When I put my current name "Tigrick" in the Author search bar, it brings up no results.
When I search by my old name,"Drogenhoernchen" it shows my maps.
In the resulting map list, each map has my old name "Drogenhoernchen" displayed as Author.
IMAGE: SEARCH BY NEW NAME
IMAGE: SEARCH BY OLD NAME
I modded the SCV's sprite in SC1.
It works well, UNTIL it picks up minerals and then moves. That causes a crash.
I suspect it has something to do with shadow-GRPs that run parallel to the SCV GRP. As soon as the SCV sprite reaches frameset 0x33 during its walk...
Mdlvis messes up normals.
I tested it. Each time you open a model in Mdlvis, it changes normals, and this can make a model's lighting weird.
I want to find another program that allows attaching vertices to bones. Suggestions welcome.
the normals on the face of this model are odd, resulting in weird lighting:
Can someone quickly fix this? Maybe sb with access to a tool that can automatically recalculate normals.
Thanks in advance, +rep promised!
When priests/sorceresses/etc... are upgraded to unlock more spells, their "rank" is displayed in the UI, next to an icon.
The problem is the small number next to the icon. I want it gone.
I want to use the "rank" UI-Icon as a display of an accuracy value.
P.S.: Also, where...
(files for testing attached below, if you can open .max files).
I use 3ds max 5 with Blizzard's War3 Art Tools.
When I export the model (attached bellow), the bones are animated, but the vertices are not attached correctly:
In 3ds max, the model itsself is set as a skin...
I really like Dionesiist's Demon Arch-Duke. It kind of transports the dark vibe that daemons in Warcraft 1 and Warcraft 2 had. (This is why I'd like to use it as mainline unit for my demon faction, which would be equivalent in strength and price to a 6-man squad of other races.)...
(I put this here because it is the most suiting category for it. People here tend to know model repositories...)
I am looking for the AUTHOR of this effect:
I found the effect in the map "Demon-Wars" by E Aye … sadly, that map has no credit list.
In the map, the effect is...
I am looking for this demon model:
It can be seen in these (spanish) videos:
the poster on utube is called arconte saurio. He does not reply to comments so far.
In the map, the unit with this model is called: Destajador cruel
HELP me find this model on the internet, plz! I...
is it possible to make Spells (like e.g. 'Blizzard') NOT ignore the armor value?
What I know:
- The Armor Type can reduce Spell damage. Hero Armor takes 70% spell damage, for example. But it's always a 70% reduction. No matter the armor value. It neglects the armor value!!
- There's a...
the problem with removing abilities via trigger is: If the spell was currently cooling down and is removed and readded, the cooldown will be reset.
I could go for tech requirements on spells to blur them out when needed. But the problem with that is that it aplies globaly.
Someone told me, my map crashed on Macs: link
Can someone test this new version's compatibility, please?
[I don't really know, what exactly a mac is, to be honest, so read the linked post :P]
simple task that will be rewarded with +rep, ofc :D
I noticed that buildings cannot use abilities while they train units. This is a problem for me. I have a trigger that
Gives buildings an inventory
Gives them a gold item (the one with floating text)
removes the inventory again
it's an income system. Whenever the building is...
I attached a testmap.
When gold items are picked up, a yellow floating number appears.
This number can be simulated with floating text triggers (see testmap).
In the testmap, I did both methods. But I want the trigger generated floating text to be EXACTLY like the original...
I have an imported PREVIEW image for my map.
I have an imported MINIMAP image for my map.
In hiveworkshop map previews, hovering the mouse over the map preview image will make the minimap visible.
In-game, my imported MINIMAP can be seen.
But in the 'Maps' section of...
I made a squad system. All units in a squads share the same custom value.
When the squad is selected, all except for the designated 'leader' unit are deselcted via trigger. To keep the illusion, a selection circle graphic is created on the deselected squad memebers. These circles...
I want to create a 2d game using sprites.
Imagine it like this:
Note how the marine never faces left. Blizzad saved space by mirroring the images when he walks left.
I want to do that, too. I need a way to mirror imported images in Galaxy Editor.
Currently, I create a dialog...
I'm rather new to Galaxy Editor. I need help finding a certain trigger action.
What I am looking for is an action that lets me create an image (preferably .blp, but I accept others, too) at a certain point.
You know, there was an action that did this in War3:
I wonder, is there a way, for the sake of disc space, to mirror (imported) .blp images that are generated in a map.
It looks like this:
Image - Create an image using war3mapImported\Erzbaron0001.blp of size 256.00 at (Center of (Playable map area)) with Z offset 0.00 using image...
In the triggers, when responding to the event ''unit beginns construction'', I want to get the Builder unit. But all the possible unit references like ''Triggering unit'' etc. only get the constructed structure :/
I do NOT want to use triggers that respond to the human repair ability that is...
in the UI, when a hero is selected, there's an icon for his primary attribute. When hovering the mouse over that icon, a tooltip text appears. I want it gone!
What I tried so far:
- I was able edit out some text parts under ''Advanced --> Game-Interface'', but the box...
[find a testmap below]
this is the system I use:
units move in squads. A squad leader receives orders from the player, and the other units in the squad follow.
I want a squad to have a sprint ability. It is based on the ''berserk'' ability. When a single unit is moving...
I want a group of units to share the cooldown of an ability.
This means when only 1 of the units in the group uses the ability, all of the units in the group will have to wait for the ability to cool down.
It is important that the other units in the group DO NOT use the ability. Is...
upon upgrade, I want a certain unit type to have the attack type ''siege'' instead of ''normal''.
I want the icon of the attack to show the symbol of the new attack type. The attack type will be REPLACED, so the old attack needs to disappear.
I don't want to use:
I just can't find a passive ability that decreases a unit's movement speed & doesn't show a little status icon in the interface.
I tried the item ability of the speed boots. By pressing Shift+Enter I set the movement speed bonus it grants to a negative value. Yet it did not work ingame...
Norinrad's 'Dwarven Mountaineer' model has no attachment points.
I mostly need the origin and chest attachments. At the moment all attachments are at the weapon.
Link to the model: http://www.hiveworkshop.com/forums/models-530/dwarvenmountaineer-50141/?prev=d%3Dlist%26r%3D20%26u%3DNorinrad...
I'm using the trigger action ''A unit sells an item (shop)'' (I don't know the trigger word by word besides my world editor is not in english, sadly)
Question: How do I refer to the unit that is buying the item. It ain't 'Triggering unit', all I see is 'Selling unit'. What to use?
Is there a trigger/script to show a certain area on the minimap. I don't mind if it limits the cam boundaries, too.
I tried ''Camera - Set Camera Bounds'' but it only changed the camera boundaries without updating the minimap accordingly. Here's the testmap if anyone wants to try:
Can someone please add the missing texture to the roof of my modified Town Hall? (attached below!)
Currently most parts of the roof are transparent when you look at them from below:
Some parts of it are already textured. Please make all of them like this.
Post the fixed Town Hall...
I want certain units not to be selected when I drag select units. If one clicks on them, however, they're supposed to be selected as usual.
here's what I'm trying to do (you don't have to read this but maybe it helps to get the idea...)
I need this for a squad system...
im looking for the pathes of pathing textures, like this: PathTextures\4x4Cyan.tga (this one blocks air)
...i need the pathes of...
- water pathing blocker
- blight pathing blocker
i used war3 model editor's mpq browser but i couldn't find these textures - in the editor when 'show pathing'...
i'd like to make building buttons without sub menu; so the buttons like 'build tower' etc. would be right under the move/stop/hold... -orders just like as if it was an ordinary spell. i thought maybe i could use item abilities like 'build tiny caste' etc. but i don't like that...
I) i want the yellow 'left-click to use' text in item tooltips gone; i found it in game interface options and replaced it with nothing but then in game there's still a gap between the item name and the describtion. I also put things like '|N' or '|R' (codes that are not displayed ingame) but...
is there a way to remove all blood from the game without having to edit every single model?
...maybe by importing a somewhat transparent texture and changing its path to ingame blood textures - and if so where do i get such a transparent texture?
can anyone help?
wow i really hope this is the right place to ask this:
i found a model of a wc2 alike orc farm in a map by supertoinkz (map development-->Warcraft2: Aftermath)
i'd like to use that model i can't find it anywhere and sadly the map is protected so i can't export the model