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  1. Cenurick_Druidhorn

    Warcraft: A New Dawn

    Well since it seems my other project has folded. I could work on the soundtrack for you guys if you wish? If you wish to hear some of my work before making a decision, do let me know.
  2. Cenurick_Druidhorn

    Warcraft III - Fall of Draenor

    You're all at school? Man, I feel old and I'm only 20! D:
  3. Cenurick_Druidhorn

    Warcraft III - Fall of Draenor

    *raps fingers on the desk* Sooooooo anything up?
  4. Cenurick_Druidhorn

    Warcraft III - Fall of Draenor

    Aye, I've had no drive to compose the rest of the soundtrack at the moment because I've got practically nothing to work from and no deadline to hit.
  5. Cenurick_Druidhorn

    Warcraft III - Fall of Draenor

    So what exactly is going on here? Can Alagremm actually do the job or is there just alot of hostility floating about?
  6. Cenurick_Druidhorn

    Warcraft III - Fall of Draenor

    Supprisingly not. I've been busy with other things. I shall get to work with the rest of the racial themes soon but I thought, since it was all fairly quiet, that getting them finished wasn't a MASSIVE priority at the moment. Also, whoever embed Rick Astley onto every page of this site wants...
  7. Cenurick_Druidhorn

    Warcraft III - Fall of Draenor

    So....the main menu....what's happening?
  8. Cenurick_Druidhorn

    Warcraft III - Fall of Draenor

    I like your idea of generalised artifacts but we're talking pre-First War era of Draenor so your suggestions are a bit ahead of their time. Also, I think if there's one thing Warcraft proves, it's that primative mysticism on Azeroth or Draenor can sometimes be just as potent as modern...
  9. Cenurick_Druidhorn

    Warcraft III - Fall of Draenor

    That's what I thought when I first read the idea. It was a good system though, well worth implamenting. Like the one ring in Battle For Middle Earth II, it makes gameplay interesting because it forces you to move out as soon as possible to secure the item before the enemy.
  10. Cenurick_Druidhorn

    Warcraft III - Fall of Draenor

    ---MOUNTS--- With regards to Tauren and Worgen mounts, you must bare in mind gameplay mechanics. In the origional run of WoW, Tauren didn't have mounts at all. They had a skill called 'plainsrunning' which they learnt at level 40 (www.wowwiki.com/Plainsrunning). However, since the skill was...
  11. Cenurick_Druidhorn

    Warcraft III - Fall of Draenor

    I think Ogres are a little too...well...hefty to have cavelry. I'd personal think Ogres be good with their cavelry being wild animals they have tamed/enslaved. The models presented look good but yes, we do have to bare in mind the Ogres somewhat reudamentry lifestyle.
  12. Cenurick_Druidhorn

    Warcraft III - Fall of Draenor

    Appologies again for the double post, I was drunk : D It's amazing to think it made sense at all! And alright Alagremm, I trust yeh! And fair enough Takakenji, perhaps you could finish the model then hand it over to a skinner?
  13. Cenurick_Druidhorn

    Warcraft III - Fall of Draenor

    Also, since it was king Maulgar that lead the Bladespire clan from the weakest of Ogre clans to the rulers of Blade's Edge Mountains, wouldn't it make sense to make him the chief protagonist of the Ogre campaign or at least prominant in some way?
  14. Cenurick_Druidhorn

    Warcraft III - Fall of Draenor

    Take away the armour, weapon and darken the skin and make it look a little more gnarled and you have yourself the perfect Gronn model
  15. Cenurick_Druidhorn

    Warcraft III - Fall of Draenor

    I quite like the idea of JUST Oshu'gun. And true, the main conflict on Draenor was primarily between the Orcs and the Draenei, dexm and Wolfe, but to put focus on those two races would make the relevence of the Ogres and Arakkoa and their campaigns seem a little pointless really.
  16. Cenurick_Druidhorn

    Warcraft III - Fall of Draenor

    Like I said before, any of the four playable races on the opening screen would subtly put focus on one of them. I personally think just a piece of scenery would be good or an non-playable race of some kind. But it's ultimatly up to Alagremm.
  17. Cenurick_Druidhorn

    Warcraft III - Fall of Draenor

    True, Nagrand never gets corrupted. It is actually the only region of Draenor to remain, for the most part, practically unscarred by the destruction of the world and the rise of the Horde. And the use of the Greatmother and a Orcish village would once again put too much focus on the Orcs.
  18. Cenurick_Druidhorn

    Warcraft III - Fall of Draenor

    Hellfire Peninsula would be good for that, I think.
  19. Cenurick_Druidhorn

    Warcraft III - Fall of Draenor

    Like I said, I don't think we should put emphasis on any of the races... but perhaps you're right with regards to a serene location like Nagrand or the Fields of Farholan
  20. Cenurick_Druidhorn

    Warcraft III - Fall of Draenor

    I reckon the main screen shouldn't involve an Arakkoa, Draenei, Orc or Ogre personally. The whole project is essentially about Draenor so I think using any of the main four races would subtly put focus on one of them. In the same way I assumed Reign of Chaos was all about the Orcs and the...
  21. Cenurick_Druidhorn

    Warcraft III - Fall of Draenor

    @Peppers, no worries. I know how infuriating it is when someone copies you and doesn't credit you. To back up Grom though, I myself created a spell (Inferno Incarnation) similar to this idea although mine was a single-target spell, not an AoE, similar to the Dreadlord's Doom. But you can see my...
  22. Cenurick_Druidhorn

    Warcraft III - Fall of Draenor

    Yo Grom, calm down a little. Though I trust you're right in saying you've never seen it before, the spells are awefully similar and Peppers has good grounds to assume it was his. Also, would it be feasable to 5 different loading screens, one for each race's campaign, in the same way that each...
  23. Cenurick_Druidhorn

    Warcraft III - Fall of Draenor

    Sounds good to me =)
  24. Cenurick_Druidhorn

    Warcraft III - Fall of Draenor

    I have competition! D: Just kidding, I'm obviously VERY new to the project (only accepted as a member a couple of hours ago) so I wasn't around when you were but I mean I could finish off your work if you don't have time to? or you could finish it yourself and add it to the soundtrack, it...
  25. Cenurick_Druidhorn

    [Picture] Map of Draenor, before the corruption of the orcs. I updated it, because the last one was

    Possibly though Thrall himself never saw Outland at all, he was born on Azeroth. He could've been talking about the pre-destroyed Peninsula from a tale he was told by his clansmen. If you're happy with the grasslands approach then fair enough, I shan't contest it, but personally, I always saw...
  26. Cenurick_Druidhorn

    Warcraft III - Fall of Draenor

    Hazzah!! ^_^
  27. Cenurick_Druidhorn

    [Picture] Map of Draenor, before the corruption of the orcs. I updated it, because the last one was

    Hail, Zangarmarsh couldn't have been created by the pheonomena of Outland, it would have been part of Draenor before it's destruction. Bare in mind that graphical technology was limited during the creation of Warcraft II and that Draenor was only loosely created in terms of lore. Alot was left...
  28. Cenurick_Druidhorn

    Warcraft III - Fall of Draenor

    Cheers, I shall bare that in mind =) Like I said, not all of my tracks are like that and that piece did rely heavily on the ambience of the sustained notes else it would have become a little too jaunty for the Arakkoa. The other ideas I have for the featherbrains are quite different. Thanks...
  29. Cenurick_Druidhorn

    Need a Soundtrack? Look no further.

    Here's a sample track from a project I am part of, the Fall of Draenor: http://www.mediafire.com/?mwybynzeqjo I use FL studios and various VSTi's and I'd like to think I have a good ear and mind for soundtracks and ambience. If you're in need of music for your project then let me know...
  30. Cenurick_Druidhorn

    Warcraft III - Fall of Draenor

    I was going to suggest changing the quantity of ressurected allies to 1/2/3. And awesome Debode, let me know what you think!
  31. Cenurick_Druidhorn

    Warcraft III - Fall of Draenor

    Some great ideas but try and tame some of them down, particularly the reviving spells. This is Warcraft III, the good game, not WoW where a single man can take out the entire Burning Legion. Heroes, though the leaders of their armies and intensly powerful with support from their troops, ARE...
  32. Cenurick_Druidhorn

    Warcraft III - Fall of Draenor

    Sorry about my double postage there Alagremm, I just got a little excited about my first possible project XD And great, once I've finished writing it (I realised the themes are going to need to be about 5-6 minutes of material each) and mastering it, I'll post it up for download on here =)
  33. Cenurick_Druidhorn

    Warcraft III - Fall of Draenor

    Alagremm, if you wished to hear it, I have composed a theme for the Arakkoa to be played in-game (like the background music for the main four races). You'll find it loops seemlessly, that is, like I said, if you are interested.
  34. Cenurick_Druidhorn

    Warcraft III - Fall of Draenor

    I've been itching to get composing seriously for a while now! If you're in need of a soundtrack or some music, I'm your man!
  35. Cenurick_Druidhorn

    Hmm... as an idea for more models (since you asked), you could fiddle with the Archimonde and...

    Hmm... as an idea for more models (since you asked), you could fiddle with the Archimonde and Eredar models and whip up some Draenei.
  36. Cenurick_Druidhorn

    DeadDwarfs

    Nice, interchangable between the Dwarves and the Vrykul.
  37. Cenurick_Druidhorn

    Hammer of Naaru by Forgotten_Warlord

    I approve. A good likeness at a level that doesn't look alien to Warcraft III.
  38. Cenurick_Druidhorn

    Death Knight on Frost Wyrm

    The model itself looks a tad dodgey. Either that's a very big man or a very small Frost Wrym....either way, the proportion of each needs to be fixed. That aside, the concept is very good and I wouldn't highly protest against abandoning the idea. It just needs a little more work.
  39. Cenurick_Druidhorn

    SmallOrgan(HT)

    If I ever choose to rip off Ganondorf, I know which model to turn to!! An amazing job, well done!
  40. Cenurick_Druidhorn

    Goblin Techtower

    Not much like a tower to me but it does really well as a neautral building (like the tents and Gnoll Huts) so, all in all, good work!
  41. Cenurick_Druidhorn

    Demon Birth

    Absolutely perfect!!
  42. Cenurick_Druidhorn

    HayCart

    "What's the point of this?" Hmmmm...*thinks up scenario* "What!? You, where is the grain shipment!?" "It's already been delivered my lord. Why, is....something wrong?"
  43. Cenurick_Druidhorn

    KnightStatueA

    Nice replica of the Stormwind entrance in that screenshot ;) An awesome model though!
  44. Cenurick_Druidhorn

    Shop

    Great models all in all. All I would suggest as a little bit of added character is perhaps replacing the shelved Items in this one with slightly 'better looking' weapons (such as the Captain's Sword, The Knight's Lance, Uther's Hammer or Proudmoore's Sword to name but a few) and removing the...
  45. Cenurick_Druidhorn

    Mushroom04

    Good for a Zangarmarsh Map
  46. Cenurick_Druidhorn

    House II

    The Roof's very victorian/steampunk. Nice for a slightly more advanced, heavily customised, scenario.
  47. Cenurick_Druidhorn

    DryingLeather

    I'm personally a fan of those symbols =)
  48. Cenurick_Druidhorn

    DryingLeather

    A cozy little doodad there. Very good for adding a bit of character to an Orcish settlement =)
  49. Cenurick_Druidhorn

    VillageHome

    Very Nordic, I like =) Good for a Vrykul or Rohan house.
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