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  1. E

    Look for players - RAGOS orpg

    I'm back after a long break on wc3, and i found a game i liked a lot years ago : ragos ORPG. I'm looking for players to clear it (this time :p) Lasts maps are damn hard, and since i've never been able to clear the whole game, here i am ! Let me know if you're interested, you can be new to ragos...
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    [Trigger] Trigger leaking like hell

    Yep, i'll change the system like this ! Thanks :)
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    [Trigger] Trigger leaking like hell

    I'm using only GUI atm. I'll seriously have to learn Jass -.-" Thx for the way to check leaks, but i must admit that'll take a lot of time for each trigger ! I thaught a trigger could check it, or just a prog :/ Anyway, thx for answers !
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    [Trigger] Trigger leaking like hell

    Yes, i was using a handle count. So even if it's rising, this doesn't mean i have leaks ? (missunderstood the Debugging post then) Is having a high handle count a problem for a map ? And, is there any other way to check if my map has leaks ?
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    [Trigger] Trigger leaking like hell

    Thaught about it, but it makes everything much harder, as i use many GroupTemp in my spells... And tryed it : still leaking. I must missunderstand something, checking over and over tutos but i don't get it -.-"
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    [Trigger] Trigger leaking like hell

    Unit-type in "matching unit" seems to leak, so even this way isn't good :/ Ok, i feel like i mess something about Unit group leaks... Just an example, why does this trigger leak ? Déclencheur sans titre 001 Events Time - Every 0.03 seconds of game time Conditions Actions...
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    [Trigger] Trigger leaking like hell

    I'll try another way to pick this group then, thanks !
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    Minimap Icons

    Hi, you can change hero's icon on minimap by a custom model via interface settings. ( Icon - Minimap heroes) If the hero dies it'll fade itself, so you have to make a trigger for this. (Might be possible, as i only use GUI i didn't find how to :p) Maybe changing another icon model, like gold's...
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    [Trigger] Trigger leaking like hell

    Thanks Maker, but i know there are other leaks in my maps :p I mean i will fix these ones after, as at the moment the ones with the 0.03 sec event are the more important ! (So : the trigger i linked at the begining of the post : H Demo follow) Hope i didn't missunderstand you. Anyway...
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    [Trigger] Trigger leaking like hell

    Here is the map : X Zero zero trois sec periode H Evénements Temps - Every 0.03 seconds of game time Conditions Actions Déclencheur - Run H Charge de mana move effect <gen> (checking conditions) Déclencheur - Run H Charge en cours <gen> (checking...
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    [Trigger] Trigger leaking like hell

    Oh i see ! Thanks, really didn't know for leaks, ill add custom script to make them null everywhere so :p Same for interger A, gonna change triggers using it. But at the moment the most important thing is to clear leaks from this trigger, imo, as running every 0.03sec, it makes huge lags ...
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    [Trigger] Trigger leaking like hell

    First of all : thanks for taking time to answer. @death : I'm 100% sure this trigger leaks, as before : no leak, then turning it on : a lot of leaks. (i use http://www.hiveworkshop.com/forums/general-mapping-tutorials-278/debugging-188204/ post's method to check leaks). For interger A, you...
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    [Trigger] Trigger leaking like hell

    Hi, i'm wondering why my trigger is leaking, as i'm destroying groups and locations. Is it the fact i use "Unit-type" in my conditions ? H Demo follow Events Conditions Actions For each (Integer A) from 1 to 10, do (Actions) Boucle - Actions...
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    [Trigger] Trigger to show leaks ?

    Yep i always keep an eye on this post when i try to fix leaks :) But when there are many triggers, it's hard to keep focusing on leaks ! Anyway, found already 2 triggers leaking :p
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    [Trigger] Trigger to show leaks ?

    I found the post : http://www.hiveworkshop.com/forums/general-mapping-tutorials-278/debugging-188204/ And... Well... I have huge leaks... Even if i checked every trigger -.-" So... Let's check again ! Anyway thanks for infos about IDs !
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    [Trigger] Trigger to show leaks ?

    Hmm, sorry but i don't get it. You mean a trigger which tells players an ID number every second in-game ? (IDs are a mistery for me :p)
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    [Trigger] Trigger to show leaks ?

    Hi everyone ! I just tested my project on local with my bro. My computer has no lag while his one have about 1 image per 5 seconds :p I must admit he got a really old one, but as he can play on some other maps i wonder if my map has leaks. I remember that someone posted a trigger which...
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    [Crash] Can't open my map on WE

    W/e, this is my life : work on something, my amazing luck comes then and ruins it. Anyway thanks for answering me, i know where i was when it crashed, 4 hours of work gone. I'll make multiple saves of my map from now on, could avoid those problems.
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    [Crash] Can't open my map on WE

    Sorry, the only thing i remember on the crash message in something about my "Call custom script". Tryed to download JNGP, but seems like my computer don't want him (even when my firewall is OFF) Uploaded the map, if anyone with JNGP or another program could take a look, it would be really nice...
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    [Crash] Can't open my map on WE

    Hi everyone ! I think i created a wrong Custom script: call RemoveLocation (udg_PointTemp1) Trigger (forgot a character or something like that) Thing is i saved my map, WE crashed, and now i can't open it anymore... My last test were long time ago, did a lot of work since it, i would like...
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    [Trigger] Die master ! I don't wanna Order - Stop !

    I think i understand it, even if the "why now and not a few days ago" keeps being a mistery to me :p I was a bit scared about seeing another bug due to this latency, that's why i asked :) Thank you for answers !
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    [Trigger] Die master ! I don't wanna Order - Stop !

    Any idea of what did i do wrong to make the bug appears ? As it wasn't the case a few days ago. Knowing it would helps me not having this problem again ;p And i bet this isn't the only bug due to this, if i created some kind of delay, it may also be a problem for other things in my map, no ...
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    [Trigger] Die master ! I don't wanna Order - Stop !

    Thanks, using pause and instantly unpause before using "Stop" order seems to solve the problem. But still, i'm really curious, why does it happen ? ^^ Maybe triggers are longer to work than the time between "Starts" and "Inits effect" of an ability ?
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    [Trigger] Die master ! I don't wanna Order - Stop !

    Hi everyone ! I am front of a huge problem : In my map, some spells have to be stoped in some cases, so i use a Unit - A unit Starts casting a spell event, and after checking conditions, a Unit - Order (Triggering unit) to Stop trigger. It worked well, but today units don't want to...
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    [Spell] Morphing - some questions

    - More than 2 ? As when i make 2 spells both based on druid - bear form, using one of them use both spells - I tryed to change the main attribut but it didn't work, do i have to trigger it ? (Must replace unit ?) - Found it, thanks ! - Morph add spell Events Unit - A unit Starts...
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    [Spell] Morphing - some questions

    Hi everyone ! I'm making an orpg, and i'm about to make the Druid class. I want him to have multiple morphing spells (like : bear, wolve, tree,...) I remember a year ago, i tryed the same thing on another map and had some bugs. So before making it, i wanna know a few things. - Is it...
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    [Trigger] Map's triggers bug

    Ok, thank you for all infos ! Now let's .... spend 1 year reworking my spells :p
  28. E

    [Trigger] Map's triggers bug

    Immediately yes, but if a point variable is used twice exactly at the same time, will it be concidered as a different point or will it count both of those 2 points and then destroy them ? Even if it is the same variable ?
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    [Trigger] Map's triggers bug

    So to resume, i have to : Make a max of 1 arraw for my variables, the other will be created themselves with triggers. Use as less variable as possible. Use global events triggers. Actually, i made arraw because i were afraid of some kind of bugs. I thaught for example that if i use a variable...
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    [Trigger] Map's triggers bug

    Can't be it as changing or removing variables don't solve the problem ! Btw : i can't use less than 10 arraw for most of my variables :/
  31. E

    [Trigger] Map's triggers bug

    Nop, any 3 of them ! Neither, but anyway, i already had the bug before making this variable :/ Ok, uploaded the map (i added events which make it bugs, and unabled the trigger global event) !
  32. E

    [Trigger] Map's triggers bug

    Really strange that you made 35 events "a unit enters entire map" working without bugs :o I will send you my map, as it were when i saw the bug, just leave me a few minuts :)
  33. E

    [Trigger] Map's triggers bug

    Yes, i missunderstood, i thaught you were talking about the Unit - A unit enters (Region((Point(X, Y)), (Point(X2, Y2)))) event, sorry. I'd really like to see a post about those limits ! I am making global events trigger now, so knowing more about it will help me. For example : will i...
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    [Trigger] Map's triggers bug

    Sorry, but what does "assumption belchen" means ?
  35. E

    [Trigger] Map's triggers bug

    I did answer : told you i didn't use any Event : unit enter rect :p Edit : maybe i missunderstood you, were you talking about some kind of trigger like this one ? Choix elem Evénements Unité - A unit enters Choix elem <gen> Conditions Actions Unité - Remove...
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    [Trigger] Map's triggers bug

    I don't think it's an infinit loop, as it seems to be a problem with triggers "Unit enter entire map" only. Totem de soins dummys Evénements Conditions (Unit-type of (Triggering unit)) Egal Ã* Totem de soins Actions Wait 5.00 seconds Unité - Remove...
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    [Trigger] Map's triggers bug

    Hi everyone ! I am making a orpg, and at the moment scripting different heroes. I have a bug now, i'll try to explain it : When i test or just launch the map on war 3, it seems like some of my triggers don't work anymore. Moreover, after leaving, the game crash and i must press ctl + alt +...
  38. E

    Gold system of legion TD ?

    Ok, thanks for your answers :)
  39. E

    Gold system of legion TD ?

    Hi, i'm making a map in which i need to add the same (or near) system used in legion TD war : In each rounds, units owned by a player are given to a computer controler, but when one of these kill another unit, the player get the gold, and see the gold bonus (as if units were still controled by...
  40. E

    Two little questions :)

    Thanks for answers, i'll take a look on The Helper to try to find the tuto that GhostThruster speak about. (It's in moments like this where i find that WE's fonctions are limited :/)
  41. E

    Two little questions :)

    Can we rotate an unit in any direction ? (For example could an unit do a backflip ?) - > In jass or GUI. Can a trigger detect when a player clik on the icone of an ability ? Without using it. Thanks ! Exum
  42. E

    Need Help Fixing Leaks

    You should remove location leak too, like this : Creat a variable point (for example PointPop) Set PointPop = Center of Region 009 Here do whatever you need on this point (special effect & creating boss) Then set a custom script : call RemoveLocation(udg_PointPop) And Bribe is true, you should...
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    Get Buff Level?

    I don't think so. But you can make X times the same buff with name : level 1, level 2 ... and add them to the spells you want or use triggers (don't know what do you want to make with these buffs).
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    Dying Unit or Triggering Unit?

    For memory, using Dying unit instead of Triggering unit is the best way. BUT, if you want to use this unit after a time (using for example Wait XX seconds in your trigger), you must use triggering unit, as dying unit won't work. Correct me if i'm wrong :)
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    Detect hotkeys ?

    Yes but i thaught about hotkeys like Ctr + Letter or whatever like that. Like in wow for example. But i bet it's impossible :/ Anyway thank you for answering.
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    please Help! how do i make a random play be picked for this?

    Creat a trigger, with an action using players, select the players you want by "player Index (random number between 1 and numbers of players matching (Matching player = Plays))" If you don't understand i'll make a trigger myself to show you.
  47. E

    Removing leaks of special effects

    Thank you Maker, this will be helpful :)
  48. E

    Question

    Module -> Modify Grounds Or by triggers : Action -> Environnement -> Change Terrain type :)
  49. E

    Detect hotkeys ?

    The problem isn't the number limit, it is to creat a direct way (hotkey) to use each spells, even if the unit have 50 spells for example (Hotkeys like Ctr + A, A, and so on). But as i saw there is no way to detect it, so i'll have to make hotkeys only for some spells :)
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    Detect hotkeys ?

    Well, thank you for answering. The thing is that i want a hero to have more than 7 spells (my first oprg hero has about 30 spells by tree and 4 trees), so more than 7 hotkeys, but i think i'll have to use arrows, dummy spells, and other spells in spellbook :/
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