Hi, if possible, could anyone help me change the "Move Unit Instantly" GUI to GetUnitX/Y position because i don't want to disrupt orders and i am not familiar to JASS much.
Unit - A unit Starts the effect of an ability
(Ability being cast)...
IMO, it's not possible to do it with any triggers. But you can try:
1) Edit the model by delete all sequence except the dead animations and rename them into "stand" or sth and import. But this may increase your map size if you don't know modeling well (like removing other unnecessary model's...
I thought the mana shield only automatically turns off when a unit/building is out of mana
How about creating a trigger which catches a string order when mana shield turned off and force that unit/building to turn on? (Which makes your mana shield cannot be turned off manually too)
Try using this:
Rifleman = RS_targ
Footman = RS_caster
The point with offset is very small so you can skip it and use the position instead
And remember to clear leaks
Player - Player 1 (Red) skips a cinematic sequence
Try using your trigger, it works for me. However, use Wietlol's way is smarter and more efficient :S
Untitled Trigger 001
Unit - A unit Acquires an item
Or - Any (Conditions) are true
(Item-type of (Item being...
This problem has been asked countless time in Hive, try searching to find more info.
I can provide you some links:
They are just templates, you can extend...
Can anyone take a look at Bribe's DDS in my map? His DDS broke every time when i played till mid game (about 10 minutes) and cause any spell damage became negative. I'm afraid that something from my triggers interfere with his DDS or copy problem:(. Thanks
Hey umm, i don't know if this was mentioned before but in my map, after playing for a while the DDS broke (the triggers didn't work anymore) and all the spell damage became negative/healed the target. I don't know what caused it so can anyone help me please? I use GUI Unit Event and the latest DDS
Use 'triggering unit' instead of 'dying unit' or try to use local var in Jass
Also u need to add creeps in different region to unit groups and check if a unit is in a unit group to seperate your triggers
Anyone happens to have a model/skins with a chainsaw that can be shared for me please? As i searched through the Model tab and Google but found it in hopeless:goblin_cry:.
Or else a non-weapon-attachment model that fits well with this model...
Eh, instead of cannon tower proj, i misread it as Siege Engine projectile :p. It should be set into 'Missile' or more advance: 'Missile Splash/Artillery'. However, Smurphy101's map maybe more detail than i said :grin:
1) Only one i know is the Disease Cloud ability, which maybe u can modify it similar to Permanent Immolation. Otherwise, i'm afraid u have to trigger it.
2)Sorry i can't post trigger atm:vw_unimpressed:. But what u want is like this?:
Event - <sth> finishes researching
Condition - research...
Wow that is weird thing tho, only reason i know is that the models dont have "death - decay" animations and u 'accidentally' used trigger to kill them ● 3● , that way makes them still have the "stand" image there for few seconds until disappear. Post trigger or map so we can see problems more...
Since my computer broke down, so i just merely answer your questions by memory tho
1. Not really understand it anyway, but if u want to change the minimap, u should like creating a custom one and export to some path (not remember)
2. In WE -> Player Option( the one you set your allies and...
Nice man! +rep:ogre_love:
I will try to find a way setting the Unit variable as the Hero is created through trigger not preplaced
But anyway all are find, but this:
DWA Remove Unit
-------- At this trigger you can remove units. --------...