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  1. thePeacey

    [Math] I need a math formula for my trigger

    1. i could understand the english of "1" this time, but couldnt understand what you actually mean. i dont want them to attack the enemies at their minimum range, and i really cannot understand your meaning... i do want the archers to attack-ground the target, but there must be a cricle as its...
  2. thePeacey

    [Math] I need a math formula for my trigger

    @[email protected] youre lighting some bulb lamps above my head. 1. at 100% accuracy unit must attack-ground where the target exactly is. (however if the target moves before arrow touches it, the hit will be unsuccessful and this is what i do want to happen. attack-ground is something dodge-able as i know...
  3. thePeacey

    [Math] I need a math formula for my trigger

    is not what i exactly want :sad:, but is better than mine. thanks Uncle.
  4. thePeacey

    Hide Min Damage

    so you mean it is possible to hide unit damage and armor icons?
  5. thePeacey

    [Math] I need a math formula for my trigger

    thanks for the formula:grin: ill test it tomrow. but there is a problem. if the player accuracy tech level is 0 (not researched/upgraded) then 600 / 0 = 0 to unlimit offset range? :huh:
  6. thePeacey

    [Solved] How do i hide all units HP / hitpoints / health? (not Bars) (only numbers) (without changing HP or any units settings)

    thanks alot for the vjass version! yes i was thinking about the same thing (the future issues with jass spells)
  7. thePeacey

    Hide Min Damage

    What? :ugly: Couldnt understand what exactly i have to do. I do still want them to be selectable because the players must be able to read the damage & armor type and read their strength and weakness, and sometimes for using abilities.
  8. thePeacey

    Hide Min Damage

    in my new map, im trying to remove all numbers like HP, Mana and Damage, so it is not a good thing for me :ugly: (btw this system is hiding both minimum and maximum for me) are you sure that you cant? :sad:
  9. thePeacey

    Hide Min Damage

    i can still see both Minimum and Maximum when i hover my mouse over the Damage icon.
  10. thePeacey

    [Solved] How do i hide all units HP / hitpoints / health? (not Bars) (only numbers) (without changing HP or any units settings)

    i feel this is the SOLUTION and is correct, or is very close to the solution. i see in that UI Tutorial there is the same thing for disabling UI things "BlzFrameSetVisible(frame, false)" Actions Custom script: local frame = BlzGetOriginFrame(ORIGIN_FRAME_PORTRAIT_HP_TEXT, 0) Custom...
  11. thePeacey

    [Solved] How do i hide all units HP / hitpoints / health? (not Bars) (only numbers) (without changing HP or any units settings)

    my trigger: events-... conditions-... actions- custom script: local frame = BlzGetOriginFrame(ORIGIN_FRAME_PORTRAIT_HP_TEXT, 0) custom script: BlzFrameSetAbsPoint(frame, FRAMEPOINT_CENTER, 0.4, 0.3) moves the text to center of screen. the problem must be this part...
  12. thePeacey

    [Solved] How do i hide all units HP / hitpoints / health? (not Bars) (only numbers) (without changing HP or any units settings)

    thanks for your useful reply! im always dealing with GUI for creating maps, So... how do i use these codes? local frame = BlzGetOriginFrame(ORIGIN_FRAME_PORTRAIT_HP_TEXT, 0) BlzFrameSetAbsPoint(frame, FRAMEPOINT_CENTER, 0.4, 0.3) local frame =...
  13. thePeacey

    Done.

    Done.
  14. thePeacey

    [Solved] How do i hide all units HP / hitpoints / health? (not Bars) (only numbers) (without changing HP or any units settings)

    no no this is not what i want. just turning off HP numbers (those green ones) in UI when players click on units, not changing their HP or turning them to doodads. but anyway, thank you for your answer. yes its 1.32. some questions: :ugly: what is "framehandle"? if...
  15. thePeacey

    [Solved] How do i hide all units HP / hitpoints / health? (not Bars) (only numbers) (without changing HP or any units settings)

    what "Title" says. dont say "set hp to 100000000000" because i want my units attack and kill each other like what happens in most of maps. how do i? :huh: ------------------------------------ ~the SOLUTION~ Credits: - Retera - Tasyen - Uncle Hide HP and Mana Events...
  16. thePeacey

    [Math] I need a math formula for my trigger

    hey Doctor, thanks for your answer. i made a trigger that makes Accuracy for my Archer unit, so when Archer attacks, his arrow will shoots somewhere near the target. but there is two integers that i want them to involve in my trigger, cur_Accuracy and upg_Accuracy. so theres a normal stat...
  17. thePeacey

    hello, i had to play the game online once, when i see the player names in game. and then i could...

    hello, i had to play the game online once, when i see the player names in game. and then i could access offline again, i have to login to the game once every month, each login makes it possible to play offline mode in the next 30 days.
  18. thePeacey

    [Math] I need a math formula for my trigger

    salutations. let me explain what kind of formula i need. i want to say that when distance between two units is high, then variableX becomes lower (not under 0). and when is low, then variableX becomes higher. i dont want values lower than 0. and note that there is only "- + x /" im waiting for...
  19. thePeacey

    hello, how do i use this code? Code: [CmdMove] Art=CommandMove Buttonpos=0,-11

    hello, how do i use this code? Code: [CmdMove] Art=CommandMove Buttonpos=0,-11
  20. thePeacey

    Comment by 'thePeacey' in media 'Screenshot_5.png'

    what hoof, a new trick, thanks. had to know it earlier.
  21. Screenshot_4.png

    Screenshot_4.png

    another Screenshot from my new project, Forest of the Knights :)
  22. Screenshot_5.png

    Screenshot_5.png

    another Screenshot from my new project, Forest of the Knights :)
  23. thePeacey

    April Fools - Introducing Honeycombs!

    What in oblivion is that?! I was serious about my ideas... well then ill take my revange by creating a map using hive staff names :》
  24. thePeacey

    April Fools - Introducing Honeycombs!

    Wtf, i was preparing almost the same thing but mine was called "hivecoin" and was going to contact ralle. Anyway, this system is not balanced and is UNFAIR. Ill contact ralle soon about my idea, however "Honeycomb" is a beautiful name and its icon also. [Staff dont delete my message.] As a...
  25. thePeacey

    Hey, i got the same issue. My warcraft 3 offline button is became unselectable. (Gray button)...

    Hey, i got the same issue. My warcraft 3 offline button is became unselectable. (Gray button) How do i fix it? Yes Its purchased & original. Can you help me please?
  26. thePeacey

    hey, id like to pay but as crypto. i cant pay with btc bcz btc fee is HIGH. can you give me a...

    hey, id like to pay but as crypto. i cant pay with btc bcz btc fee is HIGH. can you give me a tron wallet address please?
  27. thePeacey

    Hello? is anyone there?

    Hello? is anyone there?
  28. thePeacey

    no, i mean Tron.

    no, i mean Tron.
  29. thePeacey

    hey Hayate, id have the same problem...

    hey Hayate, id have the same problem. https://www.hiveworkshop.com/threads/mdl-exporter-for-blender3d.308138/ "So next time i need to use empty instesd of directly animate the object to avoid problem?" can you please tell me how did you fix the problem? :bored: what do I have to do infact...
  30. thePeacey

    BTC fee is high, can i pay as TRX instead? :pir:

    BTC fee is high, can i pay as TRX instead? :pir:
  31. thePeacey

    new problem! i get this error everytime i try to open my model with Magos: Expected "Matrices"...

    new problem! i get this error everytime i try to open my model with Magos: Expected "Matrices", got "" in group "Geoset" in "D:\Wc3Models\Mine\Working\Drgn stand1 animation.mdl" I just seen this threat, what thing did you update? a software or a plugin? " Animating render visibility no longer...
  32. thePeacey

    Rig & Animate Models w/ Blender

    i got this error :( Expected "Matrices", got "" in group "Geoset" in "D:\Wc3Models\Mine\Working\Drgn stand1 animation.mdl"
  33. thePeacey

    Blender animation

    So ive tried to animate my model in blender, looks working well in blender, but when I export it to MDL & open it with Magos, it doesn't work well, I see the animation in Magos is not what I made in Blender. My model is a Minecraft character, so its not rigged.* ANOTHER QUESTION: is there...
  34. thePeacey

    hey twilac, i just saw & read your thread about mdl exporting in blender. i correctly animate my...

    hey twilac, i just saw & read your thread about mdl exporting in blender. i correctly animate my model in blender, but when I export it to mdl, its no longer correct. i saw this you said "Just make sure to have a marker in both ends of an animation sequence (same tag/name on both)" what does it...
  35. thePeacey

    Tried to fix the problem, now its animation is broken, legs & arms moving somewhere else...

    Tried to fix the problem, now its animation is broken, legs & arms moving somewhere else (another animation plays) the walk animation is OK in blender, but when I export it to MDL format, its animation gets some problems.
  36. thePeacey

    hey Fingolfin, heres the Blend file of my model: the Model I'm really new in 3d modeling &...

    hey Fingolfin, heres the Blend file of my model: the Model I'm really new in 3d modeling & animating them. i cant find the issue to solve. walk animation stops for a few seconds in Magos. (while always loop was on)
  37. thePeacey

    Hive Community Shirt - 99.000 Members!

    BTC Fee is high, can i pay as TRX or DOGE? IF YES: your walled address please.
  38. thePeacey

    hey Fingolfin, id need your help about my 3d model animation. its a simple walk animation, but...

    hey Fingolfin, id need your help about my 3d model animation. its a simple walk animation, but there's a looping problem, it stuck for a few seconds. model & animation are exported from Blender. (made in Blender)
  39. thePeacey

    hello, how do i pay 3$ for the banner? i dont have paypal & visa and... may i pay 3$ as crypto?

    hello, how do i pay 3$ for the banner? i dont have paypal & visa and... may i pay 3$ as crypto?
  40. thePeacey

    [Solved] blender mirrored parts problem.

    thank you so much.
  41. thePeacey

    Reputation (+3): (Post) many thanks.

    Reputation (+3): (Post) many thanks.
  42. thePeacey

    sir, please help me. https://www.hiveworkshop.com/threads/my-model-has-some-bugged-parts.330714/

    sir, please help me. https://www.hiveworkshop.com/threads/my-model-has-some-bugged-parts.330714/
  43. thePeacey

    [Solved] blender mirrored parts problem.

    please help me! his right leg & left arm seems invisible in warcraft & world editor & reteras model studio & other warcraft modeling tools! i also try it with its textures but again it has this problem while has textures! seems when i export my model as an MDL file, it gets many problems. how...
  44. thePeacey

    [Solved] No textures on my model!

    please help me! his right leg & left arm seems invisible in warcraft & world editor & reteras model studio & other warcraft modeling tools! seems when i export my model as an MDL file, it gets many problems. how may i fix this problem? please help me!
  45. thePeacey

    Reputation (+3): (Post) My problem solved too, thank you so much.

    Reputation (+3): (Post) My problem solved too, thank you so much.
  46. thePeacey

    Comment by 'thePeacey' in media 'Caravans & Raiders lv1'

    @Zucth :peasant-cool:
  47. thePeacey

    Comment by 'thePeacey' in media 'Caravans & Raiders lv1'

    im glad to see your words. i hope this project will satisfaction you & you will enjoy from playing this :)
  48. Caravans & Raiders lv1

    Caravans & Raiders lv1

    never leave your caravans alone, maybe your enemies are waiting for it on the roads :) A screenshot from my new map project.
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