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  1. madmuffin

    Dynamically Populating the map with creeps?

    Hey everyone, how do I fill my map with creeps without it lagging out completely due to the massive number of creeps wandering around. I've seen maps that if you turn off fog of war there are no creeps in the map and they only generate just out side your line of sight so it feels like the map is...
  2. madmuffin

    Keeping the AI from attacking things unless persuing a Player

    In my map I have a lot of hostile zombies and interesting interactive things such as doors, barricades, etc. My problem right now is since the zombies are hostile, they immediately attack all doors, barricades, etc on sight, since that is the default AI, which is bad and unrealistic towards what...
  3. madmuffin

    Complex Convoluted Car Triggers - Need Help

    I'm having a ton of trouble with my cars and any help would be appreciated. Here are the triggers I'm using right now: CarInteract Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Interact Actions If (All...
  4. madmuffin

    Vehicles Passing Through Units/Destructibles - Best Way?

    I'm trying to set up a vehicle that can plow over all destructibles and units around it, but not pass over buildings or raised terrain. At first I tried simply giving it the Fly movement type with no height, because that would let it look like it was driving around while passing through...
  5. madmuffin

    Strange Orb of Slow Effect Behaviour?

    Hey everyone, I'm having a weird effect happening with the Orb of Slow ability, the one that has a percent chance to cast another ability. I set the ability chance to 25%, and it works every time I manually target an enemy, but it has never fired once when the unit auto acquires an enemy in it's...
  6. madmuffin

    How do I make this MUI? Jass?

    CookingItems Events Unit - A unit Acquires an item Conditions (Unit-type of (Triggering unit)) Equal to Firepit Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Item-type of...
  7. madmuffin

    Trigger causes instant crash

    I can't figure out why this trigger is bombing the game instantly. AfterMoloFlamsestrike Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Molotov (item) Actions Game - Display to (All players) the text: Am I...
  8. madmuffin

    Item Death/Health Loss Event Problem

    I'm trying to make an item blow up on death. Right now this is my trigger but for some reason it doesn't work. Since there are no Event Item Dies or Event Item attacks or event anything to do with items besides using them, I made this, and it seems like it should fire but doesn't. DetonateFuel...
  9. madmuffin

    Moving Bullet Projectile Detection System Request

    I've been having a ton of problems with this lately so I'm just going to put up a request because I know I don't know any JASS and not enough GUI to make this happen in a way that is not a complete sloppy mess. I need some one to help me make a projectile system for bullets attacks. I want...
  10. madmuffin

    Sudden Game Crash on Attack Ground

    I found out just now that when I order a hero to attack ground with an artillery attack, the game immediately crashes with that error. Now I have seen this kind of error before mainly whenever I have a trigger loop that somehow triggers itself such as event unit receives order attack ground...
  11. madmuffin

    Ranged Weapons + Many Different Heros: Best Way?

    In my map I want to have items that have a variety of different ranged attacks, but my problem is that I have a large number of different heroes who can all use these items, so using something like Chaos to change the unit type to another who has those weapons won't work as well without a...
  12. madmuffin

    Torch Prop not Restricted to Grid? Destructible Like \this?

    I can't figure out why it is this way but the Torch prop doesn't move in grid-like increments like most all of the other props in the game. I compared it to a prop I know follows grid but there doesn't seem to be an editor setting for it. I want to make a Destructible that can be placed like the...
  13. madmuffin

    Problems with Skrab Vehicle Models

    Anyone else experiencing trouble with these models by skrab? Ford Ambulance Firetruck I can't get the Ambulance or Ford to show up in game no matter what I set the model or texture paths to. The Firetruck shows up if you set the model path to models\firetruck.mdx, but for some reason you can't...
  14. madmuffin

    Repair Structures without Building/Repair?

    As far as my experiments have lead me, a unit can only repair a structure if it has the ability Repair or Repair (Human) as well as be capable of building at least one building, even if that building is set to disabled under Scenario -> Techtree. I want to have a unit that can repair buildings...
  15. madmuffin

    Casting an Item Spellbook Ability Event?

    If I have a unit casting an ability from within a spellbook that is an item, what is the event I use to see if this happened? Unit Uses an Item doesn't seem to work, neither does Starts the Effect of an Ability. EDIT: Apparently Starts the Effect of an Ability DOES work, it was my condition...
  16. madmuffin

    Door Barricading/Fortification Mechanics - Help Needed

    I'm trying to work out the best way of barricading doors that is simple and intuitive, and simple to set up as triggers and all that. Basically I want a unit to be able to interact with the door and board it up. I thought of a few ways you could do this, and I'll highlight each and their...
  17. madmuffin

    Gate Vertical Destructible Model on Building?

    Whenever you set a building to have the default Gate destructible model, it always comes out as horizontal. Is there any way to make it be the vertical model that destructibles use? Without making it a unit that just acts like a building by facing the right direction. EDIT: I found an extracted...
  18. madmuffin

    Best Way To Make - Barricading Doors/Windows?

    I want to have a unit who can barricade doors and windows but I am not sure the best way to set this up. I want him to have to build the barricade like you do any other building, but it I want barricaded doors and windows to have to come from existing doors and windows. Is there any way to...
  19. madmuffin

    More Efficient Integer Decreasing?

    DoingStuffCheck Events Time - Every 2.00 seconds of game time Conditions Actions Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions) Loop - Actions If (All Conditions are True) then do (Then Actions) else do...
  20. madmuffin

    Computer Not Casting Ability

    SelfSleepSpell Events Unit - A unit Finishes casting an ability Conditions (Ability being cast) Equal to Go To Sleep Actions Set SleepingHero = (Position of (Triggering unit)) Unit Group - Add (Triggering unit) to SleepingUnits Unit - Create 1...
  21. madmuffin

    Going to Sleep/Waking up

    I want to set up an ability/trigger that when you cast Go To Sleep or whatever, it puts the unit t sleep, and then you can wake up again by casting Wake Up. At first it was based off of a dummy casting Sleep on the target when he cast sleep but that didn't work since it was a fixed time...
  22. madmuffin

    Trigger Not Updaing All Integers

    I'm not totally sure what is causing this but for some reason the last player in my multiboard doesn't get updated. Everyone else works fine except him. Here are the two triggers related to the multiboard in question: PeriodicFatigueGain Events Time - Every 10.00 seconds of game...
  23. madmuffin

    Players in a Map setting?

    This is a really noob question and I know how to do it I just can't remember it for the life of me, but how do I set how many players are actively in a map? Like when I run the map it only shows WorldEdit Red and Computer Blue, when I want computers Teal and Green to also appear. Same with their...
  24. madmuffin

    Simple Multiboard Issues

    I'm trying to set up a multiboard but I've never worked with them before and don't really understand what I am doing. I looked over the tutorials on them but they didn't really help me understand much, neither did searching past posts. I want to create a multiboard that is as tall as the...
  25. madmuffin

    MUI Mana Drain Spam?

    I'm trying to get a mana drain tower to work properly and so far I have it mostly smooth except I am having trouble transfering the mana from the dummy to the tower itself. DrainDummy Events Unit - A unit Begins casting an ability Conditions (Ability being cast)...
  26. madmuffin

    Periodic Event as all One Trigger?

    If I have a few different periodic events, such as every second deal some damage to all units in unit group, check for units with this buff and give them invulnerability, check for units with some other buff and add them to a unit group, should all of these actions be qued up in the same...
  27. madmuffin

    Passive Abilitiess that Trigger Casting an Ability?

    Are there any abilities that happen when a unit attacks such as Pillage, Burning Oil, and Pulverize that also trigger the event Unit Begins casting, or finishes casting, or anything like that? And NOT spells that have auto-cast on them such as Searing Arrows or Cripple, this is not the same...
  28. madmuffin

    Attack Ground Trigger on Each Attack

    Is there any way to fire a trigger each time a unit that is attacking ground does an attack? Since there is no 'Event - Unit attacks' to work from, god knows why, and since attack ground is not targeting a unit then 'Event - Unit Attacks' also doesn't work. Event - 'Order Targeting a Point' only...
  29. madmuffin

    Auto-casting AoE on Ground?

    Are there any spells that have an auto-cast option but also target ground in an AoE? Can Channel do this? Something like Cripple or Fairy Fire, only AoE. If not, will setting one of the aforementioned skills to be able to target ground work for the trigger Begins casting an ability, even if...
  30. madmuffin

    Fear Trap Optimization

    FearTrap Events Unit - A unit Finishes casting an ability Conditions (Ability being cast) Equal to Fear Trap Actions Set TempFearTrapLocation = (Position of (Casting unit)) Set FearUnitsMap = (Units within 512.00 of TempFearTrapLocation) Unit...
  31. madmuffin

    Inaccurate Siege Weapons?

    Hey workshop, Its been a long time since I've done any Warcraft 3 work so I am a little rusty with my triggers. Anyways, I am having trouble getting my siege weapon to be inaccurate. Every time a catapult attacks I want it to check the target point and then order it to attack ground a random...
  32. madmuffin

    Plants vs. Zombies Prototype

    Hey, I just felt like posting this here, not sure if you'd call it a map or an idea though, but it's playable so here I'm putting it for now. I got bored between mapping some other more serious stuff and put this together in about a day or two, more of an inspiration outlet then an actual...
  33. madmuffin

    Attachments with Alternate animations?

    I have model who's stand animation is of it as a floating item, and it's alternate animation is of it as an attachment. My problem is, I can't get it to appear in a unit's had in the alternate pose. I'm doing this with abilities on items, not with triggers. I set the animation names on the item...
  34. madmuffin

    Replace Unit not Firing, What's wrong with Trigger?

    RockReplaceFireball Events Time - Every 0.10 seconds of game time Conditions Actions Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Pyrelogs) and do (Actions) Loop - Actions Set TempRock2 = (Picked unit)...
  35. madmuffin

    AI Pathing Collision ruining effect. Fix how?

    I have a dummy unit with the model of a projectile, I want to order him to move to the position of the ability cast, except my only problem is he wont move to it in a straight line, he navigates there around units even though his movement type is set to Fly and collision size is set to 0. How do...
  36. madmuffin

    [Trigger] Trigger Causes Instant Crash - Where's the Problem?

    ChekReplace Events Unit - A unit Acquires an item Conditions Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions Or - Any (Conditions) are true Conditions...
  37. madmuffin

    Attack Speed/Attack Animation Problems

    Okay I've been having a problem for a while now and so far no solutions have come to light. Different items grant different attack speeds via the Endurance Aura. This much works fine. The problem is HOW it grants different attack speeds. Instead of lowing the cooldown time between attacks, it...
  38. madmuffin

    [Trigger] Change Animation Speed doesn't detect fast enough

    I have a unit who uses weapons at different speeds depending on what type of weapon he is holding. His base attack rate is 3.5, and each item has a version of Endurance Aura on it that increases his attack rate to the proper rate for that weapon, 3.5 being my slowest weapon's rate. My problem...
  39. madmuffin

    Triggered Stats in game?

    Is there any way to set all of a Hero's stats in game with triggers dynamically, such as Damage Base, Damage Number of Dice, Damage Sides per Dice, Attack Cooldown Time, Speed Base, etc.? If so, where are the triggers to do so? I also accidentally posted this in the World Editor forum and I...
  40. madmuffin

    Setting Hero stats with Triggers?

    Is there any way to set all of a Hero's stats in game with triggers dynamically, such as Damage Base, Damage Number of Dice, Damage Sides per Dice, Attack Cooldown Time, Speed Base, etc.? If so, where are the triggers to do so?
  41. madmuffin

    Changing Attack and Movement Speeds with Items.

    What are the best way to change attack and movement speeds with items. As of right now, my Hero's attack speed is entirely dependent on the type of item he is carrying, as well as his base movement speed can increase or decrease depending on how encumbered he is. I am just wondering the best...
  42. madmuffin

    What is a good file size?

    Seems like a silly question, but I haven't done much distribution when it comes to maps and I was wondering what would be an idea file size to keep a map within, when considering imported models and everything. Is there a ballpark like always keep it within 2-3 megs, what number are we looking at?
  43. madmuffin

    Any way to Load enemy units?

    I have a flytrap style building that I want to load nearby enemies into itself. Is there any way to make the Load ability or the Load Order force a unit into the cargo hold without it belonging to you?
  44. madmuffin

    Unharvestable Trees?

    I want to make a tree that is exactly the same as a normal tree in every single way EXCEPT that you can't gather wood from it. And this means it HAS to be targeted as Tree, otherwise if it is treated like Crates or Cages and other destructibles, anyone can attack it, not just peasants and siege...
  45. madmuffin

    Building targetted as Tree?

    I want to be able to build trees in my map, but not the literal destructible tree but a unit that simply looks like a tree and is targeted in every way like a tree, but selectable and able to be owned by a team. I figured it would be as simple as setting it's classification to Tree and target...
  46. madmuffin

    Slow/Endurance Aura not being Slow enough.

    I wanted to make a skill that reduces all nearby enemy move speed to a complete crawl. Not immobilize them completely, but make them move at like a hundredth of their regular speed. First I tried to base one off Slow that would autocast, but for some reason I could barely reduce their move speed...
  47. madmuffin

    Transport is Full Condition?

    Transport is Full Condition? URGENT. Impossible? Is there a condition that checks if a transport is full, and if so where would I find it under? I tried looking under Integers and Booleans, but no luck. If there isn't one, is there any way to make groups or something that would check?
  48. madmuffin

    Invulnerability similar to Big Bad Voodoo - Buff Check

    I wanted to make an ability similar to Big Bad Voodoo because the spell itself is unstable and unreliable beyond useless for me. Right now I have a modified aura on a building, and a trigger as follows: InvulnerableBuff Events Conditions ((Triggering unit) has buff...
  49. madmuffin

    Changing Item System for Marketplaces?

    So I am trying to make a shop that changes the items it has for sale every three minutes or so. This is proving to be more difficult then I imagined. Here is what I have so far: SeriorMarkettime Events Time - Every 180.00 seconds of game time Conditions Actions...
  50. madmuffin

    Any way to make an item group?

    I want to do Neutral Building - Remove Item, but it doesn't let me specify groups of items to remove. I want to take out everything it has for sale and add a whole new list of stuff, but is there any way to make an item group that I can pick all items and remove picked item from? As far as I can...
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