I have a spell where I want the caster to be "locked up" in an animation for 0.4 seconds or so, being unable to be cancelled by spamming move-orders and also not being cancelled by stuns and such. Is this achiveable?
Current setup is a channel-based ability with Follow Through Time = 0.4 and...
So, New Bonus [vJASS][LUA] exists and is pretty good.
It is a simple interface to add bonuses with a few utils to give bonuses to items, or timed bonuses etc.
The problem with it is that if you want to add something, you must modify the system, add another "if" to set and get the values.
Bug that many occurances of "Text-editor" can occur on "profile".
Steps to reproduce:
Go to a profile (for example: yourself or ThompZon)
Click somewhere writable (for example "Reply" to a message, or "Update Status" if it's yourself)
Click there again...
So, this question has been asked a few times, but last one I could find was from 2015 and the "Ability - Set Ability: X Real Level Field: Y of Level: 0 to Z" and related functions has been introduced since.
Is it still impossible to get and/or set buff of an ability?
What I hoped to do was to...
In JASS, what is the best way of getting a unit from a group by index?
Is it even possible without shuffleing units to a temp-group and back to the original group again (like the following)?
function groupGetUnitByIndex takes group g, integer index returns unit
local integer i = 0...
So, I have an item that should be replaced ("turned off") if the current mana is too low.
Currently when I loop through each inventory slot to check for the correct item, if you have it and enough mana, it drains some mana, else it turns off.
That's the idea of it.
I turn it off by removing it...
I searched for a while for a simple way of destroying effects later.
The reason for this is that some special effects, one cannot destroy instantly.
My soultion, write a function that does this, but I had a few problems and searched on the hive for a simple delayed special effect destroyer...
Is there any way to detect when a ranged unit fires the projectile?
I'm thinking of an ability that should switch from weapon 1 to 2 for one attack only.
Is this possible?
I might have a really long attack cooldown and wait until the attack hits and detect it with Damage Engine, but is there...
Is there anything wrong with doing:
Custom script: local timer t = CreateTimer()
... The actual stuff
Custom script: call TimerStart(t, 0.60, false, function Trig_DelayedGUITriggerName_Actions)
Custom script: set t = null
Called after delay
When I google, I only se a lot of minimap-related issues caused by changing camera bounds.
I don't really care about the minimap at this time for the boss arena, as long as it works for the "regular" area.
So I have an area outside of the initial camera bounds, that I want to activate later...
Is there still no way of getting the triggering Region/Rect?
I know this was impossible 10 years ago, but is it sill impossible?
Unit - A unit enters MainArenaNorth <gen>
Unit - A unit enters MainArenaSouth <gen>
Unit - A unit enters...
I'm making a multiverse map (The Defence of the Castle) where you defend a castle.
I've had an idea of a quite unique hero, known as Bomberman.
I've searched for a bomberman model, but have not found one.
This is for a classic (non-reforged) map.
The idea for my use-case are no...
Say you have this trigger, and trigger it with a Dark Ranger - Life Drain spell.
Unit - A unit Start the effect of an ability
Unit - Move (Casting unit) instantly to ((Position of (Casting unit)) offset by 100.00 towards (Random angle) degrees)