Another thing I notice - when you click some of the tabs in any profile, the page reloads to display, and it scrolls up, so I have to scroll down to view what I clicked, which is annoying. Can't you add some script to auto-scroll down to the content under the tab button?
The multiboard triggers work fine, but this thing about hiding and then showing does not work. If I remove hide and show actions then on start the multiboard is created and visible.
I tried to create the multiboard with event 'player sends chat message' and it's the same - nothing shows.
It is set properly
For each (Integer A) from 1 to 5, do (Actions)
Loop - Actions
Set PlayersTeam[(Integer A)] = 1
Set PlayersTeam[((Integer A) + 5)] = 2
Even in the trigger that creates the multiboard, when i put 'hide all multiboards', then showing them later does...
I have tested this trigger in various ways, but when it's ordered to run, it does not show teh multiboards to the players.
it's supposed to show mulboard to players 1-5 and multiboard to players 6-10
in teh ytrigger that creates the multiboards , at the end i hide all multiboards, because...
are you talking about what is possible in wc3 or you talk about programming languages in general?
I want to pick 12 random numbers between 1 and 19 without repetitions and store them in a variables that is used to spawn a player on one of these random locations.
hey, player 6-10 are supposed to have an upside down camera, and there is this trigger that will fix their camera if the scroll. But this causes desync because players disconnect.
Ideas how to improve?
Camera for Team 2 Fix
Time - Every 1.00 seconds of game time...
What do you think about this trigger?
Set PlayerName on Dropped Items
Time - Every 1.00 seconds of game time
Item - Pick every item in NOBLINK <gen> and do (Actions)
Loop - Actions
If (All Conditions are True)...
in my trigger that I tried:
when a hero drops an item, the location of the item is set to(by wc3 engine) the location of the hero when he was ordered to drop it, instead of the drop location.
I craeted a trigger that picks every item on ground every second. but im still thinking how to do...
Hello everyone, i need a triggering that, when your hero drops an item, that item' custom value is set to his player number, and then the name of the player is placed over it as floating text.
Then when the item is picked up, that floating text is removed.
im using 1.26a
hey everyone, i tried to make a trigger that checks if between the two units there is a something that blocks pathing and make them stop, but it's not working and I cant figuire out why.
Line of Sight Spells
Unit - A unit Begins casting an ability
Very nice execution, but it's not quite what I imagined.
What it lacks?:
- in stand animation it doesnt glow. Yo udid there soem kind of scaling, but it's not the same.
- IDEA: add a particle emitter that is inside the circle that is like magical sparkles/stars going up
hey i want to transfer the terraiin of a map and everything on it to another map.
And i want to retain all object data, import data and trigger data of my map. (the one that im trasnferring to)
what is the most efficient way?
Heyyy, Ralle, why don't you add an option on any resource to add it to 'favourites' and then add a tab in users' profile called 'favourites', and the added resources to be again grouped by type. And you can edit the visibility of the tab to 'public' and 'private' . The button to remove it from...
I am a very impressed by the terrain, the gameplay, and the feel of the map. This is a high quality map. I Recommend.
Furthermore, I have maps that are made to be like WoW and this one here catches its spirit exactly how it should be.
An advice: make the text of the description bold and more...