Search results

  1. lolreported

    Minimap Icon Edit (Size Reduction)

    Thanks, I tested the new model, but still no difference. I tested to set the model to "None" and the minimap still showed the units. So either it's the wrong model or it's something else.
  2. lolreported

    Reputation (+4): (Post) Thanks

    Reputation (+4): (Post) Thanks
  3. lolreported

    Minimap Icon Edit (Size Reduction)

    Unfortunately it didn't change anything, the sizes remains the same as the image above. So it might be texture related or hard coded in the game and it's not possible to adjust it. In case you'd like to have another look any of these might be helpful Thanks for trying, appreciated!
  4. lolreported

    Minimap Icon Edit (Size Reduction)

    Hello, I'm not sure if these are textures or models that have to be edited, but I'd like to request someone to reduce the size of the icons I've marked in the image below: It might be related to the from the Game Interface in the World Editor. The larger one is the icon for a building...
  5. lolreported

    Destroy Special Effect Delay

    I set the scale of the special effect to 0.001 before destroying it, it'll be so small it's not noticeable. Not sure if it will work with all kinds of special effects though.
  6. lolreported

    [General] Camera Zoom Limits with Mouse Wheel Scrolling

    It's probably only doable with triggers; but the only way to detect a mouse wheel scroll event is by using the frame natives. I made a script below that allows you to adjust the camera distance between 1200 and 2500 with the scroll wheel; but it'll never work in normal gameplay. The reason is...
  7. lolreported

    [Import] UberSplat import path for Building Ground Texture

    Thanks, helped a lot! I'm not sure which patch that changed it, but Warcraft 3 uses CASC now and not MPQ; but I just had to update my current CASC viewer in order to view the files, so that problem is solved and I can access the files. I extracted the UberSplatData.slk and it seems simple...
  8. lolreported

    [Import] UberSplat import path for Building Ground Texture

    Hello, I've been looking at replacing a specific building ground texture, but can't really grasp how one would do that. As I've understand it, the ubersplat data is stored in the UberSplatData.slk file (not sure if this is still the case for Reforged), but I'm unable to access that file. I'm...
  9. lolreported

    Reputation (+4): (Post) Amazing!

    Reputation (+4): (Post) Amazing!
  10. lolreported

    Mini Mapping Contest #17 - Boss Fight (Any Patch)

    I know it's said that any patch is suitable, but I just want to double check before I start experiment a little with something; @FeelsGoodMan @Mayday will you be able to play a map developed on the most recent version (1.32.8). Anyone of you who doesn't have Reforged and can't play with HD graphics?
  11. lolreported

    Mini Mapping Contest #17 - Boss Fight (Any Patch)

    I might cook something up if I get the spare time for it, a month to the deadline seems a bit short though; even if a boss and two heroes shouldn't require much effort depending on how complex one would want it to be.
  12. lolreported

    Damage Engine 5.7.1.2

    No, it is very strange indeed. I did mix up the frame rate of the two setups I did with 5.7.1.1 though and I also did a 3rd test now with a single event. My setup with 5.4.2.3 is the following // Register events set TriggerDamageEventModifier = CreateTrigger() call...
  13. lolreported

    Damage Engine 5.7.1.2

    I've not found any issues with 5.7.1.1, everything seems to work as intended. The API compared to the older versions is much easier to work with and it's a great addition to allow the user to disable certain features they won't have any use for. However, the performance of 5.7.x.x versions are...
  14. lolreported

    Damage Engine 5.7.1.2

    Glad to help! I'm using your Demo map in order to test the system, I've not changed anything except setting USE_GUI to false and made my small testing script. See attached map if you can find any issues. Using Chain Lightning with the Lich, the debug message appears for every damage instance...
  15. lolreported

    Damage Engine 5.7.1.2

    Thanks for the update, great to see more customization options that allow you to disable part of the code you don't have any use for. I can confirm that my previous reported issue is solved regarding the configuration. However, I've found a new issue with the latest version, v5.7.1.0. I'm using...
  16. lolreported

    Damage Engine 5.7.1.2

    I've decided to update DamageEngine to the latest version, up from 5.4.2.3. I'm taking it slow, as it's such a huge difference between these versions. I understand the documentation isn't complete, but I've read through the code and the documentation there is, but I've ran into a strange issue...
  17. lolreported

    The Guardian

    Hi, glad you liked the map! I've no plans currently to continue this project, but who knows, I might revisit it in the future.
  18. lolreported

    Change Grid Model Color

    Very appreciated, thanks! I see, seems easy enough, might come in handy in the future, thanks!
  19. lolreported

    Change Grid Model Color

    Hello, could someone recolor the outer yellow lines into a pure white color, as the inner grid? Grid Model The included texture files where already white when I tried to recolor myself, so not sure where the yellow color comes from. Thanks!
  20. lolreported

    Champions Trial 3.9c

    I'm posting a very late update here in case anyone is wondering. I know I promised I would continue to update this map with the release of Reforged and I'm aware of a couple of issues; but currently all my time map making is prioritized towards my Line Tower Wars: Reforged map. Sometime in the...
  21. lolreported

    Damage Engine 5.7.1.2

    I'm considering updating, but in terms of performance, would you say 5.7.0.0 is faster than version 5.4.2.3 I'm currently using? I'm thinking that the more recent versions introduces a lot of overhead due to the GUI <-> vJASS synchronization (I know this can be disabled) and having the Damage...
  22. lolreported

    Interesting, I might participate when it goes live!

    Interesting, I might participate when it goes live!
  23. lolreported

    Movement - Unit Speed - Maximum Constant with latest patch

    In previous patches the constant didn't need to be changed, units would have their movement speed set to 522, with no cap. So either the previous patches had this constant at 522 and they reduced it to 400 in this patch or it had always been at 400, but they fixed an issue with the constant not...
  24. lolreported

    Movement - Unit Speed - Maximum Constant with latest patch

    It has never been an issue before. Players recently started reporting their builder in my tower defense map started moving really slow compared to a week ago and it was because the movement speed was capped at 400, instead of the usual 522.
  25. lolreported

    Movement - Unit Speed - Maximum Constant with latest patch

    With the latest patch Blizzard changed this constant (or fixed it to actually work if it didn't before). I can't remember if the value has always been at 400 by default; but apparently the latest patch now caps the movement speed at 400 for all maps, unless the map have a custom value set...
  26. lolreported

    W3Protect - Jass and Lua map optimizer

    I'm using ExecuteFunc in order to prevent dumb injections for cheat packs. If the injected function doesn't exist nothing will happen, but if it does, I can detect the injection. The optimizer will remove the call if the function doesn't exist unfortunately; so my workaround was to read ability...
  27. lolreported

    W3Protect - Jass and Lua map optimizer

    Hey, I've found an issue with this tool. The following code will result in "Code has Errors!" when protecting the map. function b takes string s returns nothing call ExecuteFunc(s) endfunction function a takes nothing returns nothing call b("string argument to use with ExecuteFunc...
  28. lolreported

    Disabling menu hotkeys

    I'm unable to test it now, but if I remember correctly I managed to break the default menu buttons by registering a frame event to them with native BlzTriggerRegisterFrameEvent takes trigger whichTrigger, framehandle frame, frameeventtype eventId returns event
  29. lolreported

    The Guardian

    Hey, Yes, it works both with classic and reforged graphics. The most recent Warcraft 3 patches added many natives to alter the in-game interface; it's not very beginner friendly though and requires JASS (or LUA) in order to use them. No support for GUI as of yet. I'd recommend checking out...
  30. lolreported

    The Guardian

    Thanks for the approval! It's classic graphics only. I tested the map with reforged graphics, but it looked very different, not to mention the 5 fps lol. Thanks!
  31. lolreported

    Mini Mapping Contest #16 - Results

    Congratulations everyone! Was a fun contest that unfortunately was plagued with the launch of Reforged. Looking forward to the next contest, but make sure there are some very specific rules for which warcraft 3 patch, etc.
  32. lolreported

    UI: Showing 3 Multiboards

    Any solution found for the misalignment of the multiboards? The multiboards align perfectly when the relative is closed, but when it's opened the bottom multiboard is squished towards the right side. I'd rather not rely on manually setting the x and y values, as this will mess with different...
  33. lolreported

    [vJASS] Watching a replay modify saved local files

    Thanks, will have a look at it. I was under the assumption that replay detection scripts wasn't 100% bullet proof.
  34. lolreported

    [vJASS] Watching a replay modify saved local files

    I'm using Codeless Save and Load (Multiplayer) - v3.0.1 in order to automatically save and load stats for players in my map. However, many players have reported their stats are reset after watching replays. I've found out that the cause is whenever Player 1 in the game saves to the local text...
  35. lolreported

    Remove attack projectiles chasing a unit

    Alright, good to know. Thanks for the answers!
  36. lolreported

    Remove attack projectiles chasing a unit

    Is there a way to remove attack projectiles that's chasing a unit (for example if it's moved to another location)? I've tried to hide the unit and then immediately show it, but this doesn't remove the attack projectile, only its effect later on when it hits the unit. Thanks.
  37. lolreported

    The Guardian

    Thanks! I'm vey happy with how the terrain turned out, especially in the first and second area. The gameplay could use many improvements indeed.
  38. lolreported

    Mini Mapping Contest #16 - Poll

    A bit of a mixed bag having judges voting and showing favoritism, but eh, the competition is for fun and nothing serious.
  39. lolreported

    Mini Mapping Contest #16 - Poll

    @Devalut I asume you judges will discount your vote in the final scoring. Good luck everyone!
  40. lolreported

    Reputation (+4): (Post) Thanks!

    Reputation (+4): (Post) Thanks!
  41. lolreported

    The Guardian

    Thanks! I'll make sure to play your map as well when I have time. The crafting tree tells you it's the Fragments of Nature that's required to craft; but I should've included a text somewhere in the UI for how many resources you have. This was intentional; the terrain should feel overwhelming...
  42. lolreported

    Mini Mapping Contest #16 - Mini RPG

    Keep in mind the deadline is in roughly 2 and a half hour.
  43. lolreported

    The Guardian (Map)

    Map made for the Mini Mapping Contest #16 - Mini RPG Important - The map requires patch 1.32+ in order to play. - Enable sound effects and music before playing. - The map is locked into SD (classic) graphics option. - If possible, play in offline-mode to remove input lag. - Saving and loading...
  44. L

    The Guardian (Warcraft 3 Map)

  45. lolreported

    Mini Mapping Contest #16 - Mini RPG

    Alright, I've fixed the last few bugs I could find and I'll upload the map now and update this post with a final entry link. Map uploaded. THE GUARDIAN The Guardian Gameplay should be around 45 minutes for a new player. I managed to finish it in 25 minutes. Cinematics (including conversation...
  46. lolreported

    Yeah, thanks, just noticed. :)

    Yeah, thanks, just noticed. :)
  47. lolreported

    Mini Mapping Contest #16 - Mini RPG

    I'm lucky it's a leap year as I've completely forgotten about the dead line tomorrow. The map isn't really finished, but I'll upload it soon, just so all the work doesn't go to waste. I've not had any time to adjust the balance and gameplay mechanics and some parts might feel a bit rough/rushed...
  48. lolreported

    Damage Engine 5.7.1.2

    I'd like to modify the damage dealt by a damaging splash attack depending on the number of targets hit; but using "DamageModifierEvent" it returns 1 unit hit via the DamageEventAOE integer and when using the "AoEDamageEvent" it correctly returns the number of targets hit, but I'm unable to...
  49. lolreported

    [General] Abilities ignore multiple Techtree - Requirements

    No worries, thanks anyway! Glad we came to the same conclusion. I removed the requirement of two tech upgrades and baked both into 1 instead. :)
  50. lolreported

    [General] Abilities ignore multiple Techtree - Requirements

    Thanks, great fix and it works without problems in your test map. In my map however, it still doesn't work. I wonder if it has to do with me unlocking the tech upgrades via script. I have two requirements for each ability and I check if the player has access to each tech separately. If the...
Top