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  1. HyperActive

    Sure, do whatever you want.

    Sure, do whatever you want.
  2. HyperActive

    Icon Contest #9 - Same Abilities, Different Hero

    Spell steal actually.
  3. HyperActive

    Campaign Contest #2 - War is everywhere [Deceased]

    It's hard to make a descent campaign with that theme. The theme is global, and you need to show it somehow, and for that you need a lot of time. If I started in time, maybe I could do it. If the theme was something like "A goofy story" or "Once upon a time" you could easily make a short...
  4. HyperActive

    Campaign Contest #2 - War is everywhere [Deceased]

    I'll probably post the work-so-far before the deadline. It's gonna be just two chapters, but I'm gonna finish the complete campaign in the near future. The theme was kind of... weird.
  5. HyperActive

    Texturing Contest #21 - Creep Warlords

    ^^Maybe make him green or white-ish?
  6. HyperActive

    Campaign Contest #2 - War is everywhere [Deceased]

    Random pics to show I'm working on it. Can you solve it? Who is this dude? The first miniboss battle is finished, but because of the time, I would probably have to shorten the campaign. So now, it's gonna be 3 playable maps.
  7. HyperActive

    [vJASS] vJass & campaign

    It seems that the only way to deal with this is to work on each map individualy, and the import it and save the campaign (not map). Preprocessor doesn't react if you save the map within a campaign.
  8. HyperActive

    [vJASS] vJass & campaign

    When I edit the map that uses vJass, and is within a campaign file, the preprocessor doesn't react. It saves everything, but when I test the campaign, after I click on the button that should start loading the map, only a black screen appears. I've disabled all vJass triggers and it loads the...
  9. HyperActive

    Reputation (+1): (Post) Just keep on the awesome work!

    Reputation (+1): (Post) Just keep on the awesome work!
  10. HyperActive

    Sea of Chaos - SPRPG map

    I remember seeing this a while back, strange I haven't commentated. I LOVE pretty much everything you've done. The terrain, characters, spells, etc as it looks quite polished. It realy comes out as a neat, enjoyable expirience of playing this map. I'm going to watch the prologue now. If I can...
  11. HyperActive

    Campaign Contest #2 - War is everywhere [Deceased]

    Ok, I'm in. Gonna try and make something, I already have some ideas so I'll probably start tonight. Seeing as this will be extended I should have enough time to finish.
  12. HyperActive

    Storm Warrior

    I thought you couldn't alpha his flag. Nice.
  13. HyperActive

    BTNGarroshHellscream

    Awesome icons dude, all around!
  14. HyperActive

    Reputation (+1): (Post) Helchine!

    Reputation (+1): (Post) Helchine!
  15. HyperActive

    My Latest Stuff

    Pure awesome!
  16. HyperActive

    Ahoy goblin lovers! Goblin Interface in progress! wanna help? :D

    Just use the .tga version, open it in some advanced picture editor (like GIMP or Photoshop) and use the eraser tool do erase those black parts you want to be transparent. Then convert them to .blp and import. I think that should do the job.
  17. HyperActive

    Mini-Game Mapping Contest #3 - Minicraft

    LoL all around. And, thanks?
  18. HyperActive

    Mini-Game Mapping Contest #3 - Minicraft

    Damn Thrikodius, those look nice! So, singleplayer, pretty standard Bomberman game style. Just in the Super Mario universe. Kill all enemies, and survive. This is level 1, probably gonna be 5 of them, with increasing difficulty. This is still early work. I need to implement some...
  19. HyperActive

    Mini-Game Mapping Contest #3 - Minicraft

    I'm gonna do a Bomberman remake.
  20. HyperActive

    Rise of Winterchill 0.71m

    This map needs to get a higher mod rating, come on. It kicks ass!
  21. HyperActive

    Hoof of Honor

    @KingLich That was posted quite some time now, but after opening this campaign to fix it, I really have that mapping itch again. I just may start a new campaign. You need to destroy the barrels of explosive to the left, and find a lever in the "lava place". After destroying the lever, the...
  22. HyperActive

    Hoof of Honor

    Update, once again. Also, added some screenies to the first post as well as a small changelog. Done most of the things you've noticed Blood Raven (except the stone golems, since you don't have to kill them, I didn't nerfed them). I was supposed to fix the fog in submap a long time ago, now it's...
  23. A submap for Chapter Two, underwater. Grudge bashing some Naga.

    A submap for Chapter Two, underwater. Grudge bashing some Naga.

  24. A poser show of the two heroes you are able to control through the campaign.

    A poser show of the two heroes you are able to control through the campaign.

  25. Demonstrating Neparne's second ability.

    Demonstrating Neparne's second ability.

  26. Demonstrating Neparne's first ability - Magnetic Force.

    Demonstrating Neparne's first ability - Magnetic Force.

  27. Hoof of Honor

    Hoof of Honor

    My old campaign.
  28. HyperActive

    Hoof of Honor

    I would like to recode a couple of things, using vJass and so on. I'll try and fix the campaign in the next few days. CAMPAIGN UPDATED! Should be working with the current patch, let me know if you run into a bug or something and I will fix it ASAP. Notice that the gramatical errors still...
  29. HyperActive

    I'll think about it. Several people asked me to do this, so I should probably force my ass and...

    I'll think about it. Several people asked me to do this, so I should probably force my ass and do it.
  30. HyperActive

    Ahoy goblin lovers! Goblin Interface in progress! wanna help? :D

    It doesn't offend me. It's just my opinion.
  31. HyperActive

    Ahoy goblin lovers! Goblin Interface in progress! wanna help? :D

    You can do with blizzard stuff what you want (everyone does), but you can't use the nerubian interface that unwirklich made. It's just not cool, especialy when the dude specified that you can't modify it without his permision.
  32. HyperActive

    Ahoy goblin lovers! Goblin Interface in progress! wanna help? :D

    Don't steal other people's shit! Can't believe the mods are letting this pass...
  33. HyperActive

    Phoenix Trial #8 - Food

    Looks more like a paprika now.
  34. HyperActive

    Reputation (+1): (Bundle) Cool effect

    Reputation (+1): (Bundle) Cool effect
  35. HyperActive

    Artillery Round by Bon_Jovi

    That looks awesome! Tried it in game, works great. 5/5
  36. HyperActive

    Orc Slave Driver #2

    Wc3c is down.
  37. HyperActive

    BTNcrHOLYllllclowd

    Awesome, not to many details yet shows exactly what it should in a great manner.
  38. HyperActive

    Reputation (+1): (Bundle) Thanks, good work!

    Reputation (+1): (Bundle) Thanks, good work!
  39. HyperActive

    Thanks!!!

    Thanks!!!
  40. HyperActive

    BTNCRORKAq

    Awesome work!
  41. HyperActive

    Reputation (+1): (Post) Awesome work!

    Reputation (+1): (Post) Awesome work!
  42. HyperActive

    Diablo III PvP Arena

    Excellent transition between Diablo 3 and Warcraft 3. Just from the screenshots, it looks quite enjoyable. Are the heroes leveling and learning skills normally or are they given all skills at the beginning?
  43. HyperActive

    Could you make an icon for this Jigrael's model...

    Could you make an icon for this Jigrael's model: http://www.hiveworkshop.com/forums/models-530/python-warrioress_fk-137558/ It's an awesome model, and I'm using it, but there's no icon. I would sure like you to make one, so if you got the time, you would be doing me a favor. Thanks!
  44. HyperActive

    Texturing Contest #19 - Golem

    Yeah sorry, didn't see that. BTW, [email protected], I find that Pit Lord, undefined and monotone. What I'm trying to say is that you should do his gloves, weapon and armor in a different way (or color) then everything else. Something like his beard would be nice. Just a thought.
  45. HyperActive

    Texturing Contest #19 - Golem

    I can't believe that no one is doing the Pit Lord or the Crypt Lord.
  46. HyperActive

    Heroes of Genesia

    Wicked! This deserves a 5/5, can't believe I haven't marked it yet.
  47. HyperActive

    Reputation (+1): (Post) Cool texture.

    Reputation (+1): (Post) Cool texture.
  48. HyperActive

    Texturing Contest #19 - Golem

    I agree with Debode. Nice work so far.
  49. HyperActive

    Campaign Questions

    If you want to use something in every map in your campaign (imported model, texture, created hero, item, or whatever) then you do that in the campaign editor. Normal Import Manager and Object Manager are used just for a specific map.
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