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  1. Tank-Commander

    Building large spells using StageIDs

    Introduction I've been asked many times before how I go about making large spells and where to start when doing so. So I've written this Tutorial to explain my method of doing it that I've used for years: Creating large abilities with many parts can be daunting and difficult to wrap your head...
  2. Tank-Commander

    MUI Spells Using Artificial Waits

    Introduction Creating delayed spell effects that are MUI without the use of waits is fairly simple. It just requires two variables and one periodic trigger. The first variable is an integer that represents the current spell instance, whereas the second variable is an integer that...