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  1. duindain

    Reputation (+1): (Post) Awesome help and systems

    Reputation (+1): (Post) Awesome help and systems
  2. duindain

    Advanced Streak System v5.1.1.0

    Wow that is insanely foolish heh i do forget sometimes from using other languages too thanks for spotting that stupid mistake :ogre_rage: Thanks for checking over the code and for making the system and helping me use it :thumbs_up:
  3. duindain

    Advanced Streak System v5.1.1.0

    I tried posting the modified system but it exceeded the allowed character length So instead I have added my modified code into your testmap and added the function abc into the main map code area and the code to activate the new event into the config method of your demo struct I've left my new...
  4. duindain

    Advanced Streak System v5.1.1.0

    Ok I just tested it again and no luck, using this function function abc takes nothing returns nothing call DisplayTextToForce( GetPlayersAll(), "Hello World") endfunction calling StreakSystem.registerDeathEvent(function abc) below it in an initiliser function has an Syntax error...
  5. duindain

    Advanced Streak System v5.1.1.0

    Sorry to ask a newbie question but how to you actually pass code into an event to register it? I've added a DEATH event to your system I'll post it after i verify it works if you like but I don't know what to pass in to get it to fire. I checked the system submission from Nestharus but I...
  6. duindain

    Advanced Streak System v5.1.1.0

    Hey Magtheridon, Thanks for replying I figured your events would be running in the correct sequence I was just explaining why there should be a kill or death event as well for the same reason as the others The generic code you suggested wouldn't work i think as there is no event for a...
  7. duindain

    Recipe Engine v2.0.0.0

    That would be fantastic, the syntax for creating recipes and implementation of the system is awesome light years beyond what i was working with before Hope you get the time to update it and thanks for replying :)
  8. duindain

    Advanced Streak System v5.1.1.0

    Thanks for replying and for msging about the reply as well :thumbs_up: I have seen the events you can attach to now but unfortunately you don't provide a generic one which would be most useful such as PlayerDeath or PlayerKill something like that that runs those events after your system has...
  9. duindain

    [JASS] Respawn trigger

    Thanks I've added it to the main code area for my map seems to work well :)
  10. duindain

    Reputation (+1): (Post) Thanks for helping me work through this problem

    Reputation (+1): (Post) Thanks for helping me work through this problem
  11. duindain

    Reputation (+1): (Post) Thanks for helping me work through this problem

    Reputation (+1): (Post) Thanks for helping me work through this problem
  12. duindain

    [JASS] Respawn trigger

    Ok I think I'm getting closer a little I've been testing for the faulty code by saving the map with an alternate name and going through deleting trigger categories then running the map. I ended up with an almost empty map and I started changing the AI till it was working again (The post above at...
  13. duindain

    [JASS] Respawn trigger

    After a ton of changes I've ironed out a few issues now if i kill all of the units in one sweeping trigger about 1/3 to 1/2 of them will fail to resurrect but the rest will be fine, if i do it slowly say one unit every 2 seconds they all resurrect fine so I've been working on streamlining the...
  14. duindain

    [JASS] Respawn trigger

    Hey Arhowk, I swapped getunittypeid to getHandleId getHandleId GetHandleId(Unit) is returning a different id for each unit 1055102 is one I checked the numbers are consistent through the iterations of the AIloop so the handles aren't getting corrupted or altered Altars Neutral hostile doesn't...
  15. duindain

    [JASS] Respawn trigger

    The unit name is identical to the hero name for this unit and changing it to GetUnitName yielded identical results the name was printed fine I switched to ReviveHero using coordinates 0,0 then used SetUnitPositionLoc to place them at the intended coordinates this once again did not work the...
  16. duindain

    [JASS] Respawn trigger

    Hi, I have heroes owned by Neutral Hostile, that are controlled by an AI script state machine that I wrote. Every iteration of the logic they check if they are alive or not first before entering any other state. I have included more code than necessary for clarity the actual problem is that...
  17. duindain

    [General] Map going crazy not echoing text but still running triggers

    I think this is solved now I read in one of the leak fixing tutorials here somewhere here that forces leak and I went through my entire map and destroyed them all after using them heh Would have been more helpful if the leaking tutorials mentioned this that you can't destroy specific forces or...
  18. duindain

    Advanced Streak System v5.1.1.0

    Hi Magtheridon96, thanks for making this system it is very awesome, very configurable. I just had a few teething problems with it. Ive imported the libraries I'm using all the same enabled ones from the test map, copied over the ability for UnitIndexer was there any other setup required? If I...
  19. duindain

    Recipe Engine v2.0.0.0

    Is this system actually in working condition? I just ran the test map and there are tons of error debug statements when you load the map and when you pick up items IndexError: Tried to get key [1936683571] from outside TableArray bounds: 8192 I tried picking up 2 rings of protection +2 to...
  20. duindain

    [General] Map going crazy not echoing text but still running triggers

    Thanks for your help again but specifically with the example I posted function displayTextToPlayerAsForce takes unit hero, string text returns nothing local force pforce = GetForceOfPlayer(GetOwningPlayer(hero)) call DisplayTextToForce(pforce,text) call DestroyForce(pforce) set...
  21. duindain

    [General] Map going crazy not echoing text but still running triggers

    Is it ok to null a variable pointing to All Players? and if i declare a force for a single player should i null and destroy that or not? ie the following function function displayTextToPlayerAsForce takes unit hero, string text returns nothing local force pforce =...
  22. duindain

    [General] Map going crazy not echoing text but still running triggers

    I haven't managed to figure this out yet but i did try adding alternative text outputs and the ones that don't use forces seem fine Minigame Timer Events Time - Every 2.00 seconds of game time Conditions miniGamesOn Equal to (==) True BattleRoyalRunning Equal to...
  23. duindain

    [General] Map going crazy not echoing text but still running triggers

    Hi, This is hard to describe but I'm not crazy bear with me For some reason the majority of my text outputs using the following codeGame - Display to (All players) the text: Minigame Time! seem to be outputing blank lines of text instead of the actual string I'm working on a map with...
  24. duindain

    Reputation (+1): (Post) Useful insights helped me find the problem and fix it, Thanks

    Reputation (+1): (Post) Useful insights helped me find the problem and fix it, Thanks
  25. duindain

    [Spell] Mirror image attachments

    [solved] Ok I've got it licked now Thanks for your suggestions I have added an array for the attachment ability codes, two new triggers and a couple of helper functions as well as follows For detecting the spell has been cast(This is needed because the wing attachments alter the fly...
  26. duindain

    [Spell] Mirror image attachments

    Hi I have a map where the heroes get weapon attachments and wing attachments and various other items added to them When someone casts mirror image the image pops up minus the attachments this is obviously a bit of a giveaway as to which is the real hero Does anyone know an event that would...
  27. duindain

    Crixalis - Sand King SpellPack v1.2

    Not to interfere with the getting approval process or anything but I needed sandstorm for my map and found this post and I had a couple of suggestions if you were stumped The sandstorm ability will never cancel if the hero moves because your code is only checking the last index value for some...
  28. duindain

    Reputation (+1): (Post) fantastic insightful helpful

    Reputation (+1): (Post) fantastic insightful helpful
  29. duindain

    [JASS] Maths help creating complex shapes in warcraft Astroids, Lemniscates and more

    Heh I had no idea x0 and y0 was to align it in the quadrants does that mean it should be a value between -1 and 1? I thought it meant the first value of x and y so I was setting it to that on index == 1 I've tried a few things from your suggestions I tried commenting out a few of the other...
  30. duindain

    [JASS] Maths help creating complex shapes in warcraft Astroids, Lemniscates and more

    Thank you for the reply again ;) Definitely narrowing down the issues the /1 being useless in the old position makes sense heh I've tried your suggestions one looks very promising but maybe i have to keep the loop going past 360 degrees or something? it seems like it almost completes the shape...
  31. duindain

    [JASS] Maths help creating complex shapes in warcraft Astroids, Lemniscates and more

    Partially working now Ok I've changed them to convert from degrees to radians as suggested I've also drawn them at centered over 0,0 rather than the actual coordinates and translated to the correct position when creating the units at least that was my intention by taking the centreX and...
  32. duindain

    [JASS] Maths help creating complex shapes in warcraft Astroids, Lemniscates and more

    Hi Folks, I was interested in creating a complex shape to make a moving unit that creates doodads around them look less boring then just a straight rectangle and I stumbled across this post and this tutorial I managed to get Daelin's example working from the tutorial link to draw a Cuspoid ok...
  33. duindain

    [Discussion] Creating 2D Games Quickly/Easily ; )

    You might want to take a look at Slick2D possibly fairly easy to get off the ground and works quite well has no networking but has physics sound and graphics engines is Java based though but you might have more luck using Java if it has to work on multiple OS's
  34. duindain

    Reputation (+1): (Post) awesome example thanks

    Reputation (+1): (Post) awesome example thanks
  35. duindain

    Reputation (+1): (Post) Exactly what i needed

    Reputation (+1): (Post) Exactly what i needed
  36. duindain

    [General] How to add a ability to a heros levelable abilities

    Thank you that post was perfect I have successfully changed the skills system to use this now :). There was an example map added by Halo7568 which was perfect for showing how to implement it correctly This post is solved I cant seem to mark it that way though does a mod need to do this? Thanks...
  37. duindain

    [General] How to add a ability to a heros levelable abilities

    Hi Folks, I'm making a custom skills map where the player picks 4 basic abilities from shops then an ultimate I currently have a system where each hero has the same skills called Ability A - D and Ultimate When the hero selects those skills after leveling it gives them the correct skill they...
  38. duindain

    [Solved] Vampiric Aura Ranged

    Ok you can move regions at run-time and it works fine using my example code the issue i was having was i didn't call the initialization function to start everything off in JASS Custom script: call LaunchAtMapInitialization() That said this is not working as i had wanted it to when you move...
  39. duindain

    [Solved] Vampiric Aura Ranged

    Jass attempt at moving regions Thanks for your help again Maker :) Is it possible to use a JASS script to move the region and re-register it? I'm not that proficent in JASS Ive been trying to get this working using another similar forum post Post This is the code Ive come up with so far Some of...
  40. duindain

    [Solved] Vampiric Aura Ranged

    Thanks for your reply Maker I was aware of the option for storing units within a certain distance and doing all the saving units and the checks for distance moving in and out of range and combining multiple auras it seems to me to be an in-elegant solution with a large amount of overhead and...
  41. duindain

    [Solved] Vampiric Aura Ranged

    Hi I'm trying to implement this solution adding an item with life steal to units within range and I'm having a small issue I have created a region for each hero these are off-map at the beginning of the game, If a hero picks vamp aura the following trigger moves the region around them...
  42. duindain

    Trying to remove weapons from heroes

    Hi I have a series of weapons i attach to heroes when they acquire items This works fine the weapon shows when necessary and is removed when the item is dropped Ive been using this guide...
  43. duindain

    Reputation (+1): (Post) fast accurate response fixed issue

    Reputation (+1): (Post) fast accurate response fixed issue
  44. duindain

    Weapon Attachments

    thanks that fixed the issues once i reselected the models for the abilities. Seems to me that there is something wrong with the models then using specific paths or something to refer to their own textures since all the other models work fine from the texture directory dunno anyway thanks very...
  45. duindain

    Weapon Attachments

    [Solved] Weapon Attachments Hi I'm having some issues getting some weapons to attach to my heroes in a map im making I currently have 18 weapons that can be attached and 15 of these work fine 3 that don't are...
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