-Enable unlearn skill (function or command) and get back ability points.
-More unique and variation of items. So that not everybody gets almost the same items. -Also to put item recipes in F11.
That's great, sorry didn't read much yet. It's fine with the item models.
But actually most of RPG I've seen so far they just have same item. Every player can get one.
Yeah I will slowly check out other posts.
How about models? Why not using custom model. Will be more interresting. Also if it possible, item-model-effect. Like if we wear an armor, our hero will have added some armor wearing on him.
Items? Use random moddifiers on items every time it drop from monster. Take the real Diablo 2 as...
Looking good, here some of my comment.
What about the items. I just suggest to be unique modifiers on random. e.g. '10% chance to cast' or 'auras when equip' something like that. To get this how about like on crafting. Just a though.
Actually I think it just boring if all players can have...
What about the combat system to be more like in WoW, I have seen someone made almost similar one in Dark Invasion 2 RPG. Like when we attack, the character will swing/slash, it only hit anything in the area infront if it. Also to the skills and abilities.
Ok I have play it, it has many problem there. But still I like the map.
1- Loading/lagging problem, its very long and sometime it's cause people to disconnect from game.
2- Event, lots of bug there.
Overall is ok. More advanced jobs and more specefic skills and items would be more...
Ok hope this is easy and simple spell.
Spell Name: Poison React
Icon: Slow Poison
Ability type: Passive
Descryption: Each attack poisons the target, the poison react by continous attack and become stronger. Slow attack and mevement speeds of target.
Level 1: 3% slows every 4 attacks...