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Xivin's Stronghold Ri'zikkar 1.1a

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Lageron Doom Presents

Xivin's Stronghold Ri'zikkar


Well I said that i was coming up with a campaign, or maybe not. I was adviced to make a map and get feedback to know if i should make many cinematics or a campaign. So Well. That is the point with this map.

P.S:need AI, and a Map preview.

The outland wind rages on the face of fel orc commander Slateer, The fel orc remembers that kind of wind. He knows when his master calls for his support. The floating stronghold of Ri'zikkar now are activated. Green water starts to stream out. Xivins Champions are chosen.



  1. 1.1a



Models:
Black Citadel Great Gate by eubz
Deathwing by Kwaliti
Demon Brazier by Amigurumi
Demon Gate by Amigurumi
Demon Obelisk by Amigurumi
Demon Pillar by Amigurumi
Fel Orc Rampager by General Frank
Chaos Slayer by Felborn
Ogre Stone Thrower by Kitabatake
High Definition Illidan by inico




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Keywords:
Xivin, Illidan, Maiev, World of warcraft, Ri'zikkar, Cool Map, Lageron Doom, NEED FEEDBACK,
Contents

Xivin's Stronghold Ri'zikkar 1.1a (Map)

Reviews
Vengeancekael: Private Message Date: 2011/Nov/19 00:21:30 Reasons: Memory Leaks are not destroyed: Leaks tutorial Missing custom preview image: To add a preview image, resize the image to 256x256 or 128x128 using gimp and save it as .tga. Import...

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Vengeancekael: Private Message
Date: 2011/Nov/19 00:21:30

Reasons:
Memory Leaks are not destroyed: Leaks tutorial
Missing custom preview image: To add a preview image, resize the image to 256x256 or 128x128 using gimp and save it as .tga. Import the image and change its path to 'war3mapPreview.tga'.
Poor and lacking terrain: Terrain Tutorial
Poor Gameplay, not a lot of originality or fun: General Mapping Tutorials
The triggers are inefficient: Triggering Tutorials
The disabled versions of custom icons are not imported.


Other:
Check out the tutorials section: Tutorials
Check out the Map Development Section: Map Development Section
Check out the World Editor Help Zone (Trigger issues, object editor, overall WE issues): WE Help Zone

Comment: *No spell hotkeys
*No credits in-game
*Fel Orc Crossbowmen don't use upgrades
*Fix the unit creation tooltip titles (hotkeys)
*In the melee init trigger, just pick every building in the base and set the picked unit's HP to 100%, much more efficient
*Not a lot of fun, too generic
*Enemies don't even attack you
*No custom spells -> Not a lot of fun or so fresh
*The terrain's cliffs aren't very smooth either and you need to add more blockers

Also the screenshots don't work.
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