Just to clarify I meant a melee Pikeman with the militia model as a base, preferably without the Big Shoulder but if the animations require it that is fine. This will be for a Altered Melee with a new human techtree. Thanks in advance.
This looks solid... and we don't have a lot of quality remakes of this campaign... lots of the Roc Human. I haven't played a good RoC Orc remake yet, once I get my PC back up and running I look forward to checking out your ideas in action.
The above are both interesting. Another way to limit them is to have availability be dependant on the size of your army ie you have used 30 food (and therefore created enough units) to warrant a captain. Do you think this could work in an Altered melee without being too micro? (I realize you are...
Can someone added an animation to the optimized grunt model that allows for a single Axe Throw. I am making a enhanced melee map where most units have additional abilities.
Grunt and Derivatives
Did you ever get this to a beta stage would love to see a playable version. Also which models did you use for the human footman and Knights in this shot. btklogo | HIVE.
Cheers
Thanks for the replies... was away for the Holidays.
Ok in order to get going on this map I think I will start with a trainable Hero similar to what we have, however it will function more in line with how a unit works. So I will limit the levels and change the damage/defense type to what the...
Hey Thanks for the replies....
I like the idea of some Heroes (commanders) being created by different playpaths ie Killing 10 Orges, I remember seeing something like that on an old melee mod where if you builts walls and some other defensive things you would get a King unit that had some buffs...
Hello Hive,
I am starting to work on a melee map that will take place during WC2, it will feature the various human nations and orc factions. I want the factions to be able to be used by custom AI which I will build. I'm am looking for ideas on several things that I am undecided on or cannot...
Ok its been a while since I tried a looping selection as I am only moderately proficient in in GUI triggering 0 in Jass other than pasting. Do u have a example that i could try in a map? I have never seen this used so i have no basis for reference. ++ rep for sure.
I am working on a wc2 melee map that intends to use the different nations and clans... have you decided whether you are using different custom units for the factions or only modification to stats or both? Also I would like your thoughts on how to setup the orc clan/factions techtree and specialties.
Hello Hive,
I am working on a melee map that will use wc2 factions (not just Orc and Humans, but the actually kingdoms and clans).
I require a trigger system that will allow the player to select their nation or clan simply by using the assigned team color at the map start ie playing as human...
The second one is more along the line of what i was thinking and what i meant by the difficulty is using that to set the AI faction before the game starts. I just dont like taverns for non hero-centered mods as this will be an altered melee.
Well to be honest im not too familiar with multiplayer systems and was thinking of something using the game interface ie difficulty selection or the colour of the race picked to determine the factions, which would eliminate the need to select once in game and also allow for the use of AI once...
I'm am looking for a trigger that will allow the selection of a sub-faction of a race ie if human is selected you get to pick different factions when the game starts but only human factions same thing for orc, night, undead, ect. My intention is to also have computer AI work for a melee game im...
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