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  1. LordHatchet95

    RTS project: Age of Conquest

    LordHatchet95 presents: Age of Conquest! Age of Conquest is a real time strategy map based on the medieval era, and having armies of up to 200 units. You choose a civilization on start of the map, and work with their tech tree availability, perks, disadvantages and unique units and...
  2. LordHatchet95

    Game crashes whenever I try to build anything (AoE2 in WC3 project)

    I've been making an Age of Empires 2 scenario, with resources and all, even upgradeable buildings whenever one advances to the next age, but... whenever I try to build anything at all, the game crashes. There is an attached video with the test run with a villager (peasant) that has nothing but...
  3. LordHatchet95

    [Altered Melee] Bandit Race (Still needs test)

    Hey guys, LordHatchet95 here, and I've finally got a bit more of motivation to make a scenario. This time, around the Bandits. A fully customized Bandit Race able to put traps, hire units instantly (yet they still must replenish), and build an almighty Lair which can garrison up to 10 brigands...
  4. LordHatchet95

    Small showcase of an abandoned RPG project

    Hey everyone, LordHatchet95 here, and I was doing a lot of work on a map. Sadly, its hard to work with no time, and also for other reasons I've stopped working at it... I've been doing a scenario with Ultimate Terraining map 3.0 a long time ago, but due to, well... Blizzard not being Blizzard...
  5. LordHatchet95

    [IDEA] Custom Warcraft cooperative maps featuring "Commanders"

    I've been thinking of something quite similar to Starcraft 2 Coop commanders feature, but made in warcraft 3: CLANS/RACES Customized races and clans (parentheses: the leader): Human: -Kul Tiras (Admiral Proudmoore) -Lordaeron Survivors (Jaina Proudmoore) -Azeroth (Anduin) -Sin'dorei (Kael...
  6. LordHatchet95

    [General] Units/SFX disappearing, Sound issues [FIXED], and the Haunted gold mine problem

    Hello everyone. LordHatchet95 here, after a loooooooooong time of hiatus... Well, to the point: I've been working on a starcraft volcanic map, with high tides and low tides of lava... Both the triggers and the models are ready. The issue is the following: I ended up using "units" with...
  7. LordHatchet95

    MiscData.txt: What to do today with it?

    Greetings everyone, LordHatchet95 here. So, I've been trying to get the "MiscData.txt" working, but lately I'm having problems doing so... I tried to search for answers but got none... So the only option for now is asking directly. What I need is detailed instructions about the file, meaning...
  8. LordHatchet95

    Diablo 3 Barbarian in WC3

    Hi everyone, LordHatchet95 here. So, a long time ago, I've been making a scenario about the d3 barbarian, but with 5 skills... So far I got: Bash: a powerful punch, generates 6 fury (mana) Weapon throw: Ranged attack, generates 6 fury Furious charge: Rushes towards a point, damaging enemies...
  9. LordHatchet95

    Any chance of separating original from reforged?

    So, I got the game finally, and all I can say: I'm f***ed up The game already had some very few bugs, and it came out with even more bugs and glitches (I approximate over 300 times the bugs and glitches). The world editor now FORCES the ownership of everything done, no matter how many custom...
  10. LordHatchet95

    Goofing around witn WC3R Editor - Savannah

    So, got access to the Beta, and tested around some stuff. Got stressed on a vs AI in the game, definitely not my strong point, althought I do ok with the "creative" area. Also I thought about making a bit of terraining in the new WE, there's also a new feat which can't be accessed yet, and most...
  11. LordHatchet95

    [Altered Melee] SC2 Char Style Melee Map in WC3

    Hello everyone, LordHatchet95 here, and I have some doubts about some issues around my map. First of all, the tech-three: I used an improvised SC1-2 terran tech tree with the basics: Now, the lava Short version, the issues I have is lack of models, lack of proper tech tree making...
  12. LordHatchet95

    Showcase: Marshlands Orc Encampments...

    The orcs have always been quite adaptative towards hostile environments of many sorts. The damp, putrid, large Marshlands were no exception. Having enough ground, they can build firmly their settlement. Before: After: Above all, their commander can oversee how the settlement thrives. Before...
  13. LordHatchet95

    Troubles making a custom "Haunted Mine" + Custom resources issues

    Hello everyone, LordHatchet95 here.... Well, I'm back after a long time, and managed to make a map with custom resources. Instead of Gold/Wood & Food, I would have Food/Wood/Stone/Gold & Population (like AoE1,2 and 3), and i was going to use a system similar to another game named "Rise of...
  14. LordHatchet95

    Graphic Bug on TFT Startup

    Pretty much the image's self explainatory, but can't skip all the details. Works OK in-game, works OK the rest of the tools, accepts mods, but I find that the main menu BG doing that could mean some huge issue about a graphical component, either driver, mdl/mdx/txt/all-the-above file associated...
  15. LordHatchet95

    [WC3] Terraining: Bringing Starcraft at it's best

    Explore planets unknown and varied! Bring whole fleets to the space! Infiltrate/guard cities and installations! Protect the Emperor/Zerg Queen/Archive! Many ideas regarding the varieties of worlds Starcraft 1 and 2 can be brought here... The main idea I came with, is to make a Starcraft map...
  16. LordHatchet95

    [WC3] Starcraft 2 Volcanic Planet Environment Showcase (Opinions + Tutorial + Poll)

    Hello everyone, LordHatchet95 here, and I want to show you a few stuff about this small terraining map I've been doing: If you have anything to share/add about the map, make sure tu let me know. I gave credits about the models I've used on this map, which are few being used. Thank you for...
  17. LordHatchet95

    [JNGP] Can't use it anymore

    Hello, I'm a new user here, and i have an issue since I updated my WC3. I've been trying to open some projects I have been making in JASS New Gen Pack ever since 2013 or even before that, but the WE just won't open. Any way to fix this or to open my JNGP maps on other WE environment? The error...
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