How different is it going to be from the current wc3 editor? To be honest, I'm so used to the sc2 editor - it's so much more fluid/modular/powerful/flexible than the current wc3 editor even with NewGen precompiler addons (LUA macros + vJass mainly, the data editor in wc3 is god-awful).
My hots art contest entry on deviant art.
If you weren't aware, there is an art contest on the deviant art website to promote the new game by blizzard. The objective is to paint a battle between a minimum of 2 of blizzard's characters fighting each other.
This has taken me about 3 weeks worth...
hellluuuu, below is a simple item drop system, can someone explain to me how I can integrate Table into this system? I am still not sure how Table works... even after reading Bribe's demo - furthermore with this system.
Also a side question -
can someone explain what binary trees are good...
I'm having this error where the compiler generates extra lines of endlibrary, can someone try saving my map and see if anyone has this issue?
if not.. imma just use a backup
some weird thing happened where the compiler randomly deleted all my endlibrary/endscope lines in the editor... but it...
I've decided to start learning how to use collection modules, I'm already having problems using the most basic one :P
library LinkedListModule /* v2.3.1
Easy implementation of linked lists into structs.
Trouble with Meathook Spell -__-
I cleand it up even more making sure every struct extends array and deleted all this other crap I felt it didn't need (to help me understand).
BTW credit to the original guy : Kenny on TH
Sorry, maybe the answer is simple, but I'm have a bit of an issue trying to understand how I would go about this.
private struct Hooks
unit array chain
How would I write this, when I'm using the struct extends array method?
edit: -_- I finally...
Hi I made a simple charge skill, but uh.. giving me errors I have no idea why - I'm going bonkers :P A little help please :)?
edit: rofl, sorry I made a really stupid mistake.. took me a whole hour to spot...
Hi all I've been trying to learn more about structs and currently trying to recreate an unit indexer for the sake of practice.
The index works just fine, but the de - index won't go through - what am I doing wrong?
scope JassUnitIndexer initializer init
real indexEvent =...
EDIT: After a very long time..... with experimenting with music/sound files, I have found a consistent method to controlling in game music/sound files for those who want to be able to play different multiple sounds/musics and stop them whenever you want. THis is jass btw.
1st. At map init call...
Hi all, I'm using this model as one of my dummy units in a custom map. The issue is that it stays slanted no matter what I change to its max roll/pitch in the object editor. How can I make it so that it stays standing up straight?
Playable by up to 10 players on the same team, start off by picking a hero. Enter the arena with your allies and defend yourself against Illidan's endless number of minions. Successfully finishing a level will net you bonus gold and a trip to the shopping area - where you...
Hi all, I've been trying to create a channeling spell that gives a hero to heal a friendly units mana/health at the expense of its mana;; i'm not sure if this is the best way to go about - but i wanted to give structs/methods a try
The main issue is that i keep getting an expected returns error...
So after a unit dies, and its corpses' are gone is there a way to remove the blood stains remaining or reduce the time on it?
It's not in the constants, removing the unit via trigger doesn't work either
private function CE_Damage takes unit a returns nothing
if IsUnitEnemy(GetEnumUnit(), GetOwningPlayer(a)) then
call UnitDamageTarget(a, GetEnumUnit(), DAMAGE, false, false, ATTACK_TYPE_NORMAL, DAMAGE_TYPE_NORMAL, null)
How do you find a way to check if a given point is behind a unit's current facing?
So in this example, the formula would detect that all the points labeled with UPPERCASE LETTERS are behind the unit, and all the points labeled with lowercase letters are infront of the unit.
Hi all once again, I've been messing around with some more vJass, trying to understand how to use structs; This time I've made a meat hook like spell from DotA. The trigger works completely as intended (this is because I looked at another script to start me off) - but I'm COMPLETELY STUMPED as...
For some reason, the floating text at a region won't show if I try to change the color at all. If I leave it 100% all the way, it shows in a white color, but anything else and it won't show.
This onlyy happens to some of the regions - are there rules regarding floating text usage that I...
Hi all, I've been having headaches trying to understand how to make a spell MUI/Leakless in GUI
This is just for fun so I know these spells wont lag me, but I want to know just for good practice and learning - how I can make these spells MUI. I've read lots of tutorials on them, but I still...