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WoodWall90

Simple wooden wall, great for orc or creep bases.

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Keywords:
wood, wooden, wall
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WoodWall90 (Model)

Reviews
12:03, 13th Aug 2009 General Frank: Useful doodad. Love the birth animation.

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12:03, 13th Aug 2009
General Frank:

Useful doodad. Love the birth animation.
 
Level 38
Joined
Jan 10, 2009
Messages
854
Actually anarchianbedlam is right about only needing one wall version, setting the doodad's default rotation (in the object editor) is pretty easy and will force the doodad to be rotated in the set direction even with odd shaped pathing maps applied to them.

Of course, you can also use the same disabled icon for a standard, passive, and autocast icon but still need to upload is disabled icon for each in the icon section...
 
Actually anarchianbedlam is right about only needing one wall version, setting the doodad's default rotation (in the object editor) is pretty easy and will force the doodad to be rotated in the set direction even with odd shaped pathing maps applied to them.

I think this model was suposed to be used as Building, not Doodad, and as you know, you can't rotate buildings ingame, so you need the 4 variations to be built: Horizontal, Vertical, Diagonal /, and Diagonal \.
 
Level 12
Joined
Oct 16, 2008
Messages
514
you do not need multiple angles of a doodad, because you can change the angle in the world editor, only submit one of these walls

I'M SORRY dude, i respect you (even gave you +rep very recently), 67chrome and the others, very much, honestly.
BUT!
This guy right here has done something that is Very useful! So do not turn him down please.

Simply because while most mapmakers are totally okay with using the same old methods over and over and over again, as in, using doodads for everything that is meant to participate in the eye candy or path blocking (often referred to as "environment"), there are some other mapmakers who want an "environment" that can be destroyed, repaired, etc: they need units!


I don't know if you ever tried to make a map where you simply want to allow players to build walls. "Lol easy" you say? Not with imports.
Because:
-you import your wall, that exists only in one version turned 90° for example,
-and you make a vertical and a horizontal wall unit,
->you have one of the two that is gonna look very bad when you select it in the build menu ingame and you want to place it. In this example it's the horizontal one: it will look just like the vertical one (90°) and the player is confused.
-Now, thanks to Mephestrial, problem solved! Give him a medal!
 
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