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Battles Of Nayvimh

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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IMPORTANT: DOWNLOAD THE GAME FROM HERE: MEGA

Hi guys, finally i can release the first demo of my 8 yerars project called Battles of Nayvimh, it contains the first 60 quests and a lot have still to be released!

Here you can see the main game trailer:

Actually Battles of Nayvimh is playable only on game versions that still uses .mpq archives, as possible the game will be updated to work also on newer WC3 versions .


BATTLES OF NAYVIMH FEATURES:
Battles of Nayvimh is a single-player hybrid RTS-RPG game in wich you can unlock and choose from more than 750 different units to build a custom army and fight hundreds of challenges in a complex tactical scenarios.

INVOLVING STORY
You command an expedition of humans that arrive in Nayvimh, create alliances and fight against hundreds of different races in hundreds of different quests.

CUSTOM HQ GRAPHICS
While most of the units and creatures are made using comunity's custom models, classic units are based on original Blizzard's HQ assets;

UNIQUE ABILITIES
Each unit has its own special ability that charaterizes it tactically and artistically!

UNIT APTITUDES
300 different Unit Aptitudes that can be applied to your army to improve or alterate completely the effect of their abilities: Become Night Stalker to gain invisibility while using your abilities, Mummy Lord to summon mummies in addition to your other summons or Hand of Fate to make your special abilities stop the time while casting them!

ADVANCED SPELLCRAFTING
You can unlock formulas to create your own custom spells and abilities: Walls of Blood , Bouncing Wind Bolts and Electric Auras! Experiment with 11 elemental formulas, 11 core formulas and 11 casting formulas for a total o 1330 possible combinations!

IMPERIAL STRUCTURES
Build advanced structures that can be individually upgraded to gain special mechanics to protect your settlements, train powerful imperial champions and train new units, from their initial "disciple" condition!

ARCANE RAGE SYSTEM
Units gain Arcane Rage while attacked, and when they reach the max limit, they amplify by 10 times the effect of their own abilities!

INTERACTIVE TERRAIN AND VEGETATION
Each terrain type and plant has tactical relevance: some plants allow your units to hide, others allow them to refresh their ability coldown. Some terrains are usefull for sand-type units and other can slow your enemies. Elemental Terrain like fire, water, nature terrain and so on are spreaded by units, depending by their affinity!

MIND CONDITIONS
Twenty different positive and negative mind statuses that happen during the battles, for ex. Rage, Confusion, Sadness, and magical types like Mysticism, Chemical Unreliability, and so on. Each mind condition involves 3 different mechanics, for a total of 60 different dinamics that influences your units and the AI!

CODE-BASED SAVING GAME
Each battle you won, you gain a Battle Code that allows you to replay Battles Of Nayvimh and unlock more resources and game mechanics!


Since the game requires custom .mpq archives, it is not a simple .w3x file, and is downlodable from this link: MEGA

With normal .mpq archives, much models are subscaled,overscaled or not showed, then the game would not be playable.

Enjoy, and leave your feedback! ;)
Previews
Contents

Warcraft III: Battles Of Nayvimh (Map)

Reviews
deepstrasz
We don't accept mods in Maps which require the download of other files than usual Warcraft III map files. Please use one of these for such things: Map Development Warcraft Discussion Do not spam map tags. Leave only those which are fitting to the map...
Level 9
Joined
Nov 24, 2013
Messages
521
Okay, first: REALLY impressive file size for a WC3 map, but you may want to move the mpq file to somewhere else (preferably Google Drive) since I can't use MEGA to download such a big file.
 
Level 9
Joined
Nov 24, 2013
Messages
521
It consumes all of my Bandwidth in one go. You DON'T use MEGA to download files more than 3 GB.
 
Level 9
Joined
Nov 24, 2013
Messages
521
Google Drive. MEGA is faster in a way but it prevents my download if the size of the file is too big (like yours). So Google Drive is the more preferred one.
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
We don't accept mods in Maps which require the download of other files than usual Warcraft III map files. Please use one of these for such things:
Map Development
Warcraft Discussion

Do not spam map tags. Leave only those which are fitting to the map theme.

You must write a credits list with the names and/or the links to the resources you've used. This will help you: Resources in Use by Warcraft III: Battles Of Nayvimh | HIVE
Also credit resources which you took from other sites (models, skins, music, sounds etc.).

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

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ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
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If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
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https://www.hiveworkshop.com/forums/staff-contact.692/
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
I'm sorry, but the game cannot be actually played differently. You can remove my project page freely.
as possible the game will be updated to work also on newer WC3 versions.
We want to make sure this means that no external material aside the map file itself will be required to play for newer game/patch versions. What do you plan?
 
Level 4
Joined
Mar 30, 2018
Messages
76

as possible the game will be updated to work also on newer WC3 versions.


BON is the product of a project that's going forward since 8 years (2012): It's enormous. I can't tell exactly how much time is needed, maybe months, maybe years. That's why i say "you can freely remove the game". It doesn't match to what you require.
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
BON is the product of a project that's going forward since 8 years (2012): It's enormous. I can't tell exactly how much time is needed, maybe months, maybe years. That's why i say "you can freely remove the game". It doesn't match to what you require.
It wasn't necessary to write with purple.

You didn't answer my question but maybe you also meant that you will never turn this into just a map or campaign file and players would always require something to be downloaded.

As I've written, we don't accept things that modify the game's files or other .exes than the original game's.
Another problem is that it doesn't work on newer patches because it requires .mpq files.

However, that's why you should open up a thread about your mod in one of these places:
Map Development
Warcraft Discussion
 

Ralle

Owner
Level 77
Joined
Oct 6, 2004
Messages
10,101
It wasn't necessary to write with purple.
:p
BON is the product of a project that's going forward since 8 years (2012): It's enormous. I can't tell exactly how much time is needed, maybe months, maybe years. That's why i say "you can freely remove the game". It doesn't match to what you require.
That's irrelevant. We want maps to work in Warcraft 3 without modifications. We can let it stay pending for you to update it but that's been a rule for just as many years if not more.
 
Level 4
Joined
Mar 30, 2018
Messages
76
Guys, the only thing i can do is repeat what i've already said: BON is the product of a project that's going forward since 8 years (2012): It's enormous. I can't tell exactly how much time is needed, maybe months, maybe years.

Then, you can freely remove the game.
 
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