• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

World War 2: The Beggining

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
In this Scenario you will either be the Americans, the Germans, or the Mercs. As the Americans you must defeath the German Nazis. As the Germans you must defeat the Americans. Simple enough. Both American and Germans have to try and bribe the Mercs to fight for them. There are also Bandits and a spawn for hostile Riflemen in the top-right corner. Killing the riflemen will get you gold, as well as mining from Gold Mines. Mercs can only get gold from killing the riflemen, and bribes. Each race has their own special units. I will be updating this map, but it is close to final.

Update 1: Fixed the Mercs not being able to make any units. Added Anti Tank Infantry for Mercs to counter tanks.

Update 2: Fixed Assassin not being able to be trained. Majorly changed terrain. Made Lumber Mill a lumber Resource drop off. Price is 50 and build time is 10. Added American Sniper. Attacks faster then Nazi Sniper but does less damage and less range.

Update 3 (Final unless theres some major bugs.): Nerfed Assassins spell. Updated Commanders heal. Added trenches which give defense and attack. Added sighters. Changed map loading description. Added Quests. Added Sub Machinegunners.

Keywords:
ww2, world, shooting, guns, war, 2, new, gold, nazi, american, merc
Contents

World War 2: The Beggining (Map)

Reviews
09:33, 29th Jun 2010 Rui: The comments hold more than enough proof for this map to be Rejected.

Moderator

M

Moderator

09:33, 29th Jun 2010
Rui:
The comments hold more than enough proof for this map to be Rejected.
 
Level 3
Joined
Jun 16, 2010
Messages
61
terrain was bad mercenarys sucked couldn't train anything because they required blacksmith and they couldn't make it some units weren't trainable also the honor guard if used right can beat the crap outta america.

1/5 for me
 
Level 4
Joined
Oct 26, 2008
Messages
49
wtf this history is horrible americans didnt even join the war untill pearl harbor was bombed

I wasn't really intending it to be historically correct.

{EDIT}
terrain was bad mercenarys sucked couldn't train anything because they required blacksmith and they couldn't make it some units weren't trainable also the honor guard if used right can beat the crap outta america.

1/5 for me

Ok I fixed the mercs and gave them Anti Tank Guard to counter Americas Tanks. Can you tell me which units besides mercs weren't trainable?
 
Last edited by a moderator:
Level 31
Joined
Jul 7, 2008
Messages
4,185
alright, well you have a long way to go in mapping but dont get discouraged, everyone faced their first harsh criticism before, just keep trying. when i first started modeling my models were horrible but when they are your best work you dont see it that way, now that i look back at them i realize they really did suck.
 
Level 3
Joined
Jun 16, 2010
Messages
61
Ill try it again and get back to you on other units need to check again

Edit: ok here's some new stuff

Americans: all good might want to move fences to allow for area in camp to build blacksmith

Mercenary's: ok good now might want to name the three units because they all the same name but there different

Germans: As Germans how do you get units? you don't have barracks to build things such as snipers and infantry also you can't build all the thing sin the workshops due to you can't make a castle so that's also weird. Also for Germans no farms and you don't start out with peasants at your trees like the Americans do.

Terrain: also the terrain is better maybe you should make the map a little bigger? might help you in the long run.
 
Last edited:
Top