I need a Cat-Like tail attachment model to attach it to a unit of mine in my map. Animated (where it swirls around) would be even better if possible, otherwise non-animated one will do. I'm going to attach it to the Runner Unit, so its colour has to match the Runner's skin colour...
Do I need to set TempLocation via variable then save this point to Hashtable or I am able to do it directly without the TempLocation variable, then when done 'clear all child' will take care of leak?
I'm trying to make an ability similar to that of attack but it seems I keep failing.
I want the game to detect when a player right clicks on a unit (to attack it) and then make a selected unit to cast 'attack' on the target.
Edit: Nevermind! I found the solution for this though I got...
I got a query about how to load hashtable values of a casting unit from a dummy unit.
Once a unit begins channeling, save name of ability being cast, save caster and target, Create a dummy which dies after 3 seconds.
After dummy dies, If ability name is Cure then Heal target by...
Does it really matter which one of the 2 values I use?
E.g. would it make a difference if I use:
Save x as key(unit) of 0 OR
Save x as 0 of key(unit)?
And if I want to save another value for the same unit do I just change the 0 to 1 for example?
And should I clear the child/parent...
For some reason, which I got no idea what it is, when I open one of the following of the hashtables, it makes both the official WE and NewGen to stop working and then makes me close the program.
I tried the following and probably there are more that are 'bugged':
I have a spell with 10 second cast time.
And I have a Passive Ability at level 0 and a max level of 3.
Is there a way I could reduce the cast time by (Lvl of Passive Ability*15)% via triggers or some other way?
(Other than create 3x numbers of the same ability each with 15% less cast...
1) I would like to know how I could detect if a unit is behind another?
E.g. a unit facing 90 degrees, another unit is somewhere 225-315 degrees behind that unit. Check if that is true.
2) I would also like to know how I could change the hotkeys for attack,move,patrol,stop just like...
I need an aggro + hate system similar to that of Final fantasy 11.
Here is the detail:
1) All monsters roams (moves around) specific areas.
-This can be done by adding Wander (Neutral) ability and upon leaving the region, it moves to a random area within the region)
2) Aggro System...
For some reason, I cannot create this in NewGen:
Hashtable - Save 10.00 as 0 of (Key (Target unit of ability being cast)) in hashTable
Once picked 'Get Handle ID' and clicked on 'Handle' only the variable part appears. I opened the official wc3 editor and it showed both the variable...
Would removing a buff or an ability from a unit even if the unit doesn't have it cause any problems or leaks?
Same goes with Setting variables to something that they already are.
Again, with removing units that may or may not exist.
Is there a way to hide the names + numbers of hero attributes from players?
You know, when you select a hero in-game it shows to you in the middle it's Strength(x), Agility(y), Intelligence(z).
Is there a way to hide BUT NOT remove them.
Anyone knows an ability that can be casted having a buff where I can control whether the buff is overwritten or Stacked? Or any idea of how to do such a thing?
E.g. Endurance Aura can be stacked but the problem is it's an aura. This, I got to put it into a spellbook then add/remove the...
Im creating several heroes each with different SpellBook Ability, after certain levels (in an irregular pattern) the SpellBook Ability increases in level (containing more spells in it as it levels)
In triggers, I have to do the following [Shortened...
I'm trying to create a trigger so that every unit that casts a spell and as long as it is casting it, a special effect appears at their position up until they finish casting.
These are the triggers:
Unit - A unit Begins channeling an ability...
I'm creating my own map atm and been having problems with the following leak removals:
Initialization Set up
Time - Elapsed game time is 0.01 seconds
Set TempPlayerGroup = (All players)
Player Group - Pick every...
1) I need a trigger where a unit follows a hero, same as in Undeadbudgie or FF Epic RPGs.
Description: The unit can move a maximum distance of x within any direction from the position of the hero, if moved more than distance x, the unit instantly moves to the hero's position.
I tried doing it myself, but the Timer action just wouldn't work, it only works for player 1 and the rest just show blank space instead of time.
I need the revival system to show timer when a hero dies, and that the timer is shown for allies only. If hero dies, a grave appears. Or, I just...
These are the triggers, and I need someone to help me out:
-------- ============================== --------
-------- Repair Buildings --------
That a peasant has stopped repairing and now he has to go back to his Tent.
A building has been attacked, Create peasant next to Tent, order peasant to repair building.
(Now this part which i need help with)
If peasant stops repairing, order peasant to cast storm bolt at tent. <==
Ok, so the hero has Strength as his Main Attribute, I need the Strength to be what it is and not altered, as his damage is also based on Strength, though I want to decrease his Life Points' increasement per level, I can't change the Value in "Game Constants" or it will alter all of the Heros'...
Unit - A unit Gains a level
(Unit-type of (Leveling Hero)) Not equal to Backpack
Unit - Set life of (Leveling Hero) to 100.00%
Set Upgrade_Level_Hero = 0
Set Upgrade_Level_Hero = 0
Is there a way to save abilities that a unit has (Instead of Items) and when loading, it gives items according to the abilities the unit has, (does not load the abilities).
Also, I'd like someone to create this for me, if it is possible, pm me.
I have posted this problem like a year ago but no one had helped to fix this problem, I want to know what is making my Loading Screen take too long.
It takes like 3-5 minutes to load, same as CoT map, though I havn't even got to the stage "40% Finished" of the game.
Please help, thank you.
How to make a unit to cast spells on its targets from time to time. (A spell that is not auto cast.)
e.g. Mountain King casts Storm Bolt on his targets at a random time between 8-12 seconds. (The Mountain King is owned by a computer)
Or do I have to use an auto cast spell then trigger it to...
I was wondering on how to remove a location variable that is arrayed?
+Rep, thank you.
Edit - the other Thread is a mistake, the Hive's Server lagged and I somehow have double threaded, mod please delete the other thread, not this.
I was wondering on how to remove a location variable that is arrayed?
+Re[, thank you.
Edit - before you flame on me, the double threading was by mistake, the Hive's server lagged and somehow i double threaded by accident. May you delete this thread mod.
*Note: This picture will be for a loading screen.
The picture needed is described as follows:
-A Knight kneeling down in the middle of a castle hall, with dawn's light shining upon him.
-The same Knight has his sword struck into the ground. (not deeply)
-The same Knight's head is looking 45...
I need help for solving this problem, it is about a House Wall doodad being sunk into another doodad made to be a "tile" here are the screenshots to be more clear about what I'm saying.
Here is my problem:
And that's how I want it to be, on the "doodad-tile":
I tried looking for...
As said in the Title, I am having a problem with my spell.
My spell is about:
-When someone casts "StoneSkin" he receives 0 damage what so ever until after 30 seconds or the sheild has been destroyed as it has a life of, 40 x Lvl of StoneSkin Spell.
My problem is:
-Everything works fine, except...
Greetings, I would like someone to create for me 2 abilities and I shall +Rep for each ability done.
Description: When a unit uses this ability, I want some units not to be able to attack the caster and some types may be able to attack. (e.g) Footman, Rifleman may...
I have absolutely no idea why the following trigger does not work. =/
I need your help, please.
Player - Player 1 (Red) types a chat message containing <Empty String> as A substring
Player - Player 2 (Blue) types a chat message containing <Empty String> as...
I'm going to need Final Fantasy XI Online characters to be made as models for WC3. It does not need to be 100% the same, I know it's going to be hard. Each model will give you +2 Rep.
The model must not have any weapon in hand.
The model must have a boot coloured the...
I am having a real problem in my map and that is it takes lots of time to load/save in WE and also like 3 mins to load to play in WarCraft Frozen Throne. May someone tell me how to solve this, thank you.
+Rep if helped.
I am having a problem with my map where it takes ages to load/save and load to play. It only has a size of 3MB while I even opened other people's maps and had a size of 6 MB which was faster than opening my map. A friend of mine said it maybe has something to do with the Map Script. I asked him...
I need 3 models for my map and they are FFXI Online Summons called Carbuncle, Shiva (A flying model) and Diabolos (A flying demon model). If anyone can make an exact or near exact copy of it into a WC3 Model, I'll give reputation and will be in my Map Credits.
I need help with 2 things
I need help with 2 things for my Map:
1-Multiple multiboards, 1 for each player. One player cannot see the other player's multiboard.
2-Show damage done by both, physical attack and spells.
If there is something that is not understandable, please do ask...
I am making a map called, FFWF (Final Fantasy World Fight). The map is based on FFXI Online characters and abilities. It is kind of like Dota where units from your base attacks your enemy's base also vice versa: but it is also an RPG where you can save and load. You can choose "New Mode" inorder...