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WoW Cataclysm: Gilneas V 1.1

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
First of all, before you reject it, I fixed the map, fixed some cameras, and alot of the scenes have been changed or removed.

I also added a skybox and a moon, so now the Worgen on top of the cathedral can howl at the moon :D (Thanks for that suggestion Apocalypse)

I hope you guys enjoy and I wish you all a happy new year!

Finally,
DISCLAIMER: The music used in this cinematic is property of Blizzard Entertainment and I do not own it nor do I wish to redistribute it in any way, no infringement was intended.

Keywords:
WoW, cataclysm, Gilneas, Worgen, Cinematic, Werewolf, Greymane, Alliance
Contents

WoW Cataclysm: Gilneas V 1.1 (Map)

Reviews
00:40, 9th Jan 2011 ap0calypse: Rejected Multi-upload.

Moderator

M

Moderator

00:40, 9th Jan 2011
ap0calypse: Rejected

Multi-upload.
 
Level 13
Joined
Mar 28, 2010
Messages
844
cinematic 2/5
story line 0/5 o_O
Map Aspect 1/5
Trighers 2/5
creativity 2/5
total points : 1.4 Lacking.... Improve please ;) Till updates its rejected i think \.
changed my rating i wach it again and again and it gets ugly every time :-\
 
Last edited:
Level 31
Joined
Jun 27, 2008
Messages
2,556
APproject's review for WoW Cataclysm: Gilneas V 1.1

I rate this resource by 1/5 and I suggest it to be rejected due to its current poor quality.

1. Description at The Hiveworkshop is lacking pretty much. First of all, it dont tell anything about cinematic itself. Please notice what cinematic is about, what it shows? And how about some screenshots? It would give some excitement to the dowenloaders.
2. Map preview image perhaps?
3. Map description shouldn't tell what you have fixed. It should tell about cinematic itself, what is it about.
4. Loading screen also tells nothing about cinematic itself. I read the description at THW - nothing about cinematic, I read description of map - nothing about it, I read loading screen's description - nothing once again.
5. I saw how cinematic mode was turned ON, and I don't want to see it. Turn it ON instantly or use Fade out in 0.00 seconds and then fade in just to hide that turning ON thing.
6. Camera was shaking too hard and for too long, it was ugly. The ground trembled at the beginning and when it stopped, shaking was still ON. Why?
7. I also really didn't like it when the camera started moving when the doors were destroyed. All I see was a wall and a wall only.
8. What's up with the humans anyway? They stand, they wait long enough, they die, the fall and I see blood. Then they stand from the dead and instantly changes into Worgens? Hmm, how about some effects applied on the units when they change? Because it makes no sense at all. They die, they rise and instantly, boom, they are Worgens now. It looks bad and unprofessional at all, these intervals were too long, making cinematic boring.
9. Terrain and environment art was nothing astonishing either. Too many egdges of map and too low variaty of doodads. Everywhere I see edges of map like there is nothing but an abyss and empty fields, plain empty ground.
10. Cameras are not the point where were some effort poured either. I saw everything I had to, but I was missing some more movement of it and fading out effects.
11. Ending? I didn't get the ending. What's the meaning of it? Some building is being zoomed in and that's it? No moral, no conclusion, nothing? Hmm..
12. As cinematic, I think score log and victory notice should be hidden, also ending with Fading Out, what you think?

Generally, a work of an evening. I believe you have to pay more work and time to create something worthly downloading, and this, honestly, is not worth a download, especially that its size is over 4 MBs.
 
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