I've moved well and truly on from mapmaking and WC3 as I've grown older, but I came across lots of my old maps the other day and found my WIP Act 2 Map. I used to make maps here back in the day (around 2007-09).
My Act 1 Map can be found here;
Diablo 2 - Act 1
I've attached my...
Back again just to see how people were going, and unfortunately act 2 wont be happening, I just dont have time for warcraft anymore :cry:
If I can find it I might submit the map up to where it was when I stopped (Arcane sactuary). The whole act was mapped out I just had to create the enemies...
And this zelda map was.... I made a few lol
Sorry I guess I drifted from wc3. I've got to the point now where I can't really get much better at using the editor so I might come back and make some uber zelda map sometime (possibly in third perspective, still considering it)
Ah no I remember you :P
Just haven't had the time for a while now... it's still sitting on my pc I guess I'll just try to brush it up asap... hard to with other stuff I'll see how i go :hohum:
Doubt therell be 3,4,5 etc though this is just too much with uni :slp:
Thanks dude! And as for the hitting the ceiling bugs I'm still trying to fix that as I've encountered this a few times as well where you get glued to walls or ceilings for a while. As for not exiting morph ball I figured how to fix this one, thanks for noticing it!
Seriously spell books are the best solution... you can even put spellbooks within spellbooks (units can have INFINITE abilities with this method). Switching abilities is uglier than a spellbook menu in my opinion.
Yep I've been working on a 2D super metroid style warcraft 3 mechanics system. And I have to say it works pretty well too! Here's the rundown...
This is a DEMO. It is made to demonstrate the core ideas I could eventually turn into a game. It lasts about 5-10 minutes (depending how long you...
That criticism was excellent, and gives me a lot to work with. Most of those things could be fixed up besides model suggestions (size limitations) and passive castings (lightning fury and plague javelin are higher mana, longer frequency abilities in this map). And druid gets werebear form...
Make a trigger if it's single player that every .03 seconds checks the distance between the unit and the torch, and decide on how far a unit will be before he has 100% blackness. Use an arithmetic to change the transperency value as the distance changes.
I dont have the world editor on me but...
I had the same query once, and after much research I came to the conclusion vexorians map optimizer is the best quality optimizer, including for map size reduction. Other ones like heavylock reduce it slightly more but can garble images such as loading images.
It wont be a hero due to the way I've triggered mercenaries, but now when you obtain a mercenary it's health is dependent on your heroes level, and soon I will also make this the way for its damage in act 2.
Icon done because I'm feeling nice
There are lots of Helms deep maps out there, give them a play and take inspiration from the terrain. I suck at castles too.
Oh jesus woops.... that would be because I made an 'uber tristram' back in the day when this map was only going to be act 1. And uber baal triggered the opening of the cow level.
I'd change it and make v1.08 but its pretty minor, thanks anyway!
And grats on teh 100th post
Act 2 is nearing...
My diablo 2 map of course, link in my sig. It has changed much as of late (unless you saw the new map already v1.07 that is). Really the only place this map has mine beat in would be the cliffs. The final product I'm sure would give it a run for its money though.
Also, if you make a code and don't want to encrypt (change the numbers to letters, randomize them) you can make a checking number somewhere in the code that uses an algebraic formula that only the creator of the map will know. For more information contact me by pm
Save load codes are probably one of the hardest things to make in warcraft 3, but this is the best tutorial out there that saves just about anything.
Be warned though, this may give you a major headache. I made a smaller and simpler load code for my diablo 2 map which works...
Is it unit shadows or terrain shadows? You can turn off shadows in world editor if it isn't in 'V' viewmode (hit v then p to see, if unpathable areas go purple it isn't in v mode. Then go to 'view' and turn off shadows.
If it's unit shadows then change the field 'Art - shadow image (unit)' to...
I was wondering if someone could make a model that does the following, it is a murloc bloodgill but has no death animation, instead it dissapears on death.
This is because I am using it as a missile and it cannot die on death as it is a dummy missile simulating a 'leaping' unit. When the...
Units can't be stunned for 0 seconds otherwise they permanantly get paused. Try making the stun time .01 seconds, then changing the buff to have no stunned effect. It should work then.
And put articuno on the mountain maybe... but make it a summit or something high up where you meet it.
Not sure if you still need help but here goes
You would download the weapon, figure out where to attatch the weapon and do something like this;
Base the ability off 'Sphere' (a unit ability)
This will let you change the missile art for certain weapons
Then change the attatchments field...
This seems cool, hopefully it beats pokemon legends, never really impressed me much. As someone said before, I suggest you make two versions of this map with different pokemon ala pokemon gold silver etc, but of course only only the map is bug free so you dont have to edit 2 maps of bugs...
Claw viper temple yes I've made it two levels deep. The screenshot added is just of the second floor (basement) with the altar. Duriel of course will be in here, and I've made him, he deals fairly large damage, slows on attack (frost attack instead of holy freeze) and is also quite fast...
I suck at multiboards, but one piece of advice. Make your timers into one bigger timer, from experience with frequent timers they are much better in multiplayer if all made into one. I dont think they leak, but always make sure your timers wont leak when you make more, good luck with this it's...
Also, a new ability modification in act 2 will be the blood golem. It now functions much better, forming a 50% spirit link between it and the necromancer, and lasting until it dies (health reaching 0).
(I knew you'd find this useful seeming from memory you chose to be a...
Yes it is awesome, and it's only 100 kb too, whereas the uber awesome tyrael model is about 1 MB! The modelmaker Tranquil has many models in this map, and is credited also.
And the second one is the maggot lair minus fog and doodads/units.
Valley of the snakes...