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  1. Shooterman56

    Triggering abilities via items

    I have a hero ability that has an added effect of turning the team of the targeted unit via triggers. How do I go about modifying the triggers so that it works as an item ability? Working hero ability (no event): Conditions (Ability being cast) Equal to Madness |c0096FF96 [W]|r If (All...
  2. Shooterman56

    Bandit Camps

    I would like to create a system of creep spawning buildings wherein players can create buildings that spawn groups of creeps (friendly to the player only) and have them rally at a certain point on the map. EG 'Every 30 seconds 'Bandit Camp' spawns X number of bandits at location of 'Bandit...
  3. Shooterman56

    Double Triggering

    I created this trigger for a map item to ping certain locations. The text that accompanies this appears twice in a row for some reason. Why is this happening? If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Item-type of (Item being...
  4. Shooterman56

    Pinging the map & leaks

    Is this the correct way to select a point on the map and ping it without leaking? If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions MapRand Equal to 1 Then - Actions Cinematic - Ping minimap for (All players matching ((Owner of...
  5. Shooterman56

    Blink like abilities

    How would you go about creating an ability like blink that could only target water?
  6. Shooterman56

    Preventing certain shops from buying items

    Is there a way to stop specific shops from buying any items at all?
  7. Shooterman56

    Walking under bridges

    Is there any way to set up a bridge that units can walk under, while still being able to walk across it at the appropriate height?
  8. Shooterman56

    Shop Targeting

    Is there a way to command individual shops so that they do not target a unit type? I have a backpack hero unit that follows the player hero, and sometimes shops that sell class upgrades give it to the backpack instead of the main hero. It would be ideal if most shops could still interact with...
  9. Shooterman56

    Shop Prices

    Is there a way to make a specific shops sell items at a higher cost and buy them for a lower price?
  10. Shooterman56

    Sell all ability

    My RPG map has buildings that auto collect resources over time, I would like to give pack horse units the ability to sell their entire inventory to help streamline the process. What would be the best way to go about that? Ideally I would like to integrate an ability like that into a system...
  11. Shooterman56

    Question about links in the signature

    I have a link to a map I am working on and an image from a private album in my signature. Sometimes the link and image merge, aka you can click on the picture to follow the link. Other times the link and image are separate entities. How can i set it up so that the link and image are always merged?
  12. Shooterman56

    Online vs offline cutscenes

    I have a cutscene that plays for each player upon map start. Once I hosted this game it seemed to me that cutscene perfomance varied compared to when I tested the map solo. Will cutscenes display differently in a single player testing scenario vs. an online hosted game with a full lobby?
  13. Shooterman56

    Roaming Trader

    I am planning on creating a roaming trade unit on my rpg map. This unit will have unique items for sale, have a squad of caravan guards, and will be killable. There are a total of 9 towns, with regions associated with each, that the caravan would travel to. What is the best way to go about...
  14. Shooterman56

    Trading Cart

    I am working on a roaming trade unit & i'm looking for a humanoid type model. Aside from autonomously moving units (like the wagon), there aren't too many options. Something like this: HeroArchMage Any help would be appriciated!
  15. Shooterman56

    Cinematics for all players vs cinematics for one

    If my map has a cinematic that uses this event to initiate: Unit - A unit comes within 500.00 of A cleaner short range 0276 <gen> How should I structure my conditions so that only 1 player sees the cinematic and becomes invulnerable for its duration? There are a maxiumum of 10 player...
  16. Shooterman56

    Cinematics and the minimap

    I am trying to insert a cut scene into my map. When I use the cinematic mode trigger it reveals the entire map for the duration it is active. Is there any way to use cinematic mode without it revealing the buildings normally obscured by the fog of war after the cutscene is over? Players are left...
  17. Shooterman56

    Fat Villager / Town Drunk

    I've noticed a distinct lack of plus size peasants. I've attached a mug to a standard villager 2 model for one of my maps, but I can't shake the feeling that there is a lot more potential there.
  18. Shooterman56

    Ham Club

    This ham model spins when it is placed in the map. I would like to use it as an attachment to a unit model. Is there a way to stop the spinning motion / altar a model like this without using a model editor? Ham
  19. Shooterman56

    Periodic Map Lag

    Hello, The map I am currently working on is experiencing 2 kinds of lag. A lag spike during map initiation. Periodic small frame stops ~4 seconds I was planning on adding a cutscene to the start of the map, depending on the issue with initialization i'm not sure if it will help or hurt...
  20. Shooterman56

    Shops that only allow certain types of players

    Hello, I am trying to create a shop where only players who have joined a guild can buy from it. When players join a guild they set the classinterger variable. Am I approaching the problem from the right angle in terms of maximizing optimization? Thanks in advance. Hero Store Events...
  21. Shooterman56

    Fixing mining trigger

    Hello, I am working on a map that involves mining. The mining system has been integrated into a damage detected system that is also used for other professions. It is written so that when a unit holds the pickaxe item, and attacks a ore rock, they will create resources. I have gotten the system...
  22. Shooterman56

    Rename command

    I am trying to give players the command to rename themselves. I've hit a bit of a road block can't figure out what's missing here. Events Player - Player 1 (Red) types a chat message containing -rename as A substring Player - Player 2 (Blue) types a chat message containing -rename as A...
  23. Shooterman56

    Mountain Giant Animation Trigger

    Hi all, I am using the mountain giant model for a map I am working on, this unit has an animation called 'eattree' where it grabs a tree from the ground. The tree that the unit is pulling up is not textured however. Here is the trigger I am using. Events: Time - Every 2.00 seconds of game time...