Thanks, Ghost. I guess when in doubt, go back to basics in a fresh map.
I think I may have detected the issue. It's arising with another item trigger in the map that allows for items to stack:
Item Stacking Alt
Unit - A unit Acquires an item
Thanks again--this has been immensely helpful.
I changed the creation and destruction as you recommended; that's good advice. I guess I was thinking that it would leak each time.
As far as the ideas to drop the items, I like it. It's simpler and more elegant.
For each (Integer A) from 1 to...
Thank you so much for the reply. I did see this trigger and thought it could help in some way. Where I was getting confused is where it should be implemented within the larger structure.
For example, in the first set of triggers do I need to do something like this:
For each (Integer A) from 1...
What I'm trying to do is replace a unit with another unit using the GUI's Unit - Replace function, and I'd like to preserve the original unit's inventory. Here's the code I have so far to preserve the inventory.
For each (Integer A) from 1 to 6, do (Actions)
Loop - Actions...
I have triggers that change the terrain at a particular location that no longer work in the HD version of Reforged. These triggers use terrain that is not currently in my tileset (when I change them to use the textures in my current tileset, though, they work just fine).
Now I know...
I have some triggers that create special effects, such as Thunderclap, and then destroy the Sfx to remove the leak. In Reforged, the sounds associated with these special effects seem to play 3x. Anyone noticing this?
Hi all, a few questions:
1) Is anyone else having issues with repeating sound? I have a trigger that creates a special effect at a point (thunder clap) and then destroys the special effect to remove the memory leak. The animation works well, but the thunderclap sound plays 3 additional times...
I created a non-hero unit that uses the Inventory (hero) ability. Through a trigger, I create an Orb of Fire that I want the non-hero unit to be able to pick up and use. When I use the the non-hero unit to pick it up, though, he gets the benefit of the item without the item...
I'm returning to the World Editor after a long leave of absence, and I'm having some difficulty orienting to all of the changes/updates. I'm attempting to import this spell into a different map: Organic Bomb v1.0.3 [vJASS][UPDATE]
When I open the original map with the spell and...