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  1. jooster

    rate my first time icons!

    since some of these have some .PNG's cut from wow icons are they able to be put into the icon database?
  2. jooster

    problem with removing dummy units

    the purge isnt regular purge. its purge off from the lighting orb item. so its item ability.
  3. jooster

    problem with removing dummy units

    alright thanks that makes sense. but now onto problem number 2. why wont they purge on their attack?
  4. jooster

    problem with removing dummy units

    i dont mean to disrepsect you in anyway what so ever. im just meant i posted that trigger to show the generation of the dummy units. its just hard to explain to people what is going on in that trigger. and im just getting really frustrated over this ability.
  5. jooster

    problem with removing dummy units

    THIS IS FINE!!!!!!!! DONT WORRY ABOUT THIS TRIGGER lightining ward Events Unit - A unit Begins casting an ability Conditions Actions Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions...
  6. jooster

    problem with removing dummy units

    ok i understand u want it shorter but the way it works with the other ability it gotta stay te same i tried this too lightining ward death Events Unit - A unit Dies Conditions (Unit-type of (Triggering unit)) Equal to (==) lightning Ward Actions Game...
  7. jooster

    problem with removing dummy units

    alright so here's what i got. i have a ward ability. like serpent wards. i made them have a lighting attack gfx like on the lighting orb. but i also have an ability like the tinker's engineering upgrade. that ability effects the serpent ward ability. every level of the "engineering upgrade"...
  8. jooster

    rate my first time icons!

    yea the rocket is a CnP, so is the other one converged from the two. i just ran out of ideas and i needed a icon that looked basically just like that. im surprised u didnt catch the fireball in the 3rd one was a cnp. they arent exactly copy n pasted though, but in a sense yes. they were cut...
  9. jooster

    rate my first time icons!

    alright well i couldnt quite figure out the right place to show these. but ya this is the first time i've made my own icons. so i'm here to share them with the rest of you and see what you all think.
  10. jooster

    Skeleton King

    well thanks for your opinion. i figured such a nice model why not have it's own custom icon? but meh what ever.
  11. jooster

    Skeleton King

    i could give it a icon if given permission
  12. jooster

    Skeleton King

    no icon? :<
  13. jooster

    Shamanyouranus' Voice Acting Thread

    lol thats pretty sick sounding
  14. jooster

    Tidebaron

    yea if a icon could be made id definitely use this in my new map that's just about finished.
  15. jooster

    maxing heros to 3 with mui

    aye, yes, maximum number of hero's with triggers. my map is looming on a beta version and im just nit picking around at certain things. this would be one of them.
  16. jooster

    blacking out mini-map and discovered areas

    how do i black out the minimap on the map initialization. i have a custom random reterrain trigger and like for the mini map to open up view the same time the black mask fades.
  17. jooster

    maxing heros to 3 with mui

    as the title says to. i've been tinkering around. and just im running brain dead atm. how would i make the triggers?
  18. jooster

    [Trigger] does this custom script solve this leak?

    awesome thanks. i wish everyone could take 3 seconds to help explain stuff like this. i understand exactly what u guys said. thanks a ton!
  19. jooster

    [Trigger] does this custom script solve this leak?

    what would be different of doing it that way, other then the way i had it? besides the 5xcurrent level which equals out to the exact same as a static number rather then running extra process?
  20. jooster

    [Trigger] does this custom script solve this leak?

    ok well. other then that. this trigger isnt even working. the tech is right. its in the right building blah blah everything is set up. although every 20 seconds of game time its not even giving the extra gold.
  21. jooster

    [Trigger] does this custom script solve this leak?

    Set player_group = (All players) Player Group - Pick every player in player_group and do (Actions) Loop - Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Current research level of Researching...
  22. jooster

    icon request

    yaaaaa stuff like that. thats pretty close to what im looking for
  23. jooster

    icon request

    ya i can think of the stuff. my hand and eyes just dont have great correlation with my artistic part of my brain...
  24. jooster

    icon request

    well i was going to leave that up to the designer, really. I don't really excel at many things in world editing. i have a small amount of knowledge in most of the things. artistic stuff like icon/loading screen/map previews i fail horribly at. i had a idea though for like the mass air, mass...
  25. jooster

    Wc3:WoW Loading Screen

    alot of wow loading screens aren't that great of quality. if my other computer wouldn't of had crashed i could have gotten u any loading screen u wanted :<
  26. jooster

    Requesting Naxxaramas map preview

    ok here u go it's in jpeg format atm all u need to do is convert it to TGA.
  27. jooster

    Requesting Naxxaramas map preview

    i am able to do it for you
  28. jooster

    All Hero Abilities Based On Stats

    its tedious. but well worth it IMO. i as well am making every heros ability scale through their primary attribute in my map. u pretty much gotta trigger every hero ability in the game. or, well, just the abilities that u dub necessary :)
  29. jooster

    importing cinematics from wc3 campaigns

    is it possible to import a cinematic (I.E the cinematic where medivh sees the battle between orc v human and the internals reign down upon them?
  30. jooster

    icon request

    sure that would be pretty helpful. although im not exactly sure how that would work. were still a little ways from an actual beta. were RL friends so it makes it pretty easy for us to test together. but yea if you are interested let me know
  31. jooster

    (spell request) trickster

    the abiltiy is exactly like mirror image. although unlike mirror image, when the hero splits into multiple images. each image is a random hero model and then becomes a new model. i was thinking about making it myself. i just have no idea where to begin or if its possible.
  32. jooster

    icon request

    anyone interested? just a friendly bump
  33. jooster

    [Trigger] error when testing/loading map

    random race[x] is a unit-type array thats the main Hall. they have their values set in the map intialization trigger
  34. jooster

    Reputation: (Post) very intuitive

    Reputation: (Post) very intuitive
  35. jooster

    Reputation: (Post) quick and helpfull

    Reputation: (Post) quick and helpfull
  36. jooster

    random integer number (detecting that number)

    yea morte. i was just throwing all that out there and eventually lastnight i figured out i didnt need the for each integer A or anything.i just set my own random number variable so i didnt need to loop. thanks though! +rep
  37. jooster

    [Trigger] error when testing/loading map

    the error when i got that was "name expected" or w/e, and thanks for the heads up on removing do nothings, and what do you mean by nest my if/then/else's?
  38. jooster

    random integer number (detecting that number)

    just exactly how do you do that though, that's what im asking :) i mean like how would the trigger look basically im running things off from dialogs. 5 seconds into the game a dialog shows to select a race theres 5 diaglons random human orc undead night elf for each of those races...
  39. jooster

    [Trigger] error when testing/loading map

    i have no idea why im getting this error....the error messege im receiving is if ( not ( UnitTypeIsInRegion(gg_rct_start_loc, 'hbla') == false ) ) then my trigger looks like this Player Group - Pick every player in Force1 and do (Actions) Loop - Actions If (All Conditions are...
  40. jooster

    random integer number (detecting that number)

    Would it be possible to detect what integer was selected? say if i have 4 types of building, and 4 types of research/tech centers to go along with that building. is there any way to detect what integer the computer has chosen so i can create the allocating research/tech centers along with said...
  41. jooster

    Need Dwarf Priest/Caster

    shooting peoples suggestions down with a rude comment is by no means of getting what u want. try politely telling them your not interested in their suggestion.......
  42. jooster

    Jass New Gen 5b's custom triggers won't show up.

    the only "custom triggers" you are thinking of is jass. thehelper is just lame as hell and wont give its users the sweet wrap like this and some other sites if u try and put the trigger back into your map copy and pasted from helper forums, it's not going to work. take a look over that this...
  43. jooster

    icon request

    Hey. a friend of mine and i have been intensively working on a whole new footmen vs grunts map, we're completely rebuilding it from the ground up for about a month now. him and i are taking up different parts of the project and I opted to take charge in models and icons. Right now im at the...
  44. jooster

    [Trigger] How I make one Spell besed in the atribute?

    you should probobably of had done the way i suggest in my earlier post. but like the guy above me said if this is working for you then by all means go for it
  45. jooster

    chance for a unit to miss or to strike an attack?

    google is sometimes of the best things to ever come out of the internets [System] Damage Detection System - The Helper Forums
  46. jooster

    Dummy unit casting spells

    life drain/siphon mana......my nightmare will never end!
  47. jooster

    Clan SGOD - Index

    Clan SGOD - Index
  48. jooster

    [Trigger] How I make one Spell besed in the atribute?

    i would beleive ur looking for this Unit Group - Pick every unit in (Units within 512.00 of Temp_Point matching (((Picked unit) belongs to an enemy of (Triggering player)) Equal to True)) and do (Actions) Loop - Actions unit group -> units in range matching condition -> boolean...
  49. jooster

    [Trigger] {help}-giving units in region a value.

    ........ anyways, i actually did have the integers in there from 1-5 and do exactly what squiggy posted except for the other leaks. anyways, ya, when i used the integer loop it wouldnt even create the unit.
  50. jooster

    seperating lifedrain/siphon mana from the same cooldown

    As the title says. I have been looking over these forums for about a hour and I don't know if my wording is wrong in the search. but i have been unable to find a solution. any help would be appreciated.
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