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  1. Lord Siler

    Reputation (+4): (Post) weren't they supposed to finish the last chapter like last spring?

    Reputation (+4): (Post) weren't they supposed to finish the last chapter like last spring?
  2. Lord Siler

    Need some ideas

    You can make each event where the hero takes down the plague spreader like a mini-game where you have to protect and heal the hero while he deals with the unit, also you could add some mini-game type events into it like fixing a bridge, etc. that will make the level funner to play.
  3. Lord Siler

    [Campaign] Effective defensive structures

    Good amount of hp is anywhere between 750 and 1250 or even 1500 or 2000 if you want it to be really brutal to eliminate I usually set the range to 800 or 850 - that's long range in case you're wondering
  4. Lord Siler

    [Campaign] Effective defensive structures

    Make a specialized tower with a good amount of hp, concrete armor, and good armor value, give it 2 attacks. One powerful attack against all ground units, preferably chaos type with AOE damage (you could use the orb of annihilation projectile for this.) And a second attack that does piercing type...
  5. Lord Siler

    Talk to @FeruEnzeruJKun

    Talk to @FeruEnzeruJKun
  6. Lord Siler

    Unique healing abilities

    ??? - Casts a doom like spell on a unit, when the unit is destroyed a healing ward type unit is created in it's place, but this unit is either invulnerable or have a lot of hp as so not to be destroyed by the enemy quickly.
  7. Lord Siler

    Orc-Burrow Vehicle

    Im not 100% sure, but I think it's been done before, in the Dwarf campaign they had a modified siege engine called "Tyrin's Prototype" do exactly what you described but with a different projectile, at least that's how I remember it.
  8. Lord Siler

    [Melee] Custom Race Techtree

    I have never played anything that was Scarlet Crusade themed so I dont exactly know much about it, but judging from what is mentioned here the units are very fire and light orientated. So have units outfitted with fire and light spells, for example the offensive mage can be called the...
  9. Lord Siler

    Minion master type hero?

    As was already mentioned you can use a spellbook to get up to 11 extra spells, you can make summoning spells and spells that direct the armies to attack a specific enemy. What I would reccomend is spells that raise a particular unit from corpses, if you want a large army you're gonna have to...
  10. Lord Siler

    A Custom Map I Played Once

    I wasn't trying to clown @Regweld when I made that topic, I was legitly looking for a map I played a long while ago and couldn't remember much about, wanted to open it in the editor so I can learn from it
  11. Lord Siler

    A campaign I once played

    A long time ago I've played this campaign, not much I can remember about it except that you were playing as this commander and your ally was also your rival and the side quest in some missions was to basically best your ally in defeating your enemy. So it was like you were going against an enemy...
  12. Lord Siler

    [Spell] Anti-Magic Field

    The ward was involved because it allowed the caster to see how far the radius of the spell extends.
  13. Lord Siler

    [Spell] Anti-Magic Field

    Hello all, I was having a discussion without someone more proficient at worldeditor than me, and I was telling him how I created an anti-magic field; an area with a circular radius in which enemy units were unable to cast spells, I explained how this was done by using statis trap or vision ward...
  14. Lord Siler

    Unique healing abilities

    @Rem: Remember when we were working on the project and the final boss (The Goddess) had this special attack or ultimate or whatever you want to call it. I can't remember the name now but what it did was take all the damage the Goddess has taken (let's say the goddess has Remaining HP/Total Hp...
  15. Lord Siler

    [Campaign] The Ruby Crusade

    Interesting little campaign, looking promising, I'll give it a try whenever I have some free time
  16. Lord Siler

    Reputation (+4): (Post) some creative things mate!

    Reputation (+4): (Post) some creative things mate!
  17. Lord Siler

    [Campaign] Defense against air raids

    Ye, but that was on the rebel's side
  18. Lord Siler

    [Campaign] Defense against air raids

    I like the aerial shackle idea, no one proposed that before
  19. Lord Siler

    [Campaign] Defense against air raids

    Difficult to say, even if the player would only spend his food supply on them, an attack consisting only of these units (12 or more of them) would not wipe the base out, rather it could weaken it enough by destroying enough towers and/or structures that it could be easily defeated by a ground...
  20. Lord Siler

    [Campaign] Defense against air raids

    I see I wouldn't increase any unit's food cost to over 8 unless it was so OP that 7-8 of these units alone could wipe out an entire well defended base.
  21. Lord Siler

    [Campaign] Defense against air raids

    Your solutions are good, however what I'm working on has air units that have 1100-1200hp and are basically somewhere between a frost wyrm and a gryphon (a lot more towards the gryphon) and cost 6 food, we cannot increase their food cost as that would make no sense (they are not that powerful...
  22. Lord Siler

    [Campaign] Defense against air raids

    9 food cost? How powerful were those dragons?
  23. Lord Siler

    Reputation (+3): (Post) Happy new years, your play throughs are awesome!

    Reputation (+3): (Post) Happy new years, your play throughs are awesome!
  24. Lord Siler

    sorry to hear this man, you just gotta keep yourself upbeat and cheerful, get better man, we...

    sorry to hear this man, you just gotta keep yourself upbeat and cheerful, get better man, we need the old fang back
  25. Lord Siler

    catface, must've been hilarious

    catface, must've been hilarious
  26. Lord Siler

    we miss you n00b....

    we miss you n00b....
  27. Lord Siler

    [Campaign] Defense against air raids

    As many of you know me and a few others are working on a campaign, this question has probably been asked before, but how do you make the computer effectively defend against air raids? The current solutions we are using are 1) creating special footman like soldiers who are cheap in terms of food...
  28. Lord Siler

    Reputation (+3): (Post) New years rep

    Reputation (+3): (Post) New years rep
  29. Lord Siler

    Reputation (+3): (Post) New years rep

    Reputation (+3): (Post) New years rep
  30. Lord Siler

    Reputation (+3): (Bundle) some rep to brighten up your life

    Reputation (+3): (Bundle) some rep to brighten up your life
  31. Lord Siler

    [Campaign] Tales of Silventria Mechanics Thread

    yea that works, just need to make sure the comp can keep re-supplying those units, also this would not make the battle easier, some things need to be tweaked around
  32. Lord Siler

    [Campaign] Tales of Silventria Mechanics Thread

    Indirectly yes, but we can just put units and make they cost 0 food, and other similar solutions
  33. Lord Siler

    [Campaign] Tales of Silventria Mechanics Thread

    Originally the solution was to put a ton of gray guards in the base as they can attack aerial units, if that doesn't work we need a unit like the gyrocopter; something that is inexpensive food cost wise but can really bring down air units of all kinds
  34. Lord Siler

    [Campaign] Tales of Silventria Mechanics Thread

    Well Blake, it has certainly been fun, hope you can make some time to be on here again, I'll take up where you left off....lots of work to be done...but I'll certainly give it a try. Best of luck in 2018 Blake as well as everyone else.
  35. Lord Siler

    [Campaign] Elite Soldier's abilities

    That could work very well actually, an elite unit that causes other units to lose some of their attack damage, seems really interesting, as well as effective from a practical point of view
  36. Lord Siler

    [Campaign] Tales of Silventria Mechanics Thread

    Yes, Blake was quite persistent about creating a complicated world map.
  37. Lord Siler

    Reputation (+2): (Post) remove the kebab

    Reputation (+2): (Post) remove the kebab
  38. Lord Siler

    [Campaign] Tales of Silventria Mechanics Thread

    Wow, that's one interesting idea, I'll let you get that. The Ghrenis missions are nothing like that, but this concept is very intersting, maybe we could apply it in a different mission, good job for thinking of this!
  39. Lord Siler

    [Campaign] Tales of Silventria Mechanics Thread

    The whole point of Ghrenis the Cruel is that he is incredibly hard to engage and stay alive after, especially if he's in a group of units. In maps where you encounter him he is pretty much the only thing that stands between you and achieving victory, that's why he's pretty damn tough
  40. Lord Siler

    [Campaign] Tales of Silventria Mechanics Thread

    @Colonel Aster you could at least try to be nice, anyway some tweaks of terrain here and there wouldnt hurt one bit
  41. Lord Siler

    [Campaign] Tales of Silventria Mechanics Thread

    I'll e-mail you what I have
  42. Lord Siler

    [Campaign] Tales of Silventria Mechanics Thread

    Happy holidays everybody
  43. Lord Siler

    [Campaign] Tales of Silventria

    What Colonel Aster said, and most of what has been done so far was abilities, triggers, concepts, lore and not material thats playable, we thought we could accomplish tons of work in the summer when everyone was free and we had more active participants but individuals got carried away with other...
  44. Lord Siler

    [Campaign] Tales of Silventria Mechanics Thread

    ...Let it go, we need to work together, in fighting solves nothing, besides what has he done to piss you off? sure his maps are a little off, but its not like he intentionally makes them that way to piss YOU off, he just has a different way of seeing things and that's all, just trying to point...
  45. Lord Siler

    [Campaign] Tales of Silventria Mechanics Thread

    Oh whatever, its not like we're using those maps, I think he just made them when he was in a huge hurry, you're just gonna upset him by bringing it up, that's all. Rather than collabing as a team we're in-fighting about the quality of maps Aster made ages ago while under an obvious time...
  46. Lord Siler

    [Campaign] Tales of Silventria Mechanics Thread

    You're referring to the map that me and Aster made? Aster can do terrain but he always goes away from the original plan and puts his own ideas into it, that's why I don't like sharing resources with him. But the map he made so far are good (except for the outskirts thing I mean)
  47. Lord Siler

    Damn whitefang, how did you get so many followers?

    Damn whitefang, how did you get so many followers?
  48. Lord Siler

    Reputation (+4): (Post) Looks good!

    Reputation (+4): (Post) Looks good!
  49. Lord Siler

    [Role Playing Game] Kalak'a'hui - Phase 1 Version 3.10c Released [17.9.2018]

    I will give your map a go when I got some free time, Im quite busy with finals at the moment
  50. Lord Siler

    [Campaign] Tales of Silventria Mechanics Thread

    Ok, that's a long list, let's go to chat and discuss things, I like some of those ideas/suggestions/etc.
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