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  1. Narogog

    Bug Reports

    i have a problem with all of the map versions the map mostly loads and then wc3 exits without a crash log. my computer is a windows 7.
  2. Narogog

    This system cannot use with UNIT_PICKUP_ITEM

    well first you have to add infinity to infinity, dived by zero and walla problem solved. Please post triggers, no one can help if they don't know what it is you are doing.
  3. Narogog

    showcasing randomly generated terrain and requesting criticism\suggestions

    here is a way you could do it in gui (note i know it won't be this simple)Actions Set I = 0 Set Point[I] = (Random point in (Playable map area)) Set Angle = (Random real number between 0.00 and 360.00) Set I = (I + 1) Set Point[I] = (Point[(I - 1)] offset by 50.00 towards...
  4. Narogog

    Hey Nestharus you owe me 200$

    first off secondly, is this counting the units in range of the unit?(it doesn't look like it) which is what a morale system needs too do in some way, manner or form.... and all code does is get the distance between one unit and all the other units that are beneath it(in the array).... Or at...
  5. Narogog

    Hey Nestharus you owe me 200$

    yeah, i was wondering if it is something like that, maybe i should only have it loop through 200 units at a time :ogre_frown: which i don't wan't to have too do. well i am not doing a linked list(other then the one for looping through the unit index's). what i am doing is loading 15 integer...
  6. Narogog

    Hey Nestharus you owe me 200$

    bump:/ can anyone please help improve this by telling me why it is dropping units after it has 300 or so?
  7. Narogog

    showcasing randomly generated terrain and requesting criticism\suggestions

    it would be look better if it wasn't so random, like creating occasional clusters of terrain/trees etc.. having just one dot of rock doesn't look good. Was the river randomly generated? It looks good, and if its randomly generated... I am really impressed, it might be better, if you made your...
  8. Narogog

    Any Fans of Survival games?

    Stranded 2 is a lot of fun, thanks for the thread it got me interested in it.
  9. Narogog

    Techtree Contest #5 ~ The Voting Process

    Waiting for the verdict.... Judges please hurry up the err judging Process.
  10. Narogog

    Hey Nestharus you owe me 200$

    yeah i completely agree with you that WC3's game engine isn't the best. How many can your comp support without the system running? also i just noticed something on this it doesn't quite make 600, it starts having problems after +/-400 units (it starts ignoring later units) hmm, i think I am...
  11. Narogog

    Hey Nestharus you owe me 200$

    :ogre_haosis:just joking. Nestharus cancelled it anyway .http://www.hiveworkshop.com/forums/requests-341/morale-system-willing-pay-200-a-204902/?highlight=Morale i have made something that kinda fits the requirements, the morale part works(other then sometimes not looping through the units)...
  12. Narogog

    Reputation (+1): (Post) nice!

    Reputation (+1): (Post) nice!
  13. Narogog

    How did you get to THW?

    models at first and later tutorials
  14. Narogog

    online game development

    this looks cool
  15. Narogog

    [Trigger] Unknown Map Problem (GUI)

    also, another cause could be from when the units drop all of their items when they level up... because you don't have something that makes the unit automatically pick them up. other then the items being dropped all over, the map is fun to play.
  16. Narogog

    [Trigger] Unknown Map Problem (GUI)

    Testing....... question, in your triggers why do you create an item then remove the item the unit is carrying, wouldn't it be easier(and better) to just give the item the "vault"? Edit: what you should do is replace your current method for giving the item to the vault with this Hero - Drop the...
  17. Narogog

    Help reduce lag (probably leaks!)

    here is one that is decent, it supports 200 projectiles. If you don't mind using jass, just look in the spells section and you'll find a couple better ones(they can support more projectiles) but they are not as easy to use.
  18. Narogog

    Ultra simple projectile spell

    here are two gui projectile systems by redscores, if you don't want to use vJass.... just 2 dimensional his later one which is also 3d, but its better then the first one.
  19. Narogog

    Reputation (+1): (Bundle) good job

    Reputation (+1): (Bundle) good job
  20. Narogog

    Hero Contest #5 - Science Fiction

    probably himm, i think i will make a shapeshifter.
  21. Narogog

    Techtree Contest #5 ~ The Voting Process

    how 'bout all 'yall stop the hating and vote like i did.
  22. Narogog

    Reputation (+1): (Bundle) Nice Map : )

    Reputation (+1): (Bundle) Nice Map : )
  23. Narogog

    thanks:grin:

    thanks:grin:
  24. Narogog

    WTFacts

    i don't think qwerty is an official word.
  25. Narogog

    Techtree Contest #5 ~ The Voting Process

    my second attempt at voting " ] concept 4/5 well,it was a Drow race, the graphics were all really good almost everything fit together, i personally don't see Drow and hydra's going together but... balance 2/5 your races units were weak, but could become strong after using the arena, and...
  26. Narogog

    -Most EPIC trailers-

  27. Narogog

    Hero Contest #5 - Science Fiction

    hmm, sci-fi hero contest.... this could be cool definitely going to join, so it might start tomorrow?
  28. Narogog

    WTFacts

    we can't measure mass with any accuracy(compared to the accuracy we can measure time, distance and teh strength of an E.M. field) The force of Gravity is faster then light(light is deflected by it and even slowed down)
  29. Narogog

    [Solved] Replacing Units

    they were talking about triggers. the replace unit function.
  30. Narogog

    [Solved] Replacing Units

    guys, he isn't talking about triggers...... he is talking about >> Advanced >> replace units. found when looking at the map... he was pretty clear anyway, it can be useful in reducing filesize(i think), by not creating a new entry
  31. Narogog

    sorry, i haven't done any work on the map and have lost it, could you resend it?

    sorry, i haven't done any work on the map and have lost it, could you resend it?
  32. Narogog

    [JASS] Removing leaks

    thanks for the help i really appreciate it, the only problem with the last bit is its a projectile system, and the special effects are the graphics so.... anyway could you help me with this part? I have been told i need to learn more about dynamic triggering, and that i am leaking horribly...
  33. Narogog

    Reputation (+1): (Post) thanks

    Reputation (+1): (Post) thanks
  34. Narogog

    [JASS] Removing leaks

    for the special effect are you sure? the special effect is destroyed in this. function Proj_deallocate takes integer this returns nothing // deallocate it some code... call DestroyEffect(udg_Proj_E[this]) .... endfunction thanks for the second one
  35. Narogog

    [Spell] make a perfect Dummy Hero ?

    well, you could make your own damage detection for the hero....
  36. Narogog

    [JASS] Removing leaks

    here is the code //==================================================================================================================\\ // ____ ______ _____ _ \\ // / __ \ | ___ \ | __...
  37. Narogog

    [Spell] make a perfect Dummy Hero ?

    you could have the unit be made for neutral hostile, and then use a damage detection system to have the creator of said copy deal the damage, ie you heal the unit and then have the original hero damage the unit with the amount that it was damaged.
  38. Narogog

    2d Projectile System GuiFriendlyv 0.5.0.0

    thanks for explaining how there are that many. are you sure teh effect leaks? It does get destroyed by the deallocate function.... that would mean its a total of 15000, still you are right that is a big ouch.
  39. Narogog

    2d Projectile System GuiFriendlyv 0.5.0.0

    @geries i am not using pJass, cJass or vJass i am using Jass, because i don't want the user to have to use Jass Helper, anyways, how are you getting 17000 handles? please explain so that i can fix, because as i see it(probably incorrectly) there is 1 unit handle per projectile and1 trigger...
  40. Narogog

    could you please point out the syntax errors you found in my projectile system?

    could you please point out the syntax errors you found in my projectile system?
  41. Narogog

    2d Projectile System GuiFriendlyv 0.5.0.0

    Updated. i have now added a check, it enables the user to trigger an event when an object leaves the playable map. My computer can support +/-2700 projectiles now, and it won't lagg with less then 120 collisions happening at the same time. I think what is preventing more projectiles is the...
  42. Narogog

    2d Projectile System GuiFriendlyv 0.5.0.0

    i am adding them next update, do you know what syntax errors geries was talking about?
  43. Narogog

    Reputation (+1): (Post) giving

    Reputation (+1): (Post) giving
  44. Narogog

    2d Projectile System GuiFriendlyv 0.5.0.0

    please explain what happened prior the random crashes, because i am guessing they occurred from a unit going off of the playable map. also this is a jass resource, not vjass so libraries are kind of out of the picture. i am working on updating it and have switched all of the actions to...
  45. Narogog

    Are YOU a game addict?

    1 - Are the majority of your friends those with whom you play games? no 2 - Do you try to find ways of playing your online game when you are not at home? no 3 - Are you unable to predict the amount of time you'll spend gaming? yes though mostly I spend my time modding games. 4 - Do you...
  46. Narogog

    What musical instruments can you play?

    I play the piano, violin, oh also the fiddle. (though, violins and fiddles are the same instrument) on the fiddle i can play "I danced my boots off" its a gypsy fiddle piece not very hard to play but is meant to be played at a break neck pace. on the violin i can play the first movement in...
  47. Narogog

    [Solved] From 2D to 3D Triggering

    just use Atan2(x,y)* bj_RADTODEG for using sin/cos do Sin(facing*bj_DEGTORAD)it will do all that you need
  48. Narogog

    2d Projectile System GuiFriendlyv 0.5.0.0

    Google translator = You can also color the text Fa Dawa hot climb which doesn't make sense i am guessing it means you can also color the text for the description or something please use English, my Chinese is non-existent. thanks for testing the map.
  49. Narogog

    2d Projectile System GuiFriendlyv 0.5.0.0

    Thanks :grin: (though i am not sure if Google translator gives an accurate translation), working on removing the trigger leaks and i have modified all of the condition functions(that are used in place of actions) so that they return false(but haven't updated yet) and have added unit tracking...
  50. Narogog

    Arrow Type spell... Hard T.T

    well, you need to clear the damaged group not destroy it as destroying it completely gets rid of the unit group making so that you can't add units too. by the way you are leaking a unit group in the bow damager trigger, put this Custom Script: set bj_wantDestroyGroup = true in front of the pick...
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