Well, I heard there is a bug when upgrading from 1.27 to Reforged which deletes all the custom descriptions from object editor inside world editor. I mainly create stuff for 1.27, which is the version of the game that I have; as it allows me to play some older maps that I like and have saved on...
Struggling here a bit. How do I make this model use spell attack 2 when using a spell. Do I need 3 separate strings with "spell" "attack" and "2" or do I put all those words in one string? Using 1.27 editor.
Edit 15/05/2022, problem was solved but I've discovered a minor bug with the model...
Just realized this account is almost as old as my door knob and I don't have an official title on this site. If I were to describe the kind of stuff I do, I'd say I am a Asset fliper/noob who can also do some mediocre terraining. I mainly do solo small projects when the Wc3 Nostalgia kicks me in...
Hi, thanks for the feedback on both discord and hive.
I decided to post here because I am on my other laptop and forgot my discord details.
I tried to apply as many of the feedback provided as I could but I'm a bit burnt out atm. I'm doing 2 wc3 projects at once - this map and a melee expanded...
I heard there was a bug with the World Editor that deletes all unit/object? descriptions from any custom unit created when updating from 1.27 and 1.29 all the day to 1.31.
Is there a way to go around this bug? Could I just update to 1.30, save my map with that version, then go to 1.31 to...
For competitive multi player: you need to present your game as easy to pick up, while adding layers of complexity for casuals to explore.
I think SC2's Co-Op mode provides a good model for how competitive multi player could be developed with a sustainable business model - sub races / factions...
A rework of a RoC map made by Blizzard to accommodate TFT taverns and rule set.
This map is now suited for FFA, 3v3 and 2v2v2.
There are 3 taverns on this map because I was unwilling to put them in the top, where, by design, teams should be fighting for access to Goblin goodies + merc shops...
So this one is going to be interesting for melee map players.
I am thinking about designing a boss camp for a 2v2v2 map I am working on.
I call this a boss camp because it will feature a unique drop, which I classify as a level 5 artifact and there will be no marketplace for other players...
Sorry, I am not feeling that the description provided fits the kit of your hero....so I am stomped for ideas.
I feel like your hero fits more this description: someone who mixes martial combat and debilitating spells.
Outside of Eldritch Huntsman, I would probably call this hero:
1) Curse/Hex/Maeldiction - just add a emotion or demon sounding name after the word
2) Mind Rot
9)same as 1 - just add a emotion or demon sounding name after the word
These were all my ideeas right now.
Hello, sorry for the late reply.
I just wanted to thank you for the time given to try and help me out.
The ideea of making mirror images that are automatically buffed with Frost Armor feels like a ultimate in itself - to me at least.
Mirror Image by itself cleanses all magical effects and...
Right, so currently I am toying around with a melee map and I am thinking of adding a 5th hero for Human race.
Model is based off of Garithos and he is called the Field Marshal.
His key skill is that he can convert Footmen into advanced versions of themselves.
At rank 1 I was thinking of...
Mirror Images do not grant the player experience for the purpose of leveling up the hero. Mirror Image also cancels magical effects and (to the best of my memory) transformations.
This is a no healing spells, support hero, who relies on micro management of units and clones to place a strong...
I'd like to present to everyone a tavern hero for melee maps for you guys to disect.
He is a high elf dragon sworn (prestige class from old warcraft rpg) using the Dark Soldier model by Freddyk.
Dragonsworns are heroes who earn the trust of dragons and learn secret dragon techniques...
Ok, I am going to go with your advice and do that.
Thing is, Lieutant is a ranged unit for the campaign mission with Jailer Kassan.
Could you guys recomend me some appropriate stats for this units (baring in mind they will be affected by Blacksmith upgrades)
"Seems kinda pointless, especially given that you sacrifice a precious hero ability slot for it."
I have the same doubts about my own idea as well.
I am newb with melee myself however in my mind's eyes.
I was initially thinking of slaping this ability on a summon for this hero, but then later...
So on one of my upcoming maps, I replaced Soul Burn with a skill called Flame Cloak (base for it is Lighting Shield).
Current values are 20/25/30 damage for 100 mana and 10/8/6 cooldown. Duration is 20/25/30 seconds.
Targets allowed are Ground, Friend, Enemy, Neutral
Is this balanced as it is...
I'd like to get people's opinion on the following concept for a Human hero for melee maps.
He is called the Field Marshan and his model is based off of Garithos.
His first unique skill is called Conscript and it permanently converts Pesants to Militia.
His second unique skill is called...
Just a quick one.
I am trying to convert a single map submision into a bundle, but the interface is not showing me whether or not I am going to upload multiple maps or update my current submision.
Can anyone help me out so I can understand how to go about doing what I want?
I'd ignore Banish from the calculus for now, as Banish would be a debuff to increase damage taken of the banished units.
I don't fully understand the table. Am I right in thinking that magic damage for Blood Mage should be Hero Damage * 1.25?
On one of my maps I added a second attack type to the Blood Mage. This second attack type is a Magic Type attack and not a Hero attack.
I've done this so the Blood Mage can auto attack whatever he banished.
How much Magic Damage should the Blood Mage do so that he deals the same amount...
I wanted to get people's opinion on this topic: all undead units have some form of self healing skill granted to themselves (ghouls and abom have canibalise, crypt fiends have burrow and gargs have stone form) so my question the community is this: should undead heroes have self healing...
I try my best and brush up the abilities as nice as possible.
The mirror image animations for my tavern battle mage are completely different to the one used by Blademaster.
If you want to try out the heroes I recommended you can find the maps in which they are feature on my profile. (Not...
I am working on a themed altered melee map, in which the timeline has shifted from TFT era to Pre WoW Clasic era. As a result of this theme Dreadlord and Pitlord got booted from the game.
In their place I have 2 new heroes, both housed at the Altar of Darkness;
Yeah, that's because I am very bad with Jass and don't have the time to learn it so everything I do is exclusively based on the limitations of the version of my editor (1.27).
I am also a minimalist and don't like to go all out with big flashy stuff and so far most of the skills I've recycled...
I am currently working on improving Tavern and Altar for TFT melee maps.
So far I have created the following heroes and based on my tests (as a newb vs computer) they feel balanced and fun:
Dragonsworn Battle Mage: Mirror Image, Demoralizing Shout(Howl of Terror, but it reduce armor -...
I make some multiplayer melee maps where the races are re-skined to match the clasic WoW era.
I am also in the process of rebalancing the Tavern so the heroes sold match clasic WoW era as well.
This is like a side project I do for fun when I get nostalgic for WC3.
Sadly, I don't do campaigns...
I made a spell based off of Poison Arrow, it's an auto cast which adds a damage over time effect to the caster's attacks.
The problem is, my spell is not applying the buff I told it to use in the Object Editor, but the poison buff from the passive poison spears skill.
Can this be fixed...
A darker reskin of Terenas Stand. The theme is the fact that these lands are now owned by the Forsaken so I went all out on the dark and creepy theme.
Credits mainly go to Blizzard for making the original map and giving me a theme with which I can do a reskin.
Hi I'm wondering if anyone is willing to have a go at my recently updated map Legion Invasion of Turtle Rock
I would describe this map as Altered Meta not Altered Melee. This map features new tavern heroes to help diversify army compositions of the standard 4 races. The map is meant for legacy...