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  1. S

    [General] Issues using NewGen WE

    Newgen 2.0 has too much jammed into it hence the sluggishness of it all. I recommend using any of TriggerHappy's variants instead. I use JNGP Lua Edition. A certain version of TESH once clogged down GUI Triggers and even Object editor, so you might want to update it to the latest version...
  2. S

    I just wanted to ask whether all these features in the following thread is possible with your...

    I just wanted to ask whether all these features in the following thread is possible with your system: https://www.hiveworkshop.com/threads/ancients-wrath-orpg.326604/
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    Evil Sylvanas v1.1

    It could use a different background color as the hood is bending in with the background. Although this might have been your intention, the way it is now is a bit off-putting as if I am seeing a floating head with just hair at a first glance. Seeing the process taken to draw this in a GIF is...
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    Opening and saving map in editor (no changes) breaks map

    Have you tried following the implementation instructions on the Anti-cheat system or removing the Anti-cheat system? The cause of the syntax error is due to the fact the local variable i is being set to itself when it contains no value beforehand. You might get more syntax errors after fixing...
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    [General] Issues using NewGen WE

    The benefits from using Newgen far outstrip the effort put in making it work. Besides, it is not like WEX works out of the box either. There was the addresses issue. However, solving the issue is a matter of a mere file replacement. I give you that, but Newgen has features that WEX does not...
  6. S

    [General] Issues using NewGen WE

    I am using Newgen for 1.31 and is working fine.
  7. S

    Reputation (+1): (Post) How would I go about using your FdfCreator system to recreate all the...

    Reputation (+1): (Post) How would I go about using your FdfCreator system to recreate all the systems showcased in this thread?: https://www.hiveworkshop.com/threads/ancients-wrath-orpg.326604/
  8. S

    I see nothing wrong with that. The series is old but gold.

    I see nothing wrong with that. The series is old but gold.
  9. S

    [vJASS] LUA or vJass + Related Questions

    Why not both, using JNGP Lua edition? This way you can still utilize a plethora of already available systems while enjoying the more robust Lua. Of course, you can just reprogram all the systems that you need in less development time with the aid of more powerful languages. And there are...
  10. S

    Ability code for Hero Learn Skill

    Its 'AHer'. Did some digging and found this thread - Learn Skill Menu ID
  11. S

    [Import] How to import a large number of spells?

    The system provides an implementation macro. It is under System Manual in the description. Run it in the world editor. If you cannot run it, try running it in JNGP. However, there is a more modern system: New Bonus v2.0 - can do the same with only 9 abilities. You will have to do some tinkering...
  12. S

    [GvJ] GUIvJASS Basics

    Although the content might not be up to par, this tutorial can still be sticked somewhere as an example of a good format for tutorials. It has just the right amount of colors in the right places, highlighting the important segments.
  13. S

    Damage systems obsolete?

    @Pyzdra I am not sure you realize that rulerofiron99's system requires Bribe's, so you will have to install Bribe's either way. Why rulerofiron99's system might be considered obsolete because it was based on an old version of Bribe's. So, you might have to make some changes to rulerofiron99's...
  14. S

    High Elf Lieutenant (Recolor)

    That is the thing. It won't be as visible as it is presented here. Then again, this resource will most likely go to the substandard section. So, well... yeah.
  15. S

    High Elf Lieutenant (Recolor)

    Showing a screenshot of the original and your version side by side could help elevate the work you done.
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    Reputation (+1): (Post) Es un proyecto independiente, por lo que debería funcionar tanto para...

    Reputation (+1): (Post) Es un proyecto independiente, por lo que debería funcionar tanto para Classic como para Reforged.
  17. S

    [Spell] Use WorldBounds for GUI?

    MapBounds is the add-on for Nestharus's snippet, providing the same functionality as Almia's World Bounds.
  18. S

    CustomWaygate v1.04

    Will units treat this custom waygate the same as the normal waygates, as in units ordered to move to a spot that requires this waygate to reach will automatically use the waygate to teleport to the spot? I understand the shortest route is not accounted for, but does that feature have any actual...
  19. S

    Looking for a little help with vJass

    If it is vJASS, then I could perhaps provide some assistance.
  20. S

    [General] Reverse stuff

    Interactive Stuff: globals trigger array manaDetection_trigger real array manaDetection_lastMana hashtable manaDetection_hashtable = InitHashtable() endglobals library ManaDetection function ManaDetection_Callback takes nothing returns boolean local integer id =...
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    world editor oops! and or JNGP does not working

    For JNGP, replace the code in a file called findpath.lua with the following using Notepad++ or whatever text editing program you use: print "Grimoire 1.5 5/4/2008" -- This should be the path to your WC3 directory that contains the game MPQs path = "C:\\Users\\Tuyen\\Desktop\\iccup_war3_en" --...
  22. S

    UI: Showing 3 Multiboards

    Instead of the graveyard, why not move it to the Spell Section for Templates?
  23. S

    [General] Reverse stuff

    Try out this library. library ReverseAnimation requires TimerUtils ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // ReverseAnimation...
  24. S

    UI Modification crashes map?

    Not for Lua, you don't.
  25. S

    Reputation (+1): (Post) What do you have in store regarding UI? Or do you something totally...

    Reputation (+1): (Post) What do you have in store regarding UI? Or do you something totally different in mind for your next project? Mind giving a peek?
  26. S

    [General] Have unit ignore player input

    @pr114 I very much prefer if everything was functioning normally for second split decisions on the user end. I recently came across a way to disable keyboard input. It is not perfect and only half the ideal solution. I need to find a way to temporarily disable mouse input. @J2Krauser I will...
  27. S

    Disable User Keyboard input

    @Tasyen Yo, did you ever test @apsyll's hypothesis? Is there a way to separate disabling chat from disabling command card? And do you have anything for mouse input?
  28. S

    [General] Have unit ignore player input

    @pr114 Then they will be targeted as enemies, which will conflict with my AI system that is in place. Thanks for your input. @J2Krauser Umm, if the abilities are hidden, can the unit even be ordered to use them? In addition, the icons will appear disabled, won't it? That does not work in my...
  29. S

    How to replace the UI of these 4 places?

    @HinoRei That is the UI Console Background Image. You will need to replace it with one that has shorter length via Gameplay Interface in the menu Advanced for Image - Console Background @Mayday Perhaps, you could include this plus an corresponding file in your tutorial for those 1.31ers or below.
  30. S

    [General] Have unit ignore player input

    At the moment, I redirect orders but it is not ideal. For instance, unit is attacking but will stop attacking when given a new order. This will slow the unit down and might even get it killed. So, I was wondering there is way to have a unit completely ignore player input and just continue doing...
  31. S

    Does anyone want to update the custom campaign to Regorged?

    You could create a short how-to or tutorial on how to do it.
  32. S

    [System] PreventOrders

    Although this is quite late, this system seems to be doing jack shit. Trying calling PreventCurrentOrder but *proof* nothing happens.
  33. S

    Reputation (+1): (Post) This TimerUtilsEx, although is quite heavy with the requirements, has...

    Reputation (+1): (Post) This TimerUtilsEx, although is quite heavy with the requirements, has some interesting features. Does a periodic timer remain periodic after resuming it with this system? I am guessing this is where the Event handler comes into play.
  34. S

    TasItemshop

    One thing I notice while testing is that the inventory section would show all items of all users at the same time. I am not sure whether this was intentional or not. One thing that you could add is that any item that you click in inventory could make it undoable. At the moment, one could only...
  35. S

    Reputation (+1): (Post) I know you removed public access to Warsmash, but can I take a taste of...

    Reputation (+1): (Post) I know you removed public access to Warsmash, but can I take a taste of it? It will just be between you and me for now. :D
  36. S

    Reputation (+1): (Post) As much as those make a difference, they are rather negligible within...

    Reputation (+1): (Post) As much as those make a difference, they are rather negligible within the myriad of resources available. If there is no great difference, why should we hinder composers from drawing the image that perfectly reflects their inner self?
  37. S

    Terraining Contest #22 - Dualism

    Yeah, requirement for SD is rather silly since it does not matter for this kind of contest.
  38. S

    One could by copying code and object data. In addition, replace any new natives that are not...

    One could by copying code and object data. In addition, replace any new natives that are not available in 1.31.
  39. S

    Reputation (+1): (Post) Just knowing the player that is selecting the unit is not enough. You...

    Reputation (+1): (Post) Just knowing the player that is selecting the unit is not enough. You could be selecting the unit while the order could be executed via trigger.
  40. S

    Reputation (+1): (Post) Got it.

    Reputation (+1): (Post) Got it.
  41. S

    [General] Detect queued orders

    I wonder whether it is possible now or not to detect orders queued via holding shift.
  42. S

    [General] Detect if player issued an order

    That will not work because even triggered orders are detected by issue order events. Besides, triggering player is simply the owner of the unit being issued an order, not the player issuing an order. I am trying to achieve an priority system for orders in the following scheme: Implementing a...
  43. S

    Reputation (+1): (Post) If that is what causing desyncs, that is just sad. Do you know if anyone...

    Reputation (+1): (Post) If that is what causing desyncs, that is just sad. Do you know if anyone has throttle these issues?
  44. S

    [General] Detect if player issued an order

    How can I determine whether an order was issued to an unit by a player and not by trigger?
  45. S

    Reputation (+1): (Post) So, how would one fix the issue mentioned?

    Reputation (+1): (Post) So, how would one fix the issue mentioned?
  46. S

    [Import] Imported Icon Appears as the Original

    Solution for this weirdness: Change the path for patrol icon in Game Interface constants instead of Import Manager.
  47. S

    [Import] Imported Icon Appears as the Original

    So, I imported the attached icon with the correct path, but it always show up as the vanilla Warcraft 3 patrol icon in the world editor and in game. What could have I done wrong? Changing the path to ReplaceableTextures\CommandButtons\BTNPatrol.blp renders the icon to default patrol icon. It...
  48. S

    UI Console Background

    Could anyone help find UI\Console\ConsoleBackground.blp texture? I tried to find it using Retera's model studio with no luck. I have seen maps made in outdated patches change this texture.
  49. S

    W3Protect - Jass and Lua map optimizer

    @Frotty Do you have any plans in adding that option Transform Objects to Slk any time soon?
  50. S

    UI Widescreen

    @Hermit The texture in the image below would be even better for the UI.
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