you can only weild one weapon/armor/ammy/ring/ at the same time?
"Q1
Events
Time - Every 2.00 seconds of game time
Conditions
(thefirstquest is completed) Equal to True
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in herogroup and do (Actions)
Loop - Actions...
uhhh.. not all the heros are need to be there. and to as many thats playing.. up to 8.
What i have sofar is 3 parts. 1 to start the quest.
2. is to kill a spider
3. return to the person for the reward
I am making a RPG and as a reward for the 1st quest your are givin 200 exp. but the game is more a group thing and the only way i know how to give exp is to one person.. is there a way to give exp to multiple heros?
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