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  1. ThompZon

    [Solved] Uncancelable Ability?

    I have a spell where I want the caster to be "locked up" in an animation for 0.4 seconds or so, being unable to be cancelled by spamming move-orders and also not being cancelled by stuns and such. Is this achiveable? Current setup is a channel-based ability with Follow Through Time = 0.4 and...
  2. ThompZon

    Extendable Bonus System

    So, New Bonus [vJASS][LUA] exists and is pretty good. It is a simple interface to add bonuses with a few utils to give bonuses to items, or timed bonuses etc. The problem with it is that if you want to add something, you must modify the system, add another "if" to set and get the values. I...
  3. ThompZon

    Hive Bug - Writing on profiles

    Bug that many occurances of "Text-editor" can occur on "profile". Steps to reproduce: Go to a profile (for example: yourself or ThompZon) Click somewhere writable (for example "Reply" to a message, or "Update Status" if it's yourself) Click there again... And Again and again... Expected...
  4. ThompZon

    [Trigger] Ability Change buff?

    So, this question has been asked a few times, but last one I could find was from 2015 and the "Ability - Set Ability: X Real Level Field: Y of Level: 0 to Z" and related functions has been introduced since. Is it still impossible to get and/or set buff of an ability? What I hoped to do was to...
  5. ThompZon

    [Solved] [Jass] Group get unit by index?

    In JASS, what is the best way of getting a unit from a group by index? Is it even possible without shuffleing units to a temp-group and back to the original group again (like the following)? function groupGetUnitByIndex takes group g, integer index returns unit local integer i = 0...
  6. ThompZon

    [Trigger] Replacing items in inventory cancels loop

    So, I have an item that should be replaced ("turned off") if the current mana is too low. Currently when I loop through each inventory slot to check for the correct item, if you have it and enough mana, it drains some mana, else it turns off. That's the idea of it. I turn it off by removing it...
  7. ThompZon

    [vJASS] Simple Delayed Effect Destroyer

    I searched for a while for a simple way of destroying effects later. The reason for this is that some special effects, one cannot destroy instantly. My soultion, write a function that does this, but I had a few problems and searched on the hive for a simple delayed special effect destroyer...
  8. ThompZon

    Detect basic (ranged) attack is fired?

    Is there any way to detect when a ranged unit fires the projectile? I'm thinking of an ability that should switch from weapon 1 to 2 for one attack only. Is this possible? I might have a really long attack cooldown and wait until the attack hits and detect it with Damage Engine, but is there...
  9. ThompZon

    Delayed Trigger in "GUI"

    Is there anything wrong with doing: Caller Custom script: local timer t = CreateTimer() ... The actual stuff Custom script: call TimerStart(t, 0.60, false, function Trig_DelayedGUITriggerName_Actions) Custom script: set t = null Called after delay DelayedGUITriggerName Events...
  10. ThompZon

    Cambera Bounds outside initial camera bounds

    When I google, I only se a lot of minimap-related issues caused by changing camera bounds. I don't really care about the minimap at this time for the boss arena, as long as it works for the "regular" area. So I have an area outside of the initial camera bounds, that I want to activate later...
  11. ThompZon

    [Trigger] Get Triggering Region/Rect?

    Is there still no way of getting the triggering Region/Rect? I know this was impossible 10 years ago, but is it sill impossible? GetTriggeringRect Events Unit - A unit enters MainArenaNorth <gen> Unit - A unit enters MainArenaSouth <gen> Unit - A unit enters...
  12. ThompZon

    Bomberman model request

    Hello! I'm making a multiverse map (The Defence of the Castle) where you defend a castle. I've had an idea of a quite unique hero, known as Bomberman. I've searched for a bomberman model, but have not found one. This is for a classic (non-reforged) map. The idea for my use-case are no...
  13. ThompZon

    [Solved] Move unit without breaking channel

    Say you have this trigger, and trigger it with a Dark Ranger - Life Drain spell. Events Unit - A unit Start the effect of an ability Conditions Actions Unit - Move (Casting unit) instantly to ((Position of (Casting unit)) offset by 100.00 towards (Random angle) degrees) This will...
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