Seems to be a bug in the editor where your units can't be placed on the bridge. Yet, when you test it in-game it works just fine. Not sure if it is intended but it threw me off for a couple days lol (not too experienced with the editor but love working on it)
I'm posting it here because idk...
This might be a stupid question but I'm getting back into editing and was wondering how to make units walk over a bridge without putting ground underneath it and making it look ghetto as frick.
Ok so, I've got the custom aura model imported and in the map. At this point I"m lost. I've tried changing the Art - Target models in the abilities and buff/effects tabs to the custom imported model like you would to a unit, but the custom aura isn't showing. Obviously I"m doing something wrong...
3 Questions here.
1. How to I make the maximum number of heroes a player or all players can have be limited to 1 only?
2. How do I give a hero a specific item upon start?
3. How do I make a hero picker building - (for example, this is how I plan on creating one) Create a circle of power that...
So I'm making a custom map and using custom units. But what is the difference between MODELS and SKINS? I know how to import models and everything just fine but what exactly makes that different from a skin?
Anyone know how to make an income trigger? I want there to be gold income every 30 seconds from a building that a custom unit builds, but I only want the structure to generate income if it is fully constructed. Almost exactly like in Eras Zombie Invasion, but not upgraded from a foundation. Just...
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