Spell System for GUI MUI Coding
By Daffa the Mage
GUI Spell System v184.108.40.206 by Bribe
Basic knowledge of how to import Spell System into your map
Knows how to open Trigger Editor and making a new trigger
Have basic knowledge of trigger editor workings...
Convenient Unit Group Filtering in GUI
This short tutorial will show you the best and most efficient way to filter out units enumerated from a unit group function. It will not show you what usage...
How to make an AI for your map
This tutorial assumes that you have an adept knowledge in the GUI part of the World Editor.
You do not have to know JASS or any other code to read through this tutorial.
Everything here will be triggers, with very little script structure.
Dynamic indexing is a technique used to ensure that your spell or code can be ran multiple times
without any MUI issues. At first, it is incredibly daunting to look at. This tutorial aims to show
it in a better...
THIS ISSUE IS FIXED IN 1.31 ACCORDING TO REPORTS
Introduction of SmartCameraPanBJ
This Guide is made to fix Camera - Pan Camera as necessary (timed)
As some of you may know, the function does desync on multiplayer maps (100% guaranteed).
What is Desync? Desync is an event in multiplayer games...
Organizing Your GUI Trigger Works
As usual, this is Daffa the Mage bringing another tutorial in relation to the trigger editor. This time, we will talk about managing lots of triggers in trigger editor and making your project as controllable as possible from triggering aspect...
A Complete Beginners Guide to Hashtables
Written because even after reading all the hashtable tutorials on this site, I still had questions.
Table of Contents
Requirements to Fully Appreciate this Tutorial
Hashtables and You
What is a Hashtable?
Why use a Hashtable
What does that...
Variables are places to store small amounts of data so you can use them later. They can for example be used for storing a players kill-counts, a players name, a type of unit, text-strings and dialogs.
Creating a variable
Most variables are made in the Variable Editor. To...
How-to Loop In GUI!
What is a Loop?
Simple Loop Example
Why a Loop?
Loop Interfering - Problem
Loop Interfering - Solution
p101. Introduction top
Welcome to this tutorial where we'll have a look at the loop functionality.
We will learn about the loop's basic usage, and...
GPAG - GUI Proper Application Guide
GPAG defines uniform standards and conventions that we strive to apply in our GUI submissions.
The goal is to come on the same page for coding style, and to ensure clean and readable triggers.
2. Naming Conventions
How to get your GUI spell approved
When uploading a spell, it might not be clear what are the key points moderators look at when reviewing a spell. Often it takes several versions and reviews to get a spell approved. The first time a moderator takes a look at your spell, it might...
Note, that the tutorial is still in progress. Feel free to post comments & suggestions for improval :)
Basics of Triggers
My ten-year-old cousin has just started warcraft III modding, and has begun experimenting with the Trigger Editor.
I promised that I would make a little tutorial...
I just want to share my experience and knowledge with the others and i don't think everyone knows about this, right? Especially those who've just joined modding.
Be aware that I don't recommend this tutorial to you if you are still new to triggering.
Things You May Need
How To Make Item Recipes
In this tutorial I'm gonna go over the various possible recipe styles and how they are accomplished. If you've ever played DotA you'll note that there are 2 kinds of recipes: Manual Combine and Auto Combine. I'll cover both, and even a little extra.
A note on...
Creating Levels in a Defense Map
As I was checking the maps in the pending map's section, I found some defense/tower defense maps having so many triggers for levels. This is very tasky that is why, I intend to create this simple tutorial on how to create levels or spawns with few triggers at...
Things You Should Know When Using Triggers / GUI
An easy guide for GUIers to be able to learn from, from beginner to advanced levels.
There is also a list of helpful tutorials at the bottom of the tutorial.
If you don't understand something feel free to post and I will help when i can...
ALTERING STATS FOR NOOBS~Created by Archange1REQUIREMENTSA medium-level understanding of the World EditorUnderstanding of the creation of basic Events, Conditions, and ActionsThe ability to read and process informationAn idea of what you want to do in your...