Search results

  1. P3in

    Chaos Champions v1.1

    Looks nice! Congrats
  2. P3in

    Chart a Course

    Dang, this looks amazing ! Thanks for sharing this master piece..| Congrats !
  3. P3in

    Zandalar Doodad Pack vol.1

    Sorry, didn't saw the attachment before, thanks a lot!
  4. P3in

    Zandalar Doodad Pack vol.1

    It's amazing! But for some reason, the archway doesn't work on 1.28.5 WE..does anybody know how i can fix this? Everything else works perfect.
  5. P3in

    Ice Shard

    this is amazing...
  6. P3in

    Item Active Cooldown

    The cooldown groups make a difference if you want each item to have it's cooldown and not shared with other items, for ex, i have 6 items all 6 have actives, if i give cooldown group for each item to it's own spell, i can use all 6 actives, if i give them all the same spell as cooldown group, i...
  7. P3in

    Item Active Cooldown

    Hello guys, i am having an issue regarding items active cooldowns timer on the icons of the items when you use the active, i've put specific cooldown group to be the same as the active for all the items, and all the actives are on the first slot on item abillities, but it still isn't fixed, what...
  8. P3in

    [Spell] Item Wait MUI

    No, it's ok, i have item restriction, each hero can have 1 item at a time of the same type. Thanks !
  9. P3in

    [Spell] Item Wait MUI

    Ok it is working the way i need and want, what i want to ask is, what happens when the 2 players have the same item, and one of them drops the item, will it remove the spellbook from the last player that aquired the item or the first one?
  10. P3in

    [Spell] Item Wait MUI

    Ah, ok, i see now Sorry, i've been working from 7 am to 22 pm these days with no free days and i am kind of fatigued, it affected my logic xD
  11. P3in

    [Spell] Item Wait MUI

    I can put directly the spellbook into the item from object editor What i need is to disable the spellbook for the item that gets picked up, so when you click an active item, it doesn't open an empty spellbook but uses the spell that the item has
  12. P3in

    [Spell] Item Wait MUI

    Ok,thanks!
  13. P3in

    [Spell] Item Wait MUI

    Yes that's it, i tried to do Unit aquires item Item equals to x Remove spellbook for owner of x item But it doesn't work..
  14. P3in

    [Spell] Item Wait MUI

    i am using the spellbook because i put more than 4 stats Items let's you put a maximum of 4 diff stats, if i make items with more than 4 stats, i need a spellbook so i can store 9 stats. But if i have an active to that item, when i click it, it will enter in the spellbook that will be empty...
  15. P3in

    [Spell] Item Wait MUI

    Yes, it's only one unit per player. Also i am having a little issue with the items that i give a spell too, and also put a spellbook that has more than 4 items abilities, if i try to click the item to cast the spell, it opens the spellbook, how can i disable spellbook when an item get's picked...
  16. P3in

    [Spell] Item Wait MUI

    Hello guys, i am trying to make an active spell MUI for an item, and i am not sure if i use WAIT if it will still work for MUI or it will interfer with others, here is the trigger DreadleatherJerkin Events Unit - A unit Starts the effect of an ability Conditions...
  17. P3in

    [General] Mui Items Triggers

    shall this be changed to Set L2DTS_Proc[(Player number of (Owner of (Attacking unit)))] = (Random integer number between 1 and 100) and this changed to L2DTS_Proc[(Player number of (Owner of (Attacking unit)))] Less than or equal to 99 They work the way they are now, but i've just noticed it
  18. P3in

    [General] Mui Items Triggers

    You don't have to be sorry, it's allright, thanks for according your time in helping me, and i am sorry that i didn't get it from the beginning :D! If anyone else needs this and search for it, here are the latest triggers OwnerShip Damage Set 2 Events Unit - A unit Acquires an item...
  19. P3in

    [General] Mui Items Triggers

    Yes i did, now it works,now if i put other players to attack red, they don't gain stat, but if red attacks them, he gain stat, i put condition to attacked unit not equal to attacking unit too? Thanks for everything !
  20. P3in

    [General] Mui Items Triggers

    Yeah i've seen it now and i changed it, now something else happens, the effect plays for every player that triggers it, but the agility is given only to red again, but at least now it plays the effect on other players too, not just red
  21. P3in

    [General] Mui Items Triggers

    OwnerShip Damage Set 2 Events Unit - A unit Acquires an item Conditions (Item-type of (Item being manipulated)) Equal to |c0000FF00Damage|r |c00FF7F00Armor|r Set [|cffffcc00Level 2|r] Actions Set L2DTS_Player[(Player number of (Owner of (Hero manipulating...
  22. P3in

    [General] Mui Items Triggers

    It give's the stats only to red, no matter who attacks Also it doesn't let me put index 0, min 1, max 16 OwnerShip Damage Set 2 Events Unit - A unit Acquires an item Conditions (Item-type of (Item being manipulated)) Equal to |c0000FF00Damage|r |c00FF7F00Armor|r Set...
  23. P3in

    [General] Mui Items Triggers

    OwnerShip Damage Set 2 Events Unit - A unit Acquires an item Conditions (Item-type of (Item being manipulated)) Equal to |c0000FF00Damage|r |c00FF7F00Armor|r Set [|cffffcc00Level 2|r] Actions Set L2DTS_Owner[1] = L2DTS_Owner[(Player number of (Owner of (Hero...
  24. P3in

    [General] Mui Items Triggers

    I tried it in game and it doesn't work OwnerShip Damage Set 2 Events Unit - A unit Acquires an item Conditions (Item-type of (Item being manipulated)) Equal to |c0000FF00Damage|r |c00FF7F00Armor|r Set [|cffffcc00Level 2|r] Actions Set...
  25. P3in

    [General] Mui Items Triggers

    Ok,thanks for your help ! And for every item i have that has like a "custom made spell", i can use this trick with playernumber[owner of(hero manipulating item)] ? For some reason it doesn't take my call RemoveLocation(udg_L2DTS_Position[L2DTS_Integer]) But it is written exactly as it...
  26. P3in

    [General] Mui Items Triggers

    So this is all? Yeah i need attacked unit so players can't "farm" stats on allies OwnerShip Damage Set 2 Events Unit - A unit Acquires an item Conditions (Item-type of (Item being manipulated)) Equal to |c0000FF00Damage|r |c00FF7F00Armor|r Set [|cffffcc00Level 2|r]...
  27. P3in

    [General] Mui Items Triggers

    So, this is it OwnerShip Damage Set 2 Events Unit - A unit Acquires an item Conditions (Item-type of (Item being manipulated)) Equal to |c0000FF00Damage|r |c00FF7F00Armor|r Set [|cffffcc00Level 2|r] Actions Set L2DTS_Owner[L2DTS_Integer] = L2DTS_Owner[(Player...
  28. P3in

    [General] Mui Items Triggers

    So it should look like this? I've set the integer to 1 from variables editor OwnerShip Damage Set 2 Events Unit - A unit Acquires an item Conditions (Item-type of (Item being manipulated)) Equal to |c0000FF00Damage|r |c00FF7F00Armor|r Set [|cffffcc00Level 2|r]...
  29. P3in

    [General] Mui Items Triggers

    I missclicked on less than 1 instead of just equal to 1, didn't saw it i set the integer+1 so if i have more casters, the trigger creates a number for each action, i have 5 players max, so if 5 players have this item, i would like it to work for everyone @Ender Wiggins You are a life saver...
  30. P3in

    [General] Mui Items Triggers

    So it would be something like this? OwnerShip Damage Set 2 Events Unit - A unit Acquires an item Conditions (Item-type of (Item being manipulated)) Equal to |c0000FF00Damage|r |c00FF7F00Armor|r Set [|cffffcc00Level 2|r] Actions Set L2DTS_Owner[L2DTS_Integer]...
  31. P3in

    [General] Mui Items Triggers

    Hello guys, i am trying to make some items run with mui instances, for example, i have some items that give's a chance when you attack or you are attacked to give permanent attributes, but if 2 players have the same item, it will be give the stats to the first player making the item, even if he...
  32. P3in

    [Solved] Player indexing

    @Uncle it worked,everything is perfect, thanks for all the lessons !
  33. P3in

    [Solved] Player indexing

    Ok,i will start doing all of those,will come back later,i am sure i will mess something out haha xD Thanks for your time ! Later Edit: Yes it is a region array and i use from 1 to 5 for each player from 1 to 5 Heroes Events Map initialization Conditions Actions Set...
  34. P3in

    [Solved] Player indexing

    And it's the same thing for heroes revive right? Because some heroes might die while killing archimonde, and at that point of the game, the revive timer is arround 50-60 sec, depends on their level, and i need all of them to be alive when cinematic starts If ((Hero[PlayerInteger] is dead) Equal...
  35. P3in

    Reputation (+4): (Post) Thanks for a lot of help in fixing my triggers !

    Reputation (+4): (Post) Thanks for a lot of help in fixing my triggers !
  36. P3in

    [Solved] Player indexing

    Ok,i will do like that, thanks for the whole help ! Edit: it's ok, i got it, every player in my map has just 1 hero
  37. P3in

    [Solved] Player indexing

    3) It's just one boss[Archimonde] and one ally[Hyjal Guardian], after archimonde is defeated the cinematics runs up with him being bloody injured, hyjal guardian does some speech, and after that give's him the last blow, after that he requests the aid of the heroes to restore the nature that was...
  38. P3in

    [Solved] Player indexing

    Thanks for such a big help ! I have some questions before i start improving the stuff you showed me: 1) How can i use just 1 player from the variable of the heroes to have a cinematic speech? At the end i need 2-3 heroes to have like a little speech 2) If i set the heroes group variable to 5...
  39. P3in

    [Solved] Player indexing

    Hello guys, i am storing into a variable the heroes created in the choosing trigger and also the players of the heroes, because i need to use them again at the end of the game for some cinematics and teleports, but for some reason it takes just the first picked hero and player, not all of them...
  40. P3in

    Widescreen Error

    Thanks for answer mate! Tonight when i get home i will try this. Later edit: Thanks mate,you saved me !
  41. P3in

    Epic Owl Scout

    yes, i deleted the war3imported. Later edit:ah nvm, now i see the comment that it works only with war3imported
  42. P3in

    Widescreen Error

    Hello guys, how can i uninstall the widescreen from below?It doesn't work and also broke my laptop + WE + wc3..My laptop started to suddenly have memory blocks+blue screens and restart by it's own..In WE everything is laggy and i can't edit anything, same to wc3 WidescreenRes - Final
  43. P3in

    WidescreenRes - Final

    How can i uninstall this? It ruined my whole laptop+WE.. I need help if anyone knows..It doesn't work also for 1.28.5 and my WE is laggy i can't edit anything,also wc3 and my laptop started to act strange, like suddenly memory block+blue screen+restart
  44. P3in

    WoW: The Battleground +AI [1.2]

    Is there any chance that anyone has any of the models he used in this map?
  45. P3in

    WoW: Clash of Legends +AI [1.2]

    Is there any chance that anyone has any of the models he used in this map?
  46. P3in

    WoW: Battle of Azeroth [0.7]

    Is there any chance that anyone has any of the models he used in this map?
  47. P3in

    WoW: Heroes Return [ORPG] [1.2.b]

    Is there any chance that anyone has his models from this map?
  48. P3in

    Reputation (+4): (Post) Map header info lel

    Reputation (+4): (Post) Map header info lel
  49. P3in

    [Solved] Item restriction system import

    A Ah, damn, now i see the map header...it's first time i see a map run something like that :D, thanks !
  50. P3in

    [Solved] Item restriction system import

    Hello guys, i am trying to import this item restriction system [code=jass] Item Restriction System (IRS) v1.0f but it seems to give some errors,i tried to change some stuffs and it still doesn't work.. i get errors for variables names like these: What can be done in this situation so it can be...
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