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  1. Damage

    RoC mechanical units Reforged

    Oho, now this is an update I can get behind. Even the icons!
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    RoC mechanical units Reforged

    Fantastic model, and nicely detailed with all the needed animations. 5/5 Now you gotta do the NE Ballista!
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    [C#] Mapmaking in csharp

    Use War3Api's GetRandomReal or GetRandomInt instead.
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    Assault the Throne (1.2.1)

    Updated to 1.2 Most notable changes are an experience bonus when playing on Friday, Saturday or Sunday (yep, it can detect the real world date now!) a -clear command to get rid of text on the screen, ally level/race information, 4 new mutators and 4 new neutral items.
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    [C#] Mapmaking in csharp

    There was a line missing in the Template: Check to see if that line is in your template in the Program.cs file for the Launcher. Without that, it also doesn't import any custom imports. I think Arxos already updated this on the download page for the template though.
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    Malevolence Aura (1.32)

    It's not Reforged only. Did you import the texture paths correctly too?
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    Malevolence Aura (1.32)

    Although I don't use these for aura spells, they make really good persistent ground effects. Despite the "star" shape design, they have a clearly defined circular inner region which is clear enough for said use.
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    Assault the Throne (1.2.1)

    The map cannot be launched if you don't own Reforged, nor can you join a lobby of it. It's definitely the problem. Also, small update today to fix some minor issues a little bit of rebalancing.
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    Assault the Throne (1.2.1)

    Nobody else I know is having this issue. Do you own Reforged? This map is reforged only.
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    Assault the Throne (1.2.1)

    So it works mainly like a melee game, but with no resource gathering - you can capture extra gold mines to get more resources. There's no special objectives (yet), but I might add them in future. The main objective is just to destroy Frostmourne, but there's many optional bases you can destroy...
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    Just released my new map, Assault the Throne...

    Just released my new map, Assault the Throne! https://www.hiveworkshop.com/threads/assault-the-throne-1-01.331424/
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    Assault the Throne (1.2.1) (Warcraft 3 Map)

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    Assault the Throne (1.2.1) (Map)

    Assault The Throne Based on Starcraft II's "Co-Op Commanders" mode. Up to 4 players unite against the Scourge in this classic Strategy map. The game automatically saves your experience, unlocking new units, upgrades and abilities as you play the map again in future. No save code required...
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    Reforged List of Hidden Material within the World Editor

    Any possibility of you adding all the special effects that SADGASM found to the front post?
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    Mana / Sacred Storm

    Oho, now it's updated with a holy version? Even better!
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    The BladeMasterRUSH Show

    He interviewed me too, ha!
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    Ember Forge & Ember Knight

    The Ember Forge is a fantastic model that can be a defense tower, unit producer or the base of a giant laser gun. High enough quality too that it looks great alongside reforged models.
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    Reforged List of Hidden Material within the World Editor

    My god, these ones look amazing! I was really annoyed at how few green fire / fel demon style effects there were in the game, but these ones look incredible.
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    Direct Strike Reforged

    You can just mouse over the Strength stat of a hero, and it will tell you this.
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    Direct Strike Reforged

    Keep it up Lazz!
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    Mana / Sacred Storm

    This is how I decided to use this effect: These effects by Mythic are so good, I just make abilities purely to use the effects.
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    WarPaint v1.0d

    Trying to play this on the latest patch on Battle.net (Reforged / Classic graphics both) no longer works. The paint is invisible, and all the icons in the bottom right corner are missing (displaying the green square)
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    HotS Inquisitor Whitemane + Alternate Versions

    There seems to be a bug at least with the standard model (the Scarlet Inquisitor Skin). If you assign her a Voice / Soundset, she will not play any of the lines except her "Ready" line when created. Maybe it's something to do with the talk animations not being set properly?
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    Thanks! I think that's the first time I've got a happy birthday on Hive, and it's from you of...

    Thanks! I think that's the first time I've got a happy birthday on Hive, and it's from you of all people, haha!
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    [C#] Mapmaking in csharp

    Honestly, the ones that seem actually useful are: GetPlayerUnitCount GetUnitGoldCost GetUnitWoodCost GetUnitBuildTime UnitAlive (already added) UnitInvis The first one technically isn't required, as that can be done by the standard natives, but things like GetUnitGoldCost or UnitInvis cannot...
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    [C#] Mapmaking in csharp

    Hello again Drake. So I remember you added the hidden function UnitAlive(...) and was wondering if you could perhaps add some of the other hidden functions in too. For example, GetUnitGoldCost(...) and all the other hidden things that are typically only used in the common.ai file...
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    Culling Slash

    Really nice effect for various cleave / special melee effects. Mythic does it again!
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    Banana Item

    Surprisingly, exactly the model I was looking for...
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    Judgement

    Love it! Perfect for a crusader / holy type hero.
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    Game Rips Request thread

    Any possibility of the Dire Trolls (or thicc trolls... whatever they're called) from WoW?
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    Game Rips Request thread

    Hmm. Right you are. I must've missed it.
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    Game Rips Request thread

    If you do Heroes of the Storm models, could we possibly get Inquisitor Whitemane? And if not, perhaps the WoW equivalent of her model file? Thanks in advance.
  33. Damage

    DarkElfAura

    A very nice aura effect. 5/5
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    Providence Aura

    A very nice, well animated aura. 5/5
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    1.32.9 PTR PATCH NOTES UPDATE

    What I would like to know, is exactly how this "Prioritize" toggle skill works for Gargoyles. Presumably, it doesn't disable their ground attack (as it says - they can still attack ground units), but it does make them prefer to use their air attack. Does the ability make the gargoyle...
  36. Damage

    Fort Wars 2.01a

    I think in the case of the Crystalline Barricade, it's the only time it majorly changes function when upgrading with "Q". Pretty much everything else just gets stronger, but with higher upkeep or cost to repair. Generally speaking "Q" makes it stronger, but more expensive. W / E upgrades change...
  37. Damage

    Fort Wars 2.01a

    There's counters to everything. Assault Crafts require Tier 4 - if you're teching to that, then your opponents are not being aggressive enough. You can also counter Assault Craft by building an Eerie Statue which can shoot down the Assault Craft immediately. Crystalline barricades also have...
  38. Damage

    Fort Wars 2.01a

    You should probably read tooltips more closely.
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    Fort Wars has hit 2.0!

    Fort Wars has hit 2.0!
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    Fort Wars 2.01a

    2.0 is here! Enjoy the massively expanded experience with 6 players, and a whole bunch of new weapons and structures.
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    Fort Wars 2.01a

    A good video here of the upcoming Chaos of the 2.0 release: Fort Wars 2.0 will feature 6 players. In addition to that, there's a LOT of new weapons and defences coming up too.
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    [C#] Mapmaking in csharp

    So as of a couple of days ago, it's no longer creating the map file (the .w3x) nor running when set to Debug mode. Really not sure what's going on here. It might be on our side, so I'm gonna check it over and see what's going on. EDIT: Okay, so after some checking, we think we've found the...
  43. Damage

    Fort Wars 2.01a

    You can just launch the game with computers - they don't do anything and just sit there with their core. True, you can't really build many towers though, as they'd die pretty fast, but you can practise your teching and APM.
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    Fort Wars 2.01a

    Thanks so much for your review! I'm planning to add a major update in the next coming weeks - it will increase the player count to 6 people, as well as adding 2v2v2, 3v3 and 6-player free-for-all Arenas. There's also a TON of new towers / weapons coming too. Stay tuned :D
  45. Damage

    I just released a new map - it's a smaller project based on the steam game "Forts"...

    I just released a new map - it's a smaller project based on the steam game "Forts": https://www.hiveworkshop.com/threads/fort-wars-1-0.326368/
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    Fort Wars 2.01a (Warcraft 3 Map)

  47. Damage

    Fort Wars 2.01a (Map)

    From the creator of Desert Smite 2 and Desert Smite Fort Wars (v 2.01a) Fort Wars is a tactical base-building competitive game for up to 6 players based on the popular Steam RTS game "Forts". Build your base up quickly, and spend resources to fire projectiles at your opponent's base. Things...
  48. Damage

    Detecting if a Building is Under Construction

    Though I really like that solution, it also creates 2 Listeners - One for the building starting construction, one for when it finishes. I'm beginning to think that my method is only one that uses a single listener...
  49. Damage

    Detecting if a Building is Under Construction

    Lua only garbage collects if the table is no longer referenced or accessible. Assuming somewhere later, the Repair bay is going to check the Array for index (unit handle) I'm guessing it would not clear it out.
  50. Damage

    Detecting if a Building is Under Construction

    Wouldn't this create an ever expanding array that eats up more and more memory as buildings are placed? Or am I wrong here? Assuming you set the index back to false again later, you've now created 2 listeners (Building starts constructing, building cancels / dies) - so you've actually made it...
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