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  1. V

    HELP

    Hi. I would like to create an event where every 20 seconds a ghoul is created, but that has a maximum of 20 units of creation. Likewise, when one dies and 19 ghouls remain, start creating again until you are always 20.
  2. V

    Help, unit model

    Hello, I am looking for a unit model similar to this: C I have looked in the model resources but I cannot find anything similar ... all the missiles are in movement and others do not look alike.
  3. V

    Campaign Help

    thanks!! :3
  4. V

    Campaign Help

    Hello, I am currently working on a 20 map campaign, but I have the following problem. I can configure it so that the 20 maps are visible at the beginning of the campaign, or so that only mission number 1 is visible; when mission 1 is completed mission 2 is not unlocked, mission 1 just keeps...
  5. V

    Music on loading screen?

    How can I put music to be heard only on the loading screen of a stage?
  6. V

    HELP

    can you tell me what kind of variables are you please?
  7. V

    HELP

    won't let me open the file
  8. V

    HELP

    How can I make that when an enemy unit dies, those close to 500 radius, come closer to look at the corpse, but when they are fighting and a unit close to them dies while fighting, do not stop to look, and continue fighting? It happens that I manage to get them to approach the corpse, but when...
  9. V

    Help "Scream"

    I left it like that but the signs continue to appear on the corpses: c
  10. V

    Help "Scream"

    Thanks bro!!! :D
  11. V

    Help "Scream"

    I managed to do it as you say, but the problem is that it also gives me the special effect on xD corpses, how do I correct that?
  12. V

    Help "Scream"

    what kind of variable is that?
  13. V

    Help "Scream"

    I know that, but I don't know how to express it in triggers ...
  14. V

    Help "Scream"

    I would like to do the following: I want that when casting an ability, let's say "Scream", all the enemy units within a radius of 500, attack the unit that is casting the spell, and that an exclamation mark appears on their heads (only the enemy units) How can I do that?
  15. V

    Invisible Help

    is there any way to give a unit the "invisible" (or ghost) ability without making it look transparent?
  16. V

    Custom Spell Help

    How can I get a unit to cast a custom spell? I can't find the way to do it since only the suggested x default appear. But what I want is that by reaching a region that unit casts a custom spell.
  17. V

    Campaign Help!

    I made the maps before creating the campaign. The error is generated when testing the campaign from the game, that is, it is already finished and saved, but when I want to play it, it throws an error ... how can I solve that?
  18. V

    Campaign Help!

    Hi. I have finished the creation of 10 maps with which I want to campaign, each map is perfectly playable if I try them separately, with it there is no problem; each weighs more than 16 MB. My problem is that when trying to generate a Campaign, it throws an error saying that the map has errors...
  19. V

    Stop

    Thanks but it doesn't work ... if you want to take a look this is the map. The Truck must move only when the Driver is inside. As with the Marine Inflatable Boat, it should only move when the Marine is inside. Mision 1 - Bautismo de Fuego - Warcraft 3 Maps - Epic War.com
  20. V

    Stop

    How can I make a transport unit stop moving when it releases the driver? I mean, I want a vehicle to move only when the hero (let's call it Driver) is inside it. If anyone can help me thanks.
  21. V

    Commandos Tribute - Help

    Hi. I know that maybe it is something difficult to achieve but I ask if any genius can help me. There are 3 mechanics that I would like to achieve and I don't know how. Have you ever played Commandos: Behind the Enemies Lines? - I want to create a campaign emulating the game and so far...
  22. V

    Help!

    Hi. I would like to know how I can do the following: I wish that when 4 different heroes enter a zeppelin, the player will be victorious. All 4 must be inside to win the game.
  23. V

    Melee atack to Ranger atack (With "lumber" animation)

    I have RPG models imported from here, and they have the Lumber animation that allows me to make the remote shooting movement ... But as I stated that each time the unit carries the item, the same update is made automatically, since an investigation can only be done perform only once? Because as...
  24. V

    Melee atack to Ranger atack (With "lumber" animation)

    Hi. I am currently creating an RPG and would like when a character has an item of type Bow and Arrow, change your Melee attack type to Distance (without having to replace the unit) and with a type of archer animation (listen to that placing in animation "lumber" could get that effect when...
  25. V

    Research in Dota Map

    Hi. I am creating a Dota style map, and I would like to know how to do it so that when I investigate an update in the Smithing, it affects the units of my ally (in this case the minions that fight from your end and spawn in the allied city) so that his troops are stronger and better the gameplay...
  26. V

    Help!

    Hello, I wanted to share the following problem ... It turns out that I am creating a map that contains too many triggers ... whether or not it turns out that when I try it from the editor, the game starts well, the triggers work as they should and the game does not work He has problems. That's...
  27. V

    Victory Player 12 - Help!

    I did the test with this and it did not work ... I missed something? ... Victoria Cuco Events Unit - A unit Dies Conditions And - All (Conditions) are true Conditions (Dying unit) Equal to 0011 <gen> (Dying unit) Equal to...
  28. V

    Victory Player 12 - Help!

    I want to place a condition of victory for the player 12 that when all the units listed in the trigger die, he will be the winner ... but when killing them, nothing happens ... what did I do wrong? :c Victoria Cuco Events Unit - A unit Dies Conditions And - All...
  29. V

    Help!

    Hola, desearia saber si pueden ayudarme indicandome como puedo generar el siguiente trigger. Es un mapa en el cual el Jefe enemigo persigue a los jugadores, la idea es correr y escapar de el, similar al "Corre que te violan!" xD , mi idea es que este heroe sea un Zombie y que al matar a...
  30. V

    Upgrade...Help!

    and can you do what I'm asking? it does not help that you tell me that ... this thread is to find someone who can generate that trigger and that's it.
  31. V

    Upgrade...Help!

    Reach the OP. Limit ... my map weighs 120 MB, and has more than 8000 triggers and 1270 variables ... I need to know if you can do what I ask ...
  32. V

    Upgrade...Help!

    Hi. Reach the op limit. So I would like to know how I could exemplify the next trigger. I need that when any player develops an update that we will call "Level 2" change an item of Arma type, to another of Weapon Level 2, of the inventory of any hero that is owned by the player that is...
  33. V

    Battle Royal. Help!

    Arena = Region where the Battle Royal is generated Cemetery = Region where spawnean the fallen heroes I thought that would work like that but it does not work either ... since there are bugs that are invocations that are still on the map that if they are when the last hero is killed they do not...
  34. V

    Battle Royal. Help!

    But what is the event that I must do so that when the hero is the last to stay in the area, be the winner? Taking into account that I can not put Number of Units in Region = 1, since it is probable that he finds invocations of other players or of the same hero in the area (Feral Spirits, Water...
  35. V

    Battle Royal. Help!

    the error is that you have put as event Player 1 leaves the Game, Player 2 leaves the Game ... etc. when the battle royal is a periodic event and the Player who leaves the arena does not lose the game, his hero revives in the cemetery region to wait for the next battle royal time. In itself when...
  36. V

    PVP

    but that only makes my hero go directly to the cemetery after he dies. I already have this configured, what I do not have is that the event ends with having a single hero in X Region standing, giving a reward to the winning hero (the last one left in the arena, since the others will be sent to...
  37. V

    PVP

    I'm putting together a kind of battle royal where every now and then the heroes of the players in an arena face each other. How can I graph in a trigger that when they fight in the arena with each other (4 Players) Hero 1, Hero 2, Hero 3, Hero 4, when they die they appear in a cemetery (the unit...
  38. V

    Battle Royal. Help!

    It did not work It happens that after the battleroyal, the heroes do not really leave the game but revive immediately in another region that acts as a cemetery. I would like to make a trigger that starts the battle royal, another that when that unit dies (or leaves the arena of combat) appears...
  39. V

    Battle Royal. Help!

    I discovered a problem with this trigger ... it happens that if there are 4 players the trigger starts well because heroes = 4 and each time one dies, 1 is subtracted. But if I start a game with 3 players or 2, they do not complete the result of the subtraction that has to be 1. I would stay in...
  40. V

    Battle Royal. Help!

    Hi. I wanted to tell you that the trigger you gave me worked! thank you. By the way, how can I give a reward (gold) to the player who won that battleroyal?
  41. V

    Help!!! Triggers stopped working at any moment (like Map Initialization) [Too many triggers!]

    How can I put the triggers of my map in the thread, so I do not have to do screenshots every time?
  42. V

    Help!!! Triggers stopped working at any moment (like Map Initialization) [Too many triggers!]

    Yes, I publish it precisely to see if they can help me understand what happens ... none of the triggers that it creates from that point ... only the ones I already had at the beginning
  43. V

    Help!!! Triggers stopped working at any moment (like Map Initialization) [Too many triggers!]

    How can I show all the triggers at the beginning of the map? I'm really new, creating them, I guess I handle the basics, but I have no idea how to work with codes or where to look for what you ask me: c I can not think of how to make a group of players when for each item managed by X Hero...
  44. V

    Help!!! Triggers stopped working at any moment (like Map Initialization) [Too many triggers!]

    My map has 942 Triggers and 110 Variables ... that's a lot or a little compared to the maximum allowed? because many triggers stopped working after this ... How can I fix it? I have only configured 2 players out of a total of 10 so I estimate I would need at least a total of 4000 triggers and...
  45. V

    Help!!! Triggers stopped working at any moment (like Map Initialization) [Too many triggers!]

    Map in development link Gladiador Survival 1.0 - Warcraft 3 Maps - Epic War.com I am creating a map of Gladiators ... as my native language is Spanish, it is created entirely in that language ... so if there is a Latino friend or who knows how to speak in Spanish and can give me a hand I would...
  46. V

    Help!!! Triggers stopped working at any moment (like Map Initialization) [Too many triggers!]

    Map in development link Gladiador Survival 1.0 - Warcraft 3 Maps - Epic War.com I am creating a map of Gladiators ... as my native language is Spanish, it is created entirely in that language ... so if there is a Latino friend or who knows how to speak in Spanish and can give me a hand I would...
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