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  1. M

    [General] EDITOR BUG

    Seems to be a bug in the editor where your units can't be placed on the bridge. Yet, when you test it in-game it works just fine. Not sure if it is intended but it threw me off for a couple days lol (not too experienced with the editor but love working on it) I'm posting it here because idk...
  2. M

    [General] Bridge

    Found the problem... on my map at least. You can't place a unit on the bridge in the editor. In-game, however, it works just fine. Seems to be an editor bug with the latest updates? Not sure. Thanks for the help anyway guys! @Hermit @Veritas 117 @Wrda
  3. M

    [General] Bridge

    Yea I'm using this bridge and they just walk under it until they cant walk anymore. Is there something special i have to do with the water being here? @Veritas 117 @Wrda
  4. M

    [General] Bridge

    This might be a stupid question but I'm getting back into editing and was wondering how to make units walk over a bridge without putting ground underneath it and making it look ghetto as frick.
  5. M

    Rhonin

    why is his chest missing, under his neck you can see through lol
  6. M

    [Spell] Giving Aura an Imported Model

    From what I remember it is a model but I'll check. I'll also give re-importing them a try. Another quick question: What is the actual difference between a model and a skin? It's always confused me. Thanks!
  7. M

    [Spell] Giving Aura an Imported Model

    Yea I tried that and it still didn't work. I tried with another imported model and it worked though so it was probably just the model. Since you're here, I've got another similar question lol. I have a tree model imported and it was working ingame and in editor. Fast forward about a week or 2...
  8. M

    [Spell] Giving Aura an Imported Model

    Ok so, I've got the custom aura model imported and in the map. At this point I"m lost. I've tried changing the Art - Target models in the abilities and buff/effects tabs to the custom imported model like you would to a unit, but the custom aura isn't showing. Obviously I"m doing something wrong...
  9. M

    Tree

    Hey you're a model editor maybe you can help me. I imported this in my map and everything and made the Art - Replaceable Texture ID 32 like it says in the Magos editor but in game it is still invisible. What am I doing wrong? Or anyone who sees this in general EDIT : PROBLEM FIXED: I set...
  10. M

    [Trigger] Hero Limit/Hero Start Item

    Perfect! Tweaked the triggers a little more for my own map but it all helped me get to where i needed! Thanks a lot man!
  11. M

    [Trigger] Hero Limit/Hero Start Item

    yea i was so confused lol
  12. M

    [Trigger] Hero Limit/Hero Start Item

    3 Questions here. 1. How to I make the maximum number of heroes a player or all players can have be limited to 1 only? 2. How do I give a hero a specific item upon start? 3. How do I make a hero picker building - (for example, this is how I plan on creating one) Create a circle of power that...
  13. M

    Models vs Skins - Difference?

    So I'm making a custom map and using custom units. But what is the difference between MODELS and SKINS? I know how to import models and everything just fine but what exactly makes that different from a skin?
  14. M

    Living Statue

    Brilliant man! I'm tyring this right now but i can't figure out how to get it to look like the "Stand Alternate" version in the burrow mode. Can anyone help me out?! It would help a lot!
  15. M

    Periodic Income Trigger

    The last one was the only one i could understand easily and it worked, thanks man! Do you know of any unprotected maps that i could learn from?
  16. M

    Periodic Income Trigger

    Anyone know how to make an income trigger? I want there to be gold income every 30 seconds from a building that a custom unit builds, but I only want the structure to generate income if it is fully constructed. Almost exactly like in Eras Zombie Invasion, but not upgraded from a foundation. Just...
  17. M

    Market Stand (Version2)

    I made a custom destructible from a barricade and made this the model file, but in-game it is invisible. Anyone know the answer to my problem?
  18. M

    Tree

    im pretty sure it's 0, but i did that and they still show up invisible
  19. M

    Tree

    I opened the magos editor but where do i find that information? im new to this part
  20. M

    Tree

    I applied this model to the lordaeron summer tree but when i tested it in-game the trees came up invisible. Can someone tell me what im doing wrong? It would be much appreciated!
  21. M

    Castle

    How do you go from Tier 1, to 2, to 3?? Do you just put the skin on the Town Hall for Tier 1, Keep for Tier 2, and Castle for Tier 3????? Please tell me!! Thanks!
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