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  1. Henry_Cast

    TC15 - Mythic - Iron Legion

    I don't play it yet, but I can already see how cool it is. :spell_breaker:
  2. Henry_Cast

    Paladin (Sword)

    Divine!! :thumbs_up:
  3. Henry_Cast

    El bosque de Silverpine

    I think we should say more details about the map (Y en ingles, son las reglas :grin:) and add some images.
  4. Henry_Cast

    Blood Elf Paladin

    Very good model, I imagine what it would be like with that cape that Artanis has on his waist. :thumbs_up:
  5. Henry_Cast

    [Spell] How to create a target-unit spell using a passive spell as a dummy? (Solved)

    Hello sorry for the delay, I had some urgent business so I was forced to leave my city :goblin_cry:, well I handled it through the idea of the @Uncle and it worked, only the unit that receives the charitable spell does not show it (In the image). On the idea of @MyPad I would do it, but I need...
  6. Henry_Cast

    [Spell] How to create a target-unit spell using a passive spell as a dummy? (Solved)

    Oops I thought it was simple, although I more or less understand it, but unfortunately I do not have the updated version, could you pass me the types of variables, please? :cry:
  7. Henry_Cast

    [Spell] How to create a target-unit spell using a passive spell as a dummy? (Solved)

    Hi everyone, I have a problem with creating a spell using Lightning Shield (As a caster spell) and Health Regeneration Aura (As a dummy spell), I want the unit receiving the spell to heal the units around it. And I don't know how to do it. I know it may sound basic and I'm sorry. XD
  8. Henry_Cast

    Thank you. I saw it interesting for your spell collection, so it will surely be splendid (•‿•)

    Thank you. I saw it interesting for your spell collection, so it will surely be splendid (•‿•)
  9. Henry_Cast

    Hi, it occurred to me that this ability could be used for your spell creations, it's from a...

    Hi, it occurred to me that this ability could be used for your spell creations, it's from a mobile game (moba). In the video 0:23 https://www.youtube.com/watch?v=FNJybr65d00
  10. Henry_Cast

    "Repair" add effect...

    Thank you :infl_thumbs_up:
  11. Henry_Cast

    "Repair" add effect...

    Sorry i just connected Yes, I have verified and everything is correct. I'll try to do it. Thank you very much, in case the first option does not come out, I will try the dummy unit :thumbs_up: (Apart from the DRAM, where do I find the other codes?)
  12. Henry_Cast

    "Repair" add effect...

    It worked, but with certain errors: -When I interrupt the ability, the effect continues and does not disappear, causing various effects. -I forgot to mention that the unit was flying. -When you move the camera, the effect changes point
  13. Henry_Cast

    "Repair" add effect...

    Everything is as you indicated...except that this error came out :C
  14. Henry_Cast

    "Repair" add effect...

    The Custom Script I do not understand very well. That I have to establish there?
  15. Henry_Cast

    "Repair" add effect...

    Hello everyone, I was planning to use the Repair (or Renew) ability in a range of 300 or 400, that works, but I wanted to add a Graphic-missile by editing certain options, but the ability doesn't work...manages to repair at the distance I want, but to launch the effect it does it only once, and...
  16. Henry_Cast

    Edit effect model

    Yes! that's what i wanted, thanks so much for taking your time. +Rep!! :thumbs_up:
  17. Henry_Cast

    Armored Skeleton

    In my humble opinion, this model pleases me, but I think the shoulder pads should also have the player's color...TeamGlow, I think it's called :grin:
  18. Henry_Cast

    Edit effect model

    Striking, but only the orange color wanted it to change to dark red, less white. :grin:
  19. Henry_Cast

    Edit effect model

    Hello everyone, I wanted to request an edition of a model (something simple...i think), specifically i want to change the color from orange to dark red.
  20. Henry_Cast

    Sacrificial Altar birth UD=>NE

    Now I understand you, but I think I am also at your level because that edition you request I do not know how to do with some models that I also want to edit. :goblin_cry:
  21. Henry_Cast

    Sacrificial Altar birth UD=>NE

    That's OK?
  22. Henry_Cast

    Well, I have a vision of a spell, but the idea is not mine, it belongs to a mobile game xd. I...

    Well, I have a vision of a spell, but the idea is not mine, it belongs to a mobile game xd. I will wait for your future projects. :)
  23. Henry_Cast

    Hi, I was wondering if you plan on doing melee hero skills in the future. PS: Your spells are...

    Hi, I was wondering if you plan on doing melee hero skills in the future. PS: Your spells are very fantastic. :D
  24. Henry_Cast

    Efreet

    Would it be too unbalanced if the summoned unit were a hero? XD
  25. Henry_Cast

    Efreet

    Great model, I wonder if there is a model in the form of a lamp, it occurred to me, for example, when Efreet dies, loose a lamp that allows you to summon him whenever you want. :infl_thumbs_up:
  26. Henry_Cast

    Archimonde Spellpack v1.1.0

    @AGD , I don't have the one i mention, just these two.
  27. Henry_Cast

    Kael'thas Spellpack v1.0.0

    I think I will follow your advice (about Archimond), although the temptation to have them on an altered melee map is great xd. :grin:
  28. Henry_Cast

    Archimonde Spellpack v1.1.0

    @JAKEZINC , Replace the TimerUtils with the one mentioned by @AGD and the errors I mentioned above did not come out, however another TimesData error appeared but they belonged to another spell i copied, @IcemanBo mentioned it too, so it seems to be due to the TimerUtils version. I'll have to go...
  29. Henry_Cast

    Archimonde Spellpack v1.1.0

    I hope it can be published here, if you don't let me know to put it in the help section. Copy everything except Map detonators and I get these errors, which belong to the Systems folder. Where have I failed?
  30. Henry_Cast

    Kael'thas Spellpack v1.0.0

    As Arthas said: Finally! I wonder if this and its other spells can be used on an altered melee map, in my opinion I like the visual effect each spell offers. :infl_thumbs_up:
  31. Henry_Cast

    Edit Spell GUI

    As Garithos said: "Perfect for my purposes". Now it's better, thank you very much man, you will be on my list of special thanks XD. I don't know what I would have done to the spell without help hehe. :thumbs_up::thumbs_up:
  32. Henry_Cast

    Edit Spell GUI

    Problem solved, except that the spell is still activated and does not attack unless ordered to attack a unit. This spell turned out to be more. complex than I thought.
  33. Henry_Cast

    Edit Spell GUI

    Okay, also I think I should have removed the spells and units that were not intended for this topic, sorry for that. XD
  34. Henry_Cast

    Edit Spell GUI

    I still don't know how to make a Gif, I need to learn that for future occasions. XD
  35. Henry_Cast

    Edit Spell GUI

    If it works the way you wanted :grin: , but when the hero reaches the point where the spell was cast, the hero continues to walk at the same point the spell was cast. Could it be resolved?
  36. Henry_Cast

    Edit Spell GUI

    In Object editor: Charge of Darkness On detonators: Spell Charge/Carga
  37. Henry_Cast

    Edit Spell GUI

    Hello everyone, I was modifying this spell, in the original the hero charged against an enemy and stuns him, what I did was stun the enemy in the area, now what i wanted to fix is for it to be a "target point" and not "unit point" I have a problem here because i don't know how to solve it. That...
  38. Henry_Cast

    Flame Lord

    Nice for my map xd. :infl_thumbs_up:
  39. Henry_Cast

    [Spell] Helps with model animations, to use on a specific spell

    Thank you very much, I will read them if or if. About the solution he gave me, if it worked as i wanted. Note: I don't know how long it will take to create this multi-race map, but I will give you credits. :infl_thumbs_up:
  40. Henry_Cast

    [Spell] Helps with model animations, to use on a specific spell

    To be honest, I just copy and paste the custom abilities and if i understand when i see that the detonator system has already been created...but to create i still can't, but i will take your advice into account, because to create a map i think that knowing this is mandatory. Thanks for your...
  41. Henry_Cast

    [Spell] Helps with model animations, to use on a specific spell

    With the detonator editor I have not tried it
  42. Henry_Cast

    [Spell] Helps with model animations, to use on a specific spell

    @JAKEZINC. Where is it located?, as I have it in Spanish, maybe the names are different. XD
  43. Henry_Cast

    [Spell] Helps with model animations, to use on a specific spell

    Hello everyone! I use this model Mal'Ganis the Eternal One and I was trying to use the Berserk spell and by activating the spell I want you to use the following animations: -Slam Attack, Slam Attack 2, Slam Attack 3-. In Art-Animation Names, I wrote the following: attack, slam, 2, 3. But it...
  44. Henry_Cast

    Help with race selector

    I just created a custom race and to choose it you must select the Humans, now the problem is that I am creating one but of the Undead, but the detonators to choose the custom race do not work, it guided me from the detonators that I use with humans, but it doesn't work, the detonator is supposed...
  45. Henry_Cast

    Illidari Felreaper

    That's epic
  46. Henry_Cast

    Bandit Mage

    Wow, I like the model, it could be used as a "wandering merchant". :infl_thumbs_up:
  47. Henry_Cast

    Modeling Contest #32 - Grand Prix & Chill [Optionally Paired]

    These models make me nervous, I don't know why :,D
  48. Henry_Cast

    I request to add birth animation

    Hello everyone! They would like an edition of this model, what I ask you I do not know if it is something simple, but I want the model to have an animation of the birth of humans, it had the animation of the orcs but I eliminated it, but when it comes to these problems, I appeal to you :( .
  49. Henry_Cast

    Myrmidon, Royal Guard, and Derivatives

    That paladin Naga is very curious, nice.
  50. Henry_Cast

    Gnome Dragonrider

    Very good model, with pink hair she looks like a youtuber girl :v
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