Ability - Set Ability: (Unit: udg_temp_unit's Ability with Ability Code: Shockwave )'s String Level Field: Tooltip - Normal - Extended ('AOsh') of Level: 0 to Strong ability.
I want to change the tooltip of an ability, so far I have tried changing the level to 0 and 1 (in case it is base 0...
I got this cliff doodad model from the Ulimate Terraining Map and there is just too much polys that causes lag in-game. Is there any way I can reduce the poly? I am aware of a filter in blender that you just drag and drop on the model to instantly reduce them, however, I have no idea where to...
There are no artifacts, the HD file is uploaded itself, what's compressed is the JPEG file uploaded here...
Below is a screenshot of the default camera and view, footmen are scaled to 1.00 the selection scale is on 3.00 and as you can see there are still barely any artifacts.
Capture by FhelZone...
A selection circle that has wings, pretty much self explanatory from the screenshot.
Below is the screenshot in WE default camera and view.
Footmen are in 1.00...
Downside is the player would be computing a lot more. I made description for every level as detailed as they can be. So I guess this is a pretty reasonable case to use something that would throw data into SLK for loading enhancements.
Will this happen no matter what settings? I currently create hundreds of levels for abilities so I thought widgetizing the map would help loading time, since I would prefer abilities preloaded than lag on cast.
Sorry, type in increase instead of decrease. Anyway, I have played with my old map and it does not have problems with desyncs. I'm just wondering maybe something messed up in the new patch. Seems safe right now though.
Single Water Ripple Effect Particle
I just need a single water ripple without loop. Preferably the death animation of the mdx.
I will use it for a simple indicator of when the unit is on a water terrain.
This effect is usually found beneath the floating or swimming units.
Unit - A unit Starts the effect of an ability
(Ability being cast) Equal to Ressurect Trees
Set Temp_Point = (Position of (Triggering unit))
Destructible - Pick every destructible within 300.00 of Temp_Point...
Okay so an EXP system came into my head. Though it takes a lot of indexing and my coding powers are not sufficient to make it. It goes like this.
XP Gained = (Total Damage Done By Player / Spawn Total Damage Received) x Spawn Default XP Given
XP Gained - The XP gained by the...